Hello every one, I recently purchases the core rule and we began a camping. However I do not have extensive experience being a GM or with the Lore of Warhammer 40k although i did play the table top game extensively. I would like to ask a few question about how our first mission went to see if i did everything correctly.
We are on the mission in the core rule book "into the maw" so far we are on part one because of some complications. Right now the explorers are onPort Wander and the astro-telepath has used his powers very recklessly in the initial combat. He has pushed it to max psy rating every time (even though i have warned him of the dangers of doing this, and explained in the world of 40k magic is very deadly) As a result he has rolled on the perils of the warp table 2 times and a mass posseson took place in the court of the dead on Port wander. During this mass possession the Arch militant of the group was possed and while under GM control shot and killed the astropath (with his hellgun using Burst fire) THe telepath burned a fate point to live. As this was late in the initial combat most people had already fled the court of the dead however 6 other NPCs were possed and kill by the guardsmen who were responding to the intial combat. I made the PCs make (0) Fear checks because of the mass possession and the arch-militant (-10) fear check because he was actually possed. After combat was over the rouge trader attempted to pin the mass possession on Lady Ash as he was aware she was present before the possession and was a psyker.
My question is, is there any way for the players to stop the inquisition for investigating this? would they likely kill and capture the arch telepath? Is port Wander big enough that there may even be an Inquisition ship docked at the time?