Deploy then drop a payload?

By Wazat, in X-Wing Rules Questions

Can a ship deploy and then drop a payload (proximity mines or proton bombs)? I'm thinking of docking two TIE Strikers or TIE Bombers in my gozanti for surprising seasonal gifts.

Nothing in the rules say no. Just be careful not to drop onto the Gozanti when you do.

I can see two arguments for this, depending on how you read the ability queue rules:

  • Yes, you can deploy then bomb. This is because you can deploy, then add dropping a bomb to the ability queue after finishing your "maneuver."
  • No, you can't deploy then bomb. This is because the ability queue requires you to finish one ship before moving to the next. Since you start the phase in Reserves, while you can put deploying into the ability queue, you can't put your bomb in. Once it comes time to resolve your ship's abilities, you deploy, then move on to the next ship; your window for adding abilities to the queue has passed.

Honestly, I really don't know for sure.

28 minutes ago, emeraldbeacon said:

I can see two arguments for this, depending on how you read the ability queue rules:

  • Yes, you can deploy then bomb. This is because you can deploy, then add dropping a bomb to the ability queue after finishing your "maneuver."
  • No, you can't deploy then bomb. This is because the ability queue requires you to finish one ship before moving to the next. Since you start the phase in Reserves, while you can put deploying into the ability queue, you can't put your bomb in. Once it comes time to resolve your ship's abilities, you deploy, then move on to the next ship; your window for adding abilities to the queue has passed.

Honestly, I really don't know for sure.

Yeah, this isn't too clear, rules-wise. Could go either way.

//

Closest other thing otherwise is that a ship can't decloak and then place a payload. So the other instance we have of a ship moving to a surprise location before dropping a mine is explicitly forbidden. Absent a ruling from FFG, I think I'd use the ambiguity in the rules to disallow it. But that's just, like, my opinion, man.

1 hour ago, Wazat said:

Can a ship deploy and then drop a payload (proximity mines or proton bombs)? I'm thinking of docking two TIE Strikers or TIE Bombers in my gozanti for surprising seasonal gifts.

I can tell you this wouldn't work for one specific reason.

System phase goes by ship initiative (low to high). So the Gozanti would be deploying your ships at initiative 7, well past any striker or bombers initiative to drop a bomb/mine.

Edited by Lyianx
18 minutes ago, Lyianx said:

I can tell you this wouldn't work for one specific reason.

System phase goes by ship initiative (low to high). So the Gozanti would be deploying your ships at initiative 7, well past any striker or bombers initiative to drop a bomb/mine.

The ships that are deploying do so at their own init. Last pip under Dock in the RR:

During the System Phase, the initiative of the ship docking or deploying is used, not the initiative of the carrier ship.

1 hour ago, emeraldbeacon said:

I can see two arguments for this, depending on how you read the ability queue rules:

  • Yes, you can deploy then bomb. This is because you can deploy, then add dropping a bomb to the ability queue after finishing your "maneuver."
  • No, you can't deploy then bomb. This is because the ability queue requires you to finish one ship before moving to the next. Since you start the phase in Reserves, while you can put deploying into the ability queue, you can't put your bomb in. Once it comes time to resolve your ship's abilities, you deploy, then move on to the next ship; your window for adding abilities to the queue has passed.

Honestly, I really don't know for sure.

Yup, this is what worried me. It's currently too ambiguous.

1 hour ago, theBitterFig said:

Yeah, this isn't too clear, rules-wise. Could go either way.

//

Closest other thing otherwise is that a ship can't decloak and then place a payload. So the other instance we have of a ship moving to a surprise location before dropping a mine is explicitly forbidden. Absent a ruling from FFG, I think I'd use the ambiguity in the rules to disallow it. But that's just, like, my opinion, man.

This is, unfortunately, probably the direction I'll have to go. I don't want to push the rules and have people feel like I'm taking advantage of their good will. And moving before dropping could be really powerful. The best method is to be reserved.

That's a bit too bad though for thematic reasons. I'd be kinda delighted at four TIE Bombers or Bombardment Drones swarming out of a huge ship and landing cluster mines on a victim. ;) But in balance terms, maybe not ideal.

Emergency deployment is an interesting option, as I could surprise-deploy ships after final positions are pretty well baked in. Next system phase I'd be in the perfect spot to start nuking with mines. Just that nasty crit to deal with... oh, and getting the mothership killed, that's important. Maybe being rammed by a mothership that explodes into mine-laying babies could be a new kind of nightmare for Rebellion pilots. ;) Doesn't look like the C-ROC can dock, else I could add scummy Deadman insult to injury.

1 hour ago, Wazat said:

Doesn't look like the C-ROC can dock

Man I wish there was a carrier config for the C-ROC. :(

30 minutes ago, Hiemfire said:

Man I wish there was a carrier config for the C-ROC. :(

We might get a C-ROC Dock when/if the Separatists get any titles for the ship...!

Just now, emeraldbeacon said:

We might get a C-ROC Dock when/if the Separatists get any titles for the ship...!

I don't play Seps so them getting the ability wouldn't help the faction I do play that has the ship.

12 hours ago, Hiemfire said:

The ships that are deploying do so at their own init. Last pip under Dock in the RR:

During the System Phase, the initiative of the ship docking or deploying is used, not the initiative of the carrier ship.

well.. thats bs. I get the docking one, but the deploying one doesnt make sense. oh well. (was on the next page, and the very last point, so i missed it)

Yeah, it looks to me like it doesn’t work, because of this:

15 hours ago, emeraldbeacon said:

No, you can't deploy then bomb. This is because the ability queue requires you to finish one ship before moving to the next. Since you start the phase in Reserves, while you can put deploying into the ability queue, you can't put your bomb in. Once it comes time to resolve your ship's abilities, you deploy, then move on to the next ship; your window for adding abilities to the queue has passed.

And this:

14 hours ago, Hiemfire said:

The ships that are deploying do so at their own init. Last pip under Dock in the RR:

During the System Phase, the initiative of the ship docking or deploying is used, not the initiative of the carrier ship.

And this:

Quote

The abilities of a ship in reserve are inactive unless the ability explicitly
allows it to be used while it is in reserve.

At the start of the ability queue, the bomber is still in reserves, and as such, it cannot declare that it is deploying a device. By the time the ship has undocked and is on the board, it is too late to declare that it wants to deploy a device. :(

Edited by Herowannabe
On 11/18/2019 at 8:22 PM, Hiemfire said:

Man I wish there was a carrier config for the C-ROC. :(

You mean the potential ship swarming with vultures should be a thing!? I would find it very cannon/ and BA to have all my vultures crawling on a CROC and blasting. How else would a living starfighter fly in epic?