Double Starhawk list! GO

By Andydabeast, in Star Wars: Armada Fleet Builds

For those who don't know, the veil has fallen to reveal a 150 and a 140 point variants of the Starhawk!!

So we can squeeze two of these into a build easy. I am at work but wanted to get the conversation rolling. I am thinking double tractor beam alternating turns so an enemy ship can be permanently speed zero.

https://www.fantasyflightgames.com/en/news/2019/11/19/rebel-might/

Edited by Andydabeast

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Scurrgs just became even harder to pin down now... :D

Wedge and FCT now makes using B-Wings with Yavaris a lot easier to setup double taps.

Edited by grunnax93

Name: Twin Starhawks
Faction: Rebel
Commander: Leia Organa

Assault: Station Assault
Defense: Contested Outpost
Navigation: Doomed Station

Starhawk-class Battleship Mark I (140)
• Leia Organa (38)
• Strategic Adviser (4)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Amity (6)
= 215 Points

Starhawk-class Battleship Mark I (140)
• Lando Calrissian (4)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 183 Points

Squadrons:
= 0 Points

Total Points: 398

I don't think twin Starhawks are a good idea

Yes they are pretty bulky, but the lack of ECM means if you can't Brace, they will go down pretty hard from ship fire like an ISD being chewed on by three double tapping Scurrgs from a Yavaris.

Something like this might be a better go

Name:
Faction:
Rebel
Commander: Kyrsta Agate

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Doomed Station

Starhawk-class Battleship Mark II (150)
• Kyrsta Agate (20)
• Walex Blissex (5)
• Strategic Adviser (4)
• Gunnery Team (7)
• Advanced Transponder Net (5)
• Leading Shots (4)
• Heavy Fire Zone (?)
• Magnite Crystal Tractor Beam Array (10)
• Unity (10)
= 215 Points

Nebulon-B Escort Frigate (57)
• General Draven (3)
• Auxiliary Shields Team (3)
• Heavy Fire Zone (?)
• Vanguard (4)
• Gunnery Team (7)
= 74 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Jan Ors (19)
• Biggs Darklighter (19)
• 3 x X-wing Squadron (39)
= 77 Points

Total Points: 386

Keep squadrons for close cover against enemy squadrons and use Gunnery Teams and Heavy Fire Zone to be able to shoot ships and shoot squadrons with double reds at long range on the way in. When weakened enemy squadrons reach range of your squadrons Unity will be able to re-roll one flak die per squadron shot. Magnite Crystal Tractor Beam Array to keep your enemy at range as long as possible allowing you to tank incoming damage while you clear off squadron threats etc... If you opponent does not have squadrons, your squadrons are not wasted as 4 of them have Bomber still making them quite useful.

Not sure if it will be good, but this thing with Kyrsta Agate is very tanky and can ignore Avenger title. This thing also has a really good double arc for shooting ships, Gunnery Team was added to allow fighting squads and ships out the same arc.

"Printed" is a huge deal... Since we have it on "UNITY" title in regards to Heavy... For example, Intel gives you HEAVY, but it doesn't add the PRINTED value. Therefore Advanced Trasponder Net on this means enemy bombers will not be touching you and you will still get strong flak to assist your fighter screen.

Edited by grunnax93

I’m not convinced double Starhawk will be good. This is coming from a guy who runs double Home Ones.

280 minimum to 2 Mk1

12 for concord

10 for unity (I’m not convinced evade will be enough)

20 minimum for commander.

10 for Magnite on Concord

8 for two set of leading shots

So 340 before “optional” upgrades.

If you run them “lean” you could add 2X transports with Comms Net, a Leia crew, and SAd. That puts you at 387. So toss in two QBTs and call it a day.

For those who Focus on this:

4 deployments

5 Activations (4+1)

Slicer tool counter available

17 hours ago, grunnax93 said:

Name: Twin Starhawks
Faction: Rebel
Commander: Leia Organa

Assault: Station Assault
Defense: Contested Outpost
Navigation: Doomed Station

Starhawk-class Battleship Mark I (140)
• Leia Organa (38)
• Strategic Adviser (4)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Amity (6)
= 215 Points

Starhawk-class Battleship Mark I (140)
• Lando Calrissian (4)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 183 Points

Squadrons:
= 0 Points

Total Points: 398

I don't think twin Starhawks are a good idea

Yes they are pretty bulky, but the lack of ECM means if you can't Brace, they will go down pretty hard from ship fire like an ISD being chewed on by three double tapping Scurrgs from a Yavaris.

I think they removed the Defensive slot because there are so many ways to gain more defense tokens with this ship. If you have 6 tokens do you need ECM? Where I see the bigger issue is that although the front arc has 6 shields, it is not an ISD front arc, it is tiny and the side arcs are large.

Also, with two starhawks they can alternate going speed zero with the tractor beam so that an enemy ship can be speed zero every turn. One of your starhawks will be vulnerable without using defense tokens but if you can keep that one back a little it would work.

I am not saying this would be competitive, just a fun thought.

Edited by Andydabeast

Side arcs huge, but LOS dots are tucked back a bit. That narrows the arc where you can actually his the sides by a noticeable amount.

21 hours ago, grunnax93 said:

I don't think twin Starhawks are a good idea

9 hours ago, Church14 said:

I’m not convinced double Starhawk will be good. This is coming from a guy who runs double Home Ones.

Double Starhawk might be difficult to run successfully, but what about a Starhawk and an MC-80L or MC-75, supported by two GR-75's? Something like this:

Admiral: Krysta Agate (20)

Starhawk-Class Battleship Mk. 1 (140)
- Bail Organa (7)
- Major Derlin (7)
- Shriv Suurgav
- Leading Shots (4)
- Quad Turbolaser Batteries (5)
- Magnite Crystal Tractor Beam Array (10)
- Concord (12)

MC80 Star Cruiser (96)
- Strategic Advisor (4)
- Auxiliary Shields Team (3)
- Caitken and Sholan (6)
- Leading Shots (4)
- Spinal Armament (9)
- Mon Karren (8)

GR-75 Medium Transport (18)
- Captain Rex (5)
- Bright Hope (2)

GR-75 Medium Transport (18)
- Comms Net

Fighter Squads: 0

Total: 386 (leaving some points open for either a bid, or for switching out for other upgrades)

Get your ships into position, maybe slow down an important enemy ship to speed 0, then the MC80L hammers them while they can't spend defense tokens. Rex rolls around in the transports and does his best to make sure that whatever enemy ship you slowed down to speed 0 doesn't speed back up.

Edited by Derpzilla88
33 minutes ago, Derpzilla88 said:

Double Starhawk might be difficult to run successfully, but what about a Starhawk and an MC-80L or MC-75, supported by two GR-75's? Something like this:

Admiral: Krysta Agate (20)

Starhawk-Class Battleship Mk. 1 (140)
- Bail Organa (7)
- Major Derlin (7)
- Shriv Suurgav
- Leading Shots (4)
- Quad Turbolaser Batteries (5)
- Magnite Crystal Tractor Beam Array (10)
- Concord (12)

MC80 Star Cruiser (96)
- Strategic Advisor (4)
- Auxiliary Shields Team (3)
- Caitken and Sholan (6)
- Leading Shots (4)
- Spinal Armament (9)
- Mon Karren (8)

GR-75 Medium Transport (18)
- Captain Rex (5)
- Bright Hope (2)

GR-75 Medium Transport (18)
- Comms Net

Fighter Squads: 0

Total: 386 (leaving some points open for either a bid, or for switching out for other upgrades)

Get your ships into position, maybe slow down an important enemy ship to speed 0, then the MC80L hammers them while they can't spend defense tokens. Rex rolls around in the transports and does his best to make sure that whatever enemy ship you slowed down to speed 0 doesn't speed back up.

I like the idea behind this, might be better to go something more like this maybe?

Name: Speed 0
Faction: Rebel
Commander: Kyrsta Agate

Assault: Advanced Gunnery
Defense: ???
Navigation: Dangerous Territory

Starhawk-class Battleship Mark I (140)
• Kyrsta Agate (20)
• Raymus Antilles (7)
• Lando Calrissian (4)
• Gunnery Team (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 209 Points

MC80 Star Cruiser (96)
• Strategic Adviser (4)
• Caitken and Shollan (6)
• Engine Techs (8)
• SW-7 Ion Batteries (5)
• Spinal Armament (9)
= 128 Points

GR-75 Medium Transports (18)
• Captain Rex (5)
• Slicer Tools (7)
• Quantum Storm (1)
= 31 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
= 0 Points

Total Points: 388

Mon Karren is not needed if your target is speed 0. SW-7 and C&S are going to give you maximum damage potential for the star cruiser. Rex with Slicer Tools and Quantum Storm is really going to let you be able to prevent nav, raid token and a dial change plus another raid token the next turn, means that they cant discard the useless dial to clear both raid tokens and it means if they have a nav token, they have to dump the dial to clear the raid nav to use the token. Raymus, Lando and Concord will let the Starhawk to be able to mitigate a strong attack at speed 0. More survivable.

Just an idea.

Mc30 scout with e-racks and trc would also be good instead of mc80l

My #1 go to list right now is a 75/Liberty/Home One. My #2 is 2X home ones with a transport.

My instinct for #1 is to drop the Home One for the Starhawk, and then drop the MC75 for a MC30. Basically, make my expensive ship more expensive, and run a smaller APT platform. So 30/Liberty/Hawk. You keep two ships comfortable engaging other larges 1v1 or engaging 2 smaller ones. You have an APT platform to push crits through for random extra damage. You’ve got enough firepower to table an SSD.

This idea doesn’t mesh with the lists provided as it doesn’t have the infrastructure for Concord. I think a concord list is good, but my idea isn’t it.

Edited by Church14

Starhawk-class Battleship Mark I (140)
• Captain Rex (5)
• Flight Commander (3)
• Gunnery Team (7)
• Hardened Bulkheads (5)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Amity (6)
= 186 Points

Not sure if this would be any good, but I think it will be funny as an intentional double/arc, last/first ramming setup, Flight Commander will allow you to resolve Captain Rex after moving so getting off those raid tokens will be easier. Not sure what else would be a good idea to run with this, maybe Rieekan ET TRC90s...

Edited by grunnax93
On 11/19/2019 at 8:11 PM, Andydabeast said:

I am thinking double tractor beam alternating turns so an enemy ship can be permanently speed zero.

That won‘t be easy. Magnite Tractor beam is an exhaust and doesn‘t refresh while you‘re speed zero.

You can pull it off, but you’ll have to change speed constantly from 0 to 1 and back to 0. Hope you don‘t need other commands.

Is there any reason Hardened Bulkheads wouldn't enhance Amity?

I feel like if youre taking Amity you should take HB.

List name on point, probably not really good, but oh well...

Name: Oh Christmas Trees
Faction: Rebel
Commander: Garm Bel Iblis

Assault: Advanced Gunnery
Defense: Fleet In Being
Navigation: Solar Corona

Starhawk Battleship Mark I (140)
• Strategic Adviser (4)
• Intel Officer (7)
• Weapons Battery Techs (5)
• Hardend Bulkheads (5)
• Leading Shots (4)
• H9 Turbolasers (8)
• Magnite Crystal Tractor Beam Array (10)
• Amity (6)
= 189 Points

Starhawk Battleship Mark I (140)
• Garm Bel Iblis (25)
• Intel Officer (7)
• Weapons Battery Techs (5)
• Leading Shots (4)
• H9 Turbolasers (8)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 211 Points

Squadrons:
= 0 Points

Total Points: 400

Since getting the Starhawk in position is going to be annoying, how about dropping one using Raddus and using Cham + Magbeam to drop a ship to speed 0 forever?

Quote

Name: Raddus Sandwich
Faction: Rebel
Commander: Admiral Raddus

Assault:
Defense:
Navigation:

Starhawk Battleship Mark I (140)
• Admiral Raddus (26)
• Strategic Adviser (4)
• Walex Blissex (5)
• Leading Shots (4)
= 179 Points

Starhawk Battleship Mark I (140)
• Hondo Ohnaka (2)
• Kyrsta Agate (5)
• Cham Syndulla (5)
• Leading Shots (4)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 178 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
= 0 Points

Total Points: 377

Choose to go first, drop Concord with Nav + Nav, Hondo next turn for squad on Concord + nav on Raddus, Concord goes as late as possible to prevent as much damage as possible and sets target to speed 0, Cham all the target's commands so its stuck at speed 0, Concord goes first and fires with a double arc.

You could also take Captain Rex on something to prevent tokens from working too. Could replace Walex to keep the ludicrous bid. 377 is pretty close to the high end of a SSD bid. Realistically, nothing is going to live 2 turns double arcs by a single Starhawk much less at speed 0 when facing down 2 without player 1.

Edited by antisocialmunky
On ‎11‎/‎28‎/‎2019 at 10:26 PM, eliteone said:

Is there any reason Hardened Bulkheads wouldn't enhance Amity?

I feel like if youre taking Amity you should take HB.

Starhawks don't have a Defensive Retrofit slot.

1 hour ago, JauntyChapeau said:

Starhawks don't have a Defensive Retrofit slot.

Hardened Bulkheads is an Offensive Retrofit...

1 hour ago, grunnax93 said:

Hardened Bulkheads is an Offensive Retrofit...

Apologies, I was thinking of the blast doors Defensive Retrofit!