Nadiri Starhawk Article

By Drasnighta, in Star Wars: Armada

How do people feel about the price?

Its the most expensive large base ship in the game.

However without breaking down the nuance, because I don’t have time right now, it seems the Star Hawk will become a staple of rebel fleets. Not sure how I feel about that prospect?

1 minute ago, Forresto said:

How do people feel about the price?

Its the most expensive large base ship in the game.

However without breaking down the nuance, because I don’t have time right now, it seems the Star Hawk will become a staple of rebel fleets. Not sure how I feel about that prospect?

It has more shields and the same hull as an ISD with Motti on Board, for about the same Price.

I'm good with it.

The counterpoint being, like the SSD< its immediately *half your fleet*, and it has no Defensive Retrofit Slot.... You'll be shoehorned into specific upgrade combinations to compensate.

Edited by Drasnighta

This may be obvious, but if Salvo attacks with the printed rear armament, does range matter? Can black dice be used at red range during a salvo attack?

Just now, deDios said:

This may be obvious, but if Salvo attacks with the printed rear armament, does range matter? Can black dice be used at red range during a salvo attack?

good question, let's see if it's answered during the stream

1 hour ago, kmanweiss said:

Well Salvo just got a lot less interesting, and makes far less sense.

Use the rear arc for the return attack? Face to face with and ISD that fires into my front arc and I return fire with my rear arc.

I suppose it does keep the token in check as far as damage goes though.

I kind of understand why, there're very few ways, currently at least, to add dice to your real arc, spinals are about it I believe.

My initial hype aside, I can finally take a closer look at the ship. Still, I'm beyond excited to get this out on the table when it releases, and it might become one of my favorite Rebel ships to use.

The lack of a Defensive Retrofit is a little disappointing, but considering it has 14 hull naturally with the potential to come into battle with six defense tokens makes up for it. I can already see a common build being Admiral Agate for an extra Brace token and the Unity title for an extra Redirect token. This thing can become almost as tanky as a Super Star Destroyer for considerably less cost.
Dropping it in with Raddus is also going to be awesome, and with Boarding Teams this ship is going to hit hard .

The Starhawk is only slightly more maneuverable than a Victory -class Star Destroyer, with no Engineering Team for Engine Techs. So that Tractor Array superweapon upgrade might become a necessary upgrade to keep close whatever target this thing wants dead.

Edited by Derpzilla88
23 minutes ago, Forresto said:

it seems the Star Hawk will become a staple of rebel fleets. Not sure how I feel about that prospect?

I disagree, salvo is too weak, def token layout and lack of def retrofit almost forces Unity as title (the redirect one) and probably also agata as admiral, speed 2 without chance of engine tech is way too prohibitive, squad 3 seriously reduces its viability as carrier and limits its ability to play to objectives.

Edited by RapidReload
Just now, Nomemories said:

I kind of understand why, there're very few ways, currently at least, to add dice to your real arc, spinals are about it I believe.

As I understand it

" the defender performs a salvo attack against the attacking hull zone using its printed rear battery armament"

Even spinals appears to not effect it. I think they just can't risk a ship 1 shotting a small off a salvo attack so printed values are all you get.

3 minutes ago, Nomemories said:

I kind of understand why, there're very few ways, currently at least, to add dice to your real arc, spinals are about it I believe.

1 minute ago, Darth Sanguis said:

As I understand it

" the defender performs a salvo attack against the attacking hull zone using its printed rear battery armament"

Even spinals appears to not effect it. I think they just can't risk a ship 1 shotting a small off a salvo attack so printed values are all you get.

The article literally says:

Quote

While dice cannot be added to a salvo attack [...]

You have to be careful with your words, though.

Spinals do not *add* dice to an attack. They increase the battery armament. That is a completely different mechanic (and is important of a distinction when it comes down to inherent 1 die attacks and obstacles, for example)...

"Cannot Add Dice to a Salvo Attack" doesn't inherently stop Spinal Armaments (as they never use the word "ADD").

However, "Printed" Battery Armament may just... Because although Spinals increase the Armament, they do nothing to the *Printed* Armament...

We're goign to need to see the ACTUAL rules, rather than Marketing, to know for sure.

7 minutes ago, RapidReload said:

I disagree, salvo is too weak, def token layout and lack of def retrofit almost forces Unity as title (the redirect one) and probably also agata as admiral, speed 2 without chance of engine tech is way too prohibitive, squad 3 seriously reduces its viability as carrier and limits its ability to play to objectives.

I’ve been doing crude numbers on salvo in ship on ship fights. Numbers in more than a 1v1 duel would take longer.

Basically, it isn’t that salvo does that much extra damage, it’s that it does it in what’s basically a third attack that stresses defense tokens hard. You probably don’t want to spend defense tokens on the salvo shot so it hits harder than it looks like it should

Edited by Church14
Just now, Drasnighta said:

"Cannot Add Dice to a Salvo Attack" doesn't inherently stop Spinal Armaments (as they never use the word "ADD").

However, "Printed" Battery Armament may just... Because although Spinals increase the Armament, they do nothing to the *Printed* Armament...

We're goign to need to see the ACTUAL rules, rather than Marketing, to know for sure

Exactly.

I'm sure we;ll find out during the stream today.

At this price point,what's everyone's thought about owning 2 of these in the context of 400 point games?

I can see two of the Mk 1 versions working with a few upgrades and flotilla support, or an ablative squad screen. Gonna be tight on those points, though!

Edited by ManInTheBox
2 minutes ago, Drasnighta said:

We're goign to need to see the ACTUAL rules, rather than Marketing, to know for sure.

I actually think the english article was very well and deliberately worded, so i think it will be just as the article suggests.

4 minutes ago, Church14 said:

Basically, it isn’t that salvo does that much extra damage, it’s that it does it in what’s basically a third attack that stresses defense tokens hard. You probably don’t want to spend defense tokens on the salvo shot so it hits harder than it looks like it should

Agreed, however at the cost you will either have no squads or few other ships to tighten the screws.

Edited by RapidReload

Does anyone else get the idea that Salvo's dice armament is not range restricted?

39 minutes ago, Tayloraj100 said:

So... Squadrons with salvo tokens? We’re just not gonna talk about that or wildly suggest which squadrons they would go on?

"If the attacker was a squadron, however, the defender uses its printed anti-squadron armament"

The defender is still a ship, I'm assuming.

Heavy Fire Zone turbolasers will turn this into a long range flak monster (no ruthless strategists). Not sure if it's worth the opportunity cost, though.

Heavy Fire Zone

While attacking a squadron, before you gather dice, if the defender is not engaged with a friendly squadron you may replaceallthe blue dice in your squadron armament (with) red dice.

Edited Ruthless Strategists out. On mobile so can't do strike though!

Edited by ManInTheBox
8 minutes ago, RapidReload said:

I actually think the english article was very well and deliberately worded, so i think it will be just as the article suggests.

Yes, but were you around for the MC30 Article?

They had a picture and all, of Foresight spending 2 Evade Tokens to cancel 4 Enemy Dice.

EVER SINCE THEN ... Marketing cannot be Trusted.

1 minute ago, eliteone said:

Does anyone else get the idea that Salvo's dice armament is not range restricted?

I really hope this is the case, otherwise the attacks are gonna be pretty meager most of the time I think...

1 minute ago, ManInTheBox said:

Heavy Fire Zone turbolasers will turn this I to a flak monster with Ruthless Stretegists. Not sure if it's worth the opportunity cost, though.

As much as I want it to, it looks like Heavy Fire zone has to be targeting squadrons while they unengaged. Which will make ruthless strategists unusable. Sorry for bubble bursting, but that card might be good on a Escort Frigate for super flaks or your ISD II if you aren't using a real turbolaser.

7 minutes ago, eliteone said:

Does anyone else get the idea that Salvo's dice armament is not range restricted?

I’m also wondering that

1 minute ago, cadetvw said:

As much as I want it to, it looks like Heavy Fire zone has to be targeting squadrons while they unengaged. Which will make ruthless strategists unusable. Sorry for bubble bursting, but that card might be good on a Escort Frigate for super flaks or your ISD II if you aren't using a real turbolaser.

Yeah, I realised after I wrote and thought I had edited it out.

3 minutes ago, Darth Sanguis said:

I really hope this is the case, otherwise the attacks are gonna be pretty meager most of the time I think...

It actually ignores fire arc and LOS so why not?

Amity is too good IMHO