I'll start off by saying that this is a serious post and not a way so that I can trick someone into asking what Ligma is (A notable change in subject matter, compared to my recent posts)
Right now, the X-wing competitive enviroment is incredibly distorted, more reasonably than it has any right to be. It's generally distorted by the same type of ship, over and over again, regardless of faction. The rest of this will be explaining the source of the problem and its severity.
High-initiative ships with acess to Reposition and passive mods/easy double mods.
These things are everywhere. They are everywhere because they are easier to use than other types of ship, and their traditional play style allows one to take advantage of the timed game enviroment.
Let's start with the elephant in the room, the Jedi.
Jedi are everything that I describe in the start of this post. They are/have
- High initiative, and at low cost(Plo costs 44 base, just 6 over the Jedi Knight, and only 63 with 7b. Obi is similarly cheap.)
- Passive/easy double mods (Hey, look at all of these free totally-not-1.0-Advanced-Optics-Focus-Tokens that all these Jedi have!)
- Access to repositions with minimal consequences for doing so, including double repositioning. (****, with FTC, they can even fly over a rock, reposition, and then modify their dice)
As a foul cherry on top, they regenerate. This regeneration means that instead of the first 2 damage being inconsequential to your passive-mods/double mods ship that can very easy opportunistially arc-dodge, the first 4 damage is incosequential. For reference, that means these ships can trade shots with an X/B wing 4 times on average before they begin to care- And they very easily can choose to not trade shots with their 5 forwards, 1 hards, and init 5+ double repositioning. They also have powerful pilot abilities that would be chassis defining on many other ships, but for the chassis of this power level, they tend to fall by the wayside and be ignored. (Seriously, look at Plo- He can let anyone token stack on demand, or steal Disarm tokens for his buddies! If that **** was a TIE Fighter, The Plofighter would see serious use)
Jedi are mostrously popular, and it's because of this soup of powerful factors, all at low cost. They both contribute to the increased amount of games going to time (Turns out leaving fights and regenerating with your 70 point ship is both easy to do and a good strategy), and the increasing spiral of bidding wars-
Let's mention Ric Ole while we are here- He's basically Jedi Jr. He costs 46 (he takes the R2 astro), shows up into fights with his passive double mods on defense, trades shots a little bit (until he takes 2-3 damage) and then he leaves to regenerate, never to be seen again (he also screams "Chase Me!" to try to bait people"
What about the Empire? Surely, they must be different than the Jedi. (I mean, republic, it's almost like the faction is centered around a single chassis and config)
Not really- The most popular ship in the Empire is Darth Vader, and I probably don't need to go into depth much about how he's eerily similar to a Jedi in playstyle. It's like he's a former jedi or something....
While not quite as slippery as the Jedi positioning-wise due to his lack of boost, his i6 at low cost and ability makes him harder to run from, and it also means he hits like a ******* truck(turns out Focus+Lock+ATC every turn on demand hits hard). With his third agility, he's also more defensive, although he cannot regen. He's effectively just a warped jedi.
What about besides Vader? Let's go to his buddy, and apparent best friend (if the games were canon at least, since you always see them together...) Soontir ******* Fel.
Soontir is what I would like to discribe as a "Great Brand Value Jedi" - All he needs to do to beome a Jedi with a Giant Force token is bullseye something each turn. This sounds hard, until you realize he has blue hard turns and the ability to double reposition and he almost always moves last. Combined with his newfound access to the Target Lock action, and the fact that he can bullseye anything (not just what he's shooting/defending against) he gets his double mods most turns when he wants them, and as an element that jedi lack, he can get a Focus+Evade every turn, rendering him highly resistant to damage. If you take one 3-die focus shot a turn against a 3 hull Soontir with focus Evade, it takes him 17 turns to die on average- A game does not have 17 turns.
Also, 'fun' fact- Soontir Fel is 93% of all TIE Interceptors! For every squad flown with a Saber Squadron Ace, there are ONE HUNDRED squads with Soontir Fel! This is worse than Boba's ratios in wave 1!
For all this, he costs a measly 53 points. That's less than Wedge.
Speaking of, let's talk about Wedge. Wedge is is the second most popular ship after soontir, and the most popular rebel ship. Wedge only has one of the three things I mentioned in the title/the jedi section- Cheap initiative. ****, it's not even that cheap, as he pays 7 more than Thane (Another mediocre-at-best-ship) and 14 more than a Blue. He cannot double-modify his attack or defense dice, and he has consequences for his repositioning (no mods)
Wedge is not good as a result- He's the only pilot in the top 12 most used pilots to have a less-than-50% winrate. However, he sees the most use of all the rebel ships due to this i6- He's easier to use as he has more perfect or near-perfect information.
Let's talk about non-limited pilots. Non limited pilots, sans a few exceptions, are laughably bad. The top 10 has one non-limited pilot, and it's Trade Federation Drone.
Trade federation Drone used to be not good. However, FFG gave the Vulture Drone swarm lists a massive point buff in the last update- A "Modern" 200 point vulture swarm would cost 235 in the last update. Combined with this heaping of new points to work with, the Vulture swarm also has the constant stream of friendly calculate tokens to resist focus fire, and increase their own offense via double modification. However, even with all of this, it still sometimes is helped out by "Definitely not Wedge with a Dorsal Turret, FTC, and the Quadjumper ship ability"- AKA Sun Fac.
The only other generic ships that see use in the top 50 most used pilots either are either "TFD with 2 discount hull Upgrades"(Techo Union Bomber), dedicated blockers that are expected to die (Gold Torrents, Acads), a ******* Jedi generic (Inquisitor), Turrets (TIE/SF, and I'd like to note that the ones that take Gunners do drastically worse than those that do not- It's almost like they aren't going to get shots off at those Jedi with their front arc!) and the ARC (a blocker with a gun and a rear arc, who hang out with Jedi)
After all this, we get the Cartel Maruader, the best "Generic pilot who will shoot targets to do damage" At 38, it blows past the 41 point "Barrier" that the T-65 x-wing has, and it's still just "Kinda OK". This is mostly due to the fact that as well as the jedi and jedi-esque pilots on the top of the meta, the remaining top 50 is mostly named pilots with powerful and cheap pilot abilities. One of the best examples of this is Duchess. Costing just 4 points over the Black Squadron Scout, why would anyone ever take that ship? (The answer is "They do not"- Only one has been brought to a tournament) Another good example is Tavson. Tavson costs just 6 over the SKB.
Also, speaking of the FO, Kylo is in 70+% of all First Order lists. Its almost like he's just another Jedi.
It's time for the Jedi to end.
For a good visual representation of all of this data, you can go to http://advancedtargeting.computer/ , a great site made by Chris "Hi Chris" Allen. You may note that the order of ships as I mentioned them was in their played-order list.
TL:DR- Orange and Purple number too big. Pilot abilities too cheap.