Onager Live Stream Info

By LordCola, in Star Wars: Armada

We have seen one Onager ship card:

https://imgur.com/a/kRAR9wi

One title:

•Rakehell

[Nav] : While executing a 0-speed maneuver, you can resolve clicks of yaw at the speed-0 joint, and are treated as having a yaw value of "|" for that maneuver.

https://imgur.com/a/jVJY38d

And one Super Weapon:

Orbital Bombardment Particle Cannons

Modification

Ignition [Long]

Ignition Red [crit] : Each other ship at distance 1 of the defender suffers 2 damage and each squadron at distance 1 of the defender suffers 1 damage.

https://imgur.com/a/lFUJfjw

Edited by LordCola

The Super Weapon allows you to place a new token after the Onager moves. It has to be placed at the distance specified after the Ignition keyword, so in this case Long and it has to be within the super weapon arc.

When you make a super weapon attack the defender has to be in the super weapon arc but you measure range from the token you placed previously. Once you attack you remove the token again.

The super weapon can fire only once per activation, even with gunnery teams.

The super weapon attack still counts as a front arc shot. So if you want to attack with the super weapon and the front arc you need gunnery teams.

Against a super weapon attack the defender can not salvo.

Edited by LordCola

Rakehell lets you move on the spot. To do that you lock the front of the nav tool in on your ship, then remove the ship and hold the nav tool down. Then you set the yaw of the front most part of the nav tool and place the ship again.

Nav commands allow you to increase the yaw you get from Rakehell to "||".

Take Evasive Action! also gives you two yaw on the Rakehell maneuver.

You're doing the lord's work... lol Thank you!

Curiously, there doesn't seem to be anything to restrict how many Onagers or Orbital Bombardment cannons you bring. Wonder how it works when you have, say, 3 ignition tokens on the table at once from the same side?

With multiple Onagers on one side each Onager will usauly have a numbered identity token. From there you just need put the the same number in a satisfying proximity to the is corisponding ignition tocken. Though I'm pretty sure I'm overlooking something as simple as not be given 3 parts in the tracking system.

So, the way I'm seeing the onager, it's almost like the other half of the interdictor. They are both in the same points range. Both have awkward token layouts. Both have unique cards that mack them gimmicky. The interdictor is a map manipulation and defense/healing boat at its heart (the interdoctor) while the onager is an offensive, remove enemy health/tokens before the heavy hitters arrive boat.

It's actually an interesting counter to the starhawk/ssd. Get one or two superweapon shots into the hull zone you plan to hammer to even the playing field before the squads or ISD get in to do the grunt work

(The Onager can totally reach the enemies Flagship on turn 1 in Surprise Attack. Meaning the Interdictor G7-X + Onager combo is real. You can attack the flagship while it is on speed 0.)

EDIT: The Onager can not use its Super Weapon on turn 1 since it only places its token after it moves. But Surprise Attack could still be a good objective for the Onager since all enemy ships will star slow and are hindered to speed up because of the raid tokens so the enemy ships will have a hard time closing in on the Onager.

I already thought the Onager was primarily a second player ship, but I think paired with the Interdictor it could see some very interesting objective play. Surprise Attack, Contested outpost and Hyperspace Migration (or Solar Corona or Salvage Run) all seem like very good objectives for the Onager Interdictor combo.

Edited by LordCola
7 minutes ago, LordCola said:

The Onager can totally reach the enemies Flagship on turn 1 in Surprise Attack. Meaning the Interdictor G7-X + Onager combo is real. You can attack the flagship while it is on speed 0.

I already thought the Onager was primarily a second player ship, but I think paired with the Interdictor it could see some very interesting objective play. Surprise Attack, Contested outpost and Hyperspace Migration (or Solar Corona or Salvage Run) all seem like very good objectives for the Onager Interdictor combo.

I still haven't seen the video, but if this you said before is like that, then it cannot use its super attack on turn 1:
"The Super Weapon allows you to place a new token after the Onager moves ."

1 minute ago, Lemmiwinks86 said:

I still haven't seen the video, but if this you said before is like that, then it cannot use its super attack on turn 1:
"The Super Weapon allows you to place a new token after the Onager moves ."

yes, you are absolutely correct. I did overlook that part! The Onager can not use its super weapon on turn 1.

Just now, LordCola said:

yes, you are absolutely correct. I did overlook that part! The Onager can not use its super weapon on turn 1.

Unless it has outside token economy it's getting blapped on turn 2 though due to the raid tokens

1 minute ago, JKShulenburg said:

Unless it has outside token economy it's getting blapped on turn 2 though due to the raid tokens

I assume by it you mean the enemies flagship:

By the time you activate the Onager on turn 2 your opponents flagship will already have accelerated to speed two. If you opponents flagship takes a Nav dial on turn one and turns that into a token then on turn two they can use their dial to get rid of all raid tokens and use the nave token to speed up to speed one and since your opponent is by definition in this situation first player he can activate his flagship on turn two before you can activate the Onager.

oh wow you can put Engine Techs on there to better set up your Superweapon shot.

Empire gets its fake "speed 4" large base

11 minutes ago, LordCola said:

yes, you are absolutely correct. I did overlook that part! The Onager can not use its super weapon on turn 1.

Unless any placed "Ignition" tokens are shared across a side. Then one Onager could put one on the map to set up the shot for a second.

Or if there is another title beyond Rakehell (usually we do get multiple titles) that lets you set up an "Ignition" token outside the normal sequence of play (I wouldn't be wholly surprised, for example, to see a title that provided a GX-7-like-effect - IE., 'Before deploying fleets, place one Ignition Token anywhere in the play area' or something like that).

What about Admiral Ozzel? (the officer version) I haven't watched the video yet, but Ozzel let's you execute a speed one maneuver at the start of the first round, so maybe you can place that token...

1 minute ago, sasska said:

What about Admiral Ozzel? (the officer version) I haven't watched the video yet, but Ozzel let's you execute a speed one maneuver at the start of the first round, so maybe you can place that token...

I think the wording in the stream was at the end of the ship's activation.

1 minute ago, sasska said:

What about Admiral Ozzel? (the officer version) I haven't watched the video yet, but Ozzel let's you execute a speed one maneuver at the start of the first round, so maybe you can place that token...

Good point, we will have to wait for the actual wording of the rules here. But I would guess that this would not be the developers intend. But what do I know. I am not a game developer!

They give a release date?

Splash damage, low HP, great against ranged units, it's just like an Age of Empires Onager!

53 minutes ago, Packerman29 said:

They give a release date?

Nope. Targeting December release. Chance it slips to january

15 minutes ago, JKShulenburg said:

Nope. Targeting December release. Chance it slips to january

🙄

16 minutes ago, JKShulenburg said:

Nope. Targeting December release. Chance it slips to january

Did they say that explicitly, or was it more like: "We're still aiming for a December release and will have more information as it updates?" :D

9 minutes ago, Drasnighta said:

Did they say that explicitly, or was it more like: "We're still aiming for a December release and will have more information as it updates?" :D

I believe the exact words are "it may slip into q1"

1 minute ago, JKShulenburg said:

I believe the exact words are "it may slip into q1"

I'll take your word for it, my audio was breaking up at times :)

4 hours ago, xanderf said:

Curiously, there doesn't seem to be anything to restrict how many Onagers or Orbital Bombardment cannons you bring. Wonder how it works when you have, say, 3 ignition tokens on the table at once from the same side?

Imagine shooting 3 of these at close long range at an ISD, i can't help but think the ISD would melt before it even closed distance.