Poll: Thoughts on Epic (now that you've played)

By Wazat, in X-Wing

1 hour ago, TasteTheRainbow said:

I’ve been using hotshot gunner, but now that I realize Roark doesn’t work I don’t think that Thunderstrike title is worth it at all.

Thunderstrike is SUPER cheap though, even for just one reroll

Now, the meme build specifically prob isn't worth it if we're thinking in boring old competitive terms

But in the far greater interst of being able to blast ACDC during that one glorious activation...**** yeah

Edited by ficklegreendice
On 11/21/2019 at 5:50 PM, ficklegreendice said:

Big difference. imagine if republic could slip a Delta betwixt a bunch of dedicated Torrents instead of just more Deltas

But... they can!

IN THE GLORIOUS QUICK BUILD FORMAT!

Wait,... You can choose to fire the hardpoints before the primary? I kinda was under the impression since they were 'bonus' attacks they had to go after the primary. But now I'm not remembering why I thought that.

Please confirm, because that changes everything in my small world.

Just now, ForceSensitive said:

Wait,... You can choose to fire the hardpoints before the primary? I kinda was under the impression since they were 'bonus' attacks they had to go after the primary. But now I'm not remembering why I thought that.

Please confirm, because that changes everything in my small world.

"Bonus Attack:" headers can be fired before or after a ship's standard attack. See Attacks on page 31 of the 1.0.6.1 Rules Reference (went up on the X-Wing Second Edition main page on November 7th). :)

Well...huh...

HELM! BRING US AROUND TO PORT BROAD! ENGINEERING FULL POWER! GUNNERS! RUN OUT THE LONG XX-9 TURBOS AND SWING ALL TURRETS TO MARK TWO-SEVEN-ZERO! TARGET, MAXIMUM FIREPOWER! LONG LIVE THE PRINCESS AND BRING **** TO THE BUCKET-HEADS! FIYAAHHH!

😆😝

4 hours ago, ficklegreendice said:

Thunderstrike is SUPER cheap though, even for just one reroll

Now, the meme build specifically prob isn't worth it if we're thinking in boring old competitive terms

But in the far greater interst of being able to blast ACDC during that one glorious activation...**** yeah

You know how people add LED mods to add realistic engine glows and running lights?

I wonder what it would require to add one that could play an MP3 recording of AC/DC's Thunderstruck when it activates?

1 minute ago, PhantomFO said:

You know how people add LED mods to add realistic engine glows and running lights?

I wonder what it would require to add one that could play an MP3 recording of AC/DC's Thunderstruck when it activates?

Time and tiny speakers that don't sound like absolute crap. Finding a small enough processor, memory chip, programming port (standard USB would fit) and button to press on activation to cycle the entire thing wouldn't be that hard. Not offering. My minimal programming lessons from back in high school and before have gotten like my German and Spanish, more than a little fuzzy.

Just bust out your phone. Much easier!

THUNDERSTRUCK

(146) Alderaanian Guard [CR90 Corellian Corvette]
(6) Optimized Power Core
(6) Stalwart Captain
(9) Saw Gerrera
(10) Point Defense Battery
(9) Targeting Battery
(10) Sensor Experts
(3) Damage Control Team
(4) Thunderstrike
Points: 203

(32) AP-5 [Sheathipede-class Shuttle]
(6) Leia Organa
Points: 38

(48) Biggs Darklighter [T-65 X-wing]
(2) Veteran Wing Leader
(0) Servomotor S-foils
Points: 50

(47) Garven Dreis [T-65 X-wing]
(0) Servomotor S-foils
(1) Marksmanship
Points: 48

(48) Thane Kyrell [T-65 X-wing]
(0) Servomotor S-foils
(1) Marksmanship
Points: 49

(51) Braylen Stramm [A/SF-01 B-wing]
(1) Marksmanship
Points: 52

(50) Magva Yarro [UT-60D U-wing]
(0) Pivot Wing
(8) Perceptive Copilot
(2) Jyn Erso
Points: 60

Total points: 500

3 hours ago, PhantomFO said:

You know how people add LED mods to add realistic engine glows and running lights?

I wonder what it would require to add one that could play an MP3 recording of AC/DC's Thunderstruck when it activates?

To do it justice, you'd need speakers with serious girth. Enough that the vibrations would shake all the puny small based ships out of position when you close in for the kill.

I was preparing to argue that Roarky Boy would work with huge ships, but on reading actual rules instead of half-remembering them, I wish to preemptively retract my argument, your honor.

That does add a lot of value to Han Gunner. While fielding Roark also added a 2nd attacker, Han is slightly more than a third the points and combos with the huge ships... but you could seriously mess up your attack round because you can only fire out of that turret arc once, and you might have more turrets waiting to fire on that side of the ship.

A point of nervousness that's been eating at me though: Are we sure hardpoints work with Han Gunner?

Quote

When an attack granted by a special weapon has the “Bonus Attack:” header, a huge ship equipped with that upgrade may perform the listed bonus attack while it engages, before or after its standard attack. (bold added)

Something like Turbolaser Battery doesn't have a normal "Attack:" header to perform an attack the way any non-hardpoint would; it only has the bonus attack header, which can only be used while the huge ship engages. So to use Han, you'd need to have a standard turret equipped (e.g. Dorsal or Ion Turret), but the GR-75 doesn't have a gunner slot. My suspicion is Rebel Han Gunner doesn't work with huge ships at all.

One last question: what are my options for adding attack dice to a huge ship's attacks? I know Jan Ors works with their primary attacks, so flying her behind a CR90 seems right to me. ^_^ Has anyone see cards that would suck stress off of Jan so she can use her ability more than once per round?

No trick shot. Anything else? It may or may not make pragmatic sense, but I want to pump up the dice on a Turbolaser Battery with Saw on board, because that's awesome. >:D

Flying a Wing of Tie Interceptors with Soontir Fel has proven to be quite deadly. With the open space on the table his maneuverability is quite good. Moving on Init 6 for the whole wing is good. 18 red dice on the same target is great. I combined with Tarkin and got double mods for a turn and think I only missed with 1 or 2 red dice? I practically destroyed a CROC (yo yo) with just that Wing.

1 hour ago, heychadwick said:

Flying a Wing of Tie Interceptors with Soontir Fel has proven to be quite deadly. With the open space on the table his maneuverability is quite good. Moving on Init 6 for the whole wing is good. 18 red dice on the same target is great. I combined with Tarkin and got double mods for a turn and think I only missed with 1 or 2 red dice? I practically destroyed a CROC (yo yo) with just that Wing.

I had a bad time with TIE Interceptors, but I think that may have just been dice luck (e.g. only dealt 2 damage on the first round of combat despite 6 shots with focus; target was just super-evadey and I apparently liked blanks). On paper it looks extremely strong to move that many dice at init 6 for 225 points, so I should probably give it another look. I also made the mistake of attacking the opponent's interceptor wing instead of focusing everything on their huge ship, which was indeed a big mistake. Kill their huge ship or die by it.

Has anyone found any use for the FO Gozanti? Like any use at all?

1 hour ago, TasteTheRainbow said:

Has anyone found any use for the FO Gozanti? Like any use at all?

I don't see why not. You can carry ships on it, just like Imperial Gozanti. We don't have FO Bombers, but it seems there are going to be some in the next movie. You can put either regular Ties or SF Ties on it. It is also a cheap Huge ship that isn't bad. It is base 60 pts!

You can also use Lt Dormitz to put the Gozanti further onto the board.

Remember that with Epic Battles you will have different Scenarios that don't always mean a straight up brawl. Getting further out on the board is pretty significant.

Edited by heychadwick

Just gonna use this thread to vent a bit. My FLGS still hasn't received any of the kits. Asmodee ****** up the order, and then there was some unspecified "trouble" with the second attempt at delivering the reshipped order. I really want to support my tiny little independent FLGS, but it sure feels like Asmodee wants us to buy Amazon or not at all.

So, that's my experience with Epic 2.0 so far.

2 hours ago, TasteTheRainbow said:

Has anyone found any use for the FO Gozanti? Like any use at all?

I was just messing around, but came up with this one:

First Order Sympathizers (60)
Stalwart Captain (6)
Point-Defense Battery (10)
Captain Phasma (5)
Hotshot Gunner (7)
Damage Control Team (3)
Optimized Power Core (6)
Tibanna Reserves (3)
Total: 100

It is expensive and I am not sure if it will work, but it will probably be a beast if it gets stuck in a swarm of enemy fighters. I've seen running over enemy ships and it gets pretty nasty. Anyone in R1 can get Stressed and possibly double stressed. Blue moves and the Tibanna can help with Energy Consumption. Hotshot Gunner can strip tokens off anyone that it shoots at. Good against small ships if you want to pepper it with the Point-Defense Battery.

There is another option that uses Hux and Boosted Comms, but I'm not sure if it's worth it. It might just be cheaper to put a Targeting Battery on a Gozanti and leave it at that.

PDB with 3 energy sucks though.

47 minutes ago, Kleeg005 said:

I really want to support my tiny little independent FLGS, but it sure feels like Asmodee wants us to buy Amazon or not at all.

I've found the stores that order small quantities have been very hit and miss on receiving orders. The bigger volume stores seem to have no issue getting stuff on time.

Not sure this is distribution or what... but I know your pain and understand how you feel. At least in my case there's enough stores within an hour that I was able to find a huge ship conversion early.

1 minute ago, TasteTheRainbow said:

PDB with 3 energy sucks though.

Yep. If you do a Blue and kick off the Tibanna Gas, you can get back 3 a turn. Or just 2 for Blue move. Or 2 for just Tibanna.

Hopefully you won't need to stay in the fight for too long! Trying to run people over is a very valid and amusing strategy.

3 hours ago, heychadwick said:

Yep. If you do a Blue and kick off the Tibanna Gas, you can get back 3 a turn. Or just 2 for Blue move. Or 2 for just Tibanna.

Hopefully you won't need to stay in the fight for too long! Trying to run people over is a very valid and amusing strategy.

You get back 3 with just your regular regen and the Tibanna. If you feel you've got the action to spare, the Optimized Power Core is likely unnecessary.

I love it. I played a 5-person 500-points-each match about 3 weeks ago, and it was incredible. I had 500 points on the board (Raider, Jendon, Darth with TIE escorts) and 3 dials. Beauty. It was slow but a couple guys were somewhat new to xwing anyway, and it was still a blast. each turn got faster.

Last week I played a 300-point 1v1 of Passing Engagement. Also, tons of fun. I took a Gozanti with Sai escort, and a wing of Howl with academy pilots. I totally hung my wing out to dry vs his entire squad and they got obliterated in short order. However, the Blood Crow was a murderous monster and next thing you know local space was nothing but vacuum and droid/bug parts.

I'm going to be honest. The only lists I have ANY interest in building right now are Epic. I want to play every scenario, I want another Raider and another Gozanti in the collection. I'm probably going to pick up a CR-90 so I can fly epic with my Republic faction as well.

The ONLY downside is that you need to come prepared to play Epic, because if you're trying to build a squad on-the-spot, it's going to take awhile. Ideally, pre-arrange a match with a specific points level and build in advance. That's not much downside though, compared to how much fun it is. I'm already looking forward to playing Epic at GenCon next year...

1 hour ago, serrate said:

You get back 3 with just your regular regen and the Tibanna. If you feel you've got the action to spare, the Optimized Power Core is likely unnecessary.

Ah, yeah. You get 2 back. Well, you can use the Tibanna or not. It does take an action. The Point Defense is hungry.

40 minutes ago, serrate said:

I'm going to be honest. The only lists I have ANY interest in building right now are Epic. I want to play every scenario.

Agreed!

1 hour ago, serrate said:

The ONLY downside is that you need to come prepared to play Epic, because if you're trying to build a squad on-the-spot, it's going to take awhile.

Yeesh, I would never build a list on the spot because I would never want to feel like my opponent was waiting that long for me to get ready, even at 200 points.

But you're right; you need to be ready for Epic. Which I think is a good thing--not only can I be ready to play ASAP, but because we decide what's going to be "next time," I also know the nature of the engagement, allowing me to optimize my list a little. And that just feels like. . .

Image result for rebels on yavin

Edited by Darth Meanie

Okay. So I'm a skeptic usually. Epic in 1.0 was a massive use of time, very rules demanding, I played it only maybe 5-6 times over 3 years. They were just about to get the balance right between epics and smalls also. Especially in smaller fleets like 200-250.

===

But 2.0? Wow. They did a good job. Rules were reduced. Less of the Armada esque sight lines. The slow crippling effect of crits was great. Wings? Awesome. There's some rules I wish were different, as they're not easily to understand, but generally small issues.

I've already played twice and feel ready for more.

Frankly though, I think the huges need more cards, I feel like I've figured out strong builds already.

The CR90 seems to be underwhelming in firepower compared to the Raider. Especially since long range a lot of the turbos are not as strong as they used to be. (Turbo being 3 dice instead of 4 and not able to use two at once)

33 minutes ago, Blail Blerg said:

The CR90 seems to be underwhelming in firepower compared to the Raider. Especially since long range a lot of the turbos are not as strong as they used to be. (Turbo being 3 dice instead of 4 and not able to use two at once)

3 die that deals between 4-6 damage on average when it hits (remember it adds 3 hit results when it does hit). In my opinion they did a good job capturing how much harder it is to hit smaller, nimble ships with one while still making it hit like a truck.