Has anyone tried larger scale legion?

By ArcticJedi, in Star Wars: Legion

I think the title says it all, but if you just click without looking; just out of curiosity has anyone tried playing on a larger play are with more points? Like re-enacting the battle of Hoth or something? If so, how many points have you used and what were your special rules? What size of mat/table did you play in?

I hope we all have a good discussion,

-Arctic

I would love to but legion honestly already pushes the limits of what I can justify for a game timewise (when you add in setup and teardown, people getting distracted, etc)

My friend has been trying to goad me into a 1600 point grand army match for a while.... once the B2s and tanks are out I'm thinking I wont be able to resist. I'll post pictures up when/if it ever happens

I have played a few 1600 grand army games, pretty fun but they do take a considerable amount of time. Have thought of a few ways to play larger games with out ot taking forever, like combining 2 sqauds of corps units into 1 to help reduce on activations. Have never had a chance to try it though, idk how well it would work.

I think it is better suited to a 15mm or 6mm game.

The largest game Ive played was a 4 player 2v2 where each player brought 800 points.

-We played on a 6x4 table

-Each player played a command card during the command phase and we totaled the number of pips on each team to determine priority

-Each player can only issue orders to their own units, but effects that specify 'friendly units'can apply to your team mate's units

54 minutes ago, KommanderKeldoth said:

The largest game Ive played was a 4 player 2v2 where each player brought 800 points.

-We played on a 6x4 table

-Each player played a command card during the command phase and we totaled the number of pips on each team to determine priority

-Each player can only issue orders to their own units, but effects that specify 'friendly units'can apply to your team mate's units

That sounds real cool! How well did it play?

57 minutes ago, KommanderKeldoth said:

The largest game Ive played was a 4 player 2v2 where each player brought 800 points.

-We played on a 6x4 table

-Each player played a command card during the command phase and we totaled the number of pips on each team to determine priority

-Each player can only issue orders to their own units, but effects that specify 'friendly units'can apply to your team mate's units

did the same but I found rebels command cards worked better with each other and gave me the rebels an advantage chewie was the boss because of this but it was alot of fun but also a long game.

44 minutes ago, Fistofriles said:

did the same but I found rebels command cards worked better with each other and gave me the rebels an advantage chewie was the boss because of this but it was alot of fun but also a long game.

The Imperials have some brutal things they can do as well (thinking New Ways to Motivate Them and Coordinated Fire) so it evens out I think.

48 minutes ago, ArcticJedi said:

That sounds real cool! How well did it play?

I've only done it twice but it was a refreshing take on the game. It felt more like a huge raging battle than a regular Legion skirmish.

Also doing the commands that way added a new layer of strategy to planning out the turn. You and your team mate might each have different things going on in the battle and you need to figure out the best 2 card combo to serve both of your needs. It also makes priority ties less likely becuase it ranges from 2-8 (or 1-8 in Han Solos case) instead of 1-4.

1 hour ago, KommanderKeldoth said:

I've only done it twice but it was a refreshing take on the game. It felt more like a huge raging battle than a regular Legion skirmish.

Also doing the commands that way added a new layer of strategy to planning out the turn. You and your team mate might each have different things going on in the battle and you need to figure out the best 2 card combo to serve both of your needs. It also makes priority ties less likely becuase it ranges from 2-8 (or 1-8 in Han Solos case) instead of 1-4.

This sounds perfect for my playgroup! Hopefully we can get Legion soon, it will be a great addition to our ffg miniatures collection(we currently play 4-5 player X-wing and 4-5 player Imperial Assault) I think that it'll end up with 2 of us as GAR players and 2 of us as Imperial Players, or perhaps one of the imperial players will actually be a rebel player. We'll have to see. Either way, it'll be fun, thanks for your input! If anyone else has any sort of suggestions/experiences with larger scale formats, please post them!

-Arctic

I used to do this in 40k even before epic came out.

A few tips for doing it....

1. Have teams (if your doing them) set up beforehand so that they can come prepared with their lists and plans.

2. Have the field pre-set up and make sure everyone knows this beforehand so that they dont bring bunkers or anything that they might not be able to set up as they like. It goes without saying to make the field balanced no matter what sides are used for deployment.

3. Avoid confusing scenarios. Just stick with a straight up battle for time and simplicity sake.

4. Make sure everyone knows its going tobe a long game and come prepared with provisions that dont require stopping the game.

I've played both a 1600 pt Grand Army game, and several 600 point per person 2v2 games. Played them on 6'x4' tables. Lots of fun, I highly recommend it. I'm trying to get a 1600 pt Grand Army game organized for the Clone Wars, I'm just not sure either side as the units needed to fill out an army without wasting points.

Interesting that every time someone's tried something larger scale, it's always with 4+ Players...

1 hour ago, ArcticJedi said:

Interesting that every time someone's tried something larger scale, it's always with 4+ Players...

The last time I played the 2v2 format I described above, it was my two rebel playing friends vs. me. So 3 players. I brought 1600 and they each brought 800. I still played 2 command cards per turn and treated my armies as if I was 2 people essentially. It still worked.

Edited by KommanderKeldoth

How long is a typical 800 point game of Legion?

I like the idea of it, but, 800 point games already take way too long with the game mechanics FFG devised.

The motto of modern game design seems to be "Don't worry kids, this game is streamlined ! Instead of spending hours consulting charts and tables for the correct modifiers, you can spend hours looking up keyword effects and shuffling counters around your units!"

2 hours ago, TauntaunScout said:

I like the idea of it, but, 800 point games already take way too long with the game mechanics FFG devised.

The motto of modern game design seems to be "Don't worry kids, this game is streamlined ! Instead of spending hours consulting charts and tables for the correct modifiers, you can spend hours looking up keyword effects and shuffling counters around your units!"

If you're spending hours looking up keyword effects you need to get more games under your belt. I agree that the game is pretty token heavy tho.

6 hours ago, Sharkbelly said:

How long is a typical 800 point game of Legion?

Depends on how familiar you and your opponent are with the rules, and how commited you are to playing quickly. Generally its like 3-4 hours for a casual game (including set up and take down of a table full of terrain)

2 hours ago, KommanderKeldoth said:

Depends on how familiar you and your opponent are with the rules, and how committed you are to playing quickly. Generally its like 3-4 hours for a casual game (including set up and take down of a table full of terrain)

Okay. So 1600 points would pretty much be an all-day affair? I can see how extra players would speed that up.

2 hours ago, Sharkbelly said:

Okay. So 1600 points would pretty much be an all-day affair? I can see how extra players would speed that up.

Yep

I like the idea of combining multiple units. Not sure how it would work for balance's sake. Would be cool though.

I'd imagine something like this would work:

  • Keep normal force org army restrictions.
  • 1-2 Heavies can be purchased as a single choice.
  • 1-3 for corps/special/support.
  • 1 for Commanders/Ops as normal.
  • Units that are combined must have one leader as normal. (Choose from among those that are valid.)
  • Trooper units have a cohesion of move 2 instead of 1 now.

Special Rules

  • Units with additive defensive buffs, (such as: Armour X, Danger Sense X, Lucky X) add those up to make a new total.
  • Units with additive weapon offensive buffs, (such as: Critical X, Impact X, Pierce X) also do the same.
  • Cover now offers +1 than its normal level. So cover 2=3 etc.
  • Sharp Shooter is also +1 than normal.
  • Vehicles spread damage out between all models in the unit. (This should give them a solid buff, because I'd imagine big vehicles would be more important in big battles, rather than skirmishes.)
  • When a vehicle suffers a damage token, it's effects are applied to the whole unit. A unit can only have one type of damage token. (unless repaired etc.)
  • Ion counts as affecting the whole unit.

I'm not sure how to make commanders more powerful in the face of such huge units. Maybe they are added to a unit, rather than existing on their own? Would be thematic. Ops would work on their own as normal.

Anyway. That's my 2c for making a big version of the game, that would be faster than having 20-30 activations.

12 hours ago, KommanderKeldoth said:

If you're spending hours looking up keyword effects you need to get more games under your belt. I agree that the game is pretty token heavy tho.

It's more that I play at night after my brain has stopped working.

23 hours ago, ArcticJedi said:

Interesting that every time someone's tried something larger scale, it's always with 4+ Players...

Uh no, as I said in my post, I've played a 1600 Grand Army game. That's a normal 1v1 format on a large mat with twice the points.

And for anyone curious, that didn't take a ton of extra time, maybe a 50% increase over a normal game. Lots of units die early on because there is so much shooting, and it flows much faster than a 2v2 game.

2 minutes ago, Alpha17 said:

Uh no, as I said in my post, I've played a 1600 Grand Army game. That's a normal 1v1 format on a large mat with twice the points.

And for anyone curious, that didn't take a ton of extra time, maybe a 50% increase over a normal game. Lots of units die early on because there is so much shooting, and it flows much faster than a 2v2 game.

Crap! I somehow forgot about your entry!

That said, it's interesting that, for you at least, it runs a tad faster in the beginning and is only like 5-6 hours. Most impressive...

20 minutes ago, ArcticJedi said:

Crap! I somehow forgot about your entry!

That said, it's interesting that, for you at least, it runs a tad faster in the beginning and is only like 5-6 hours. Most impressive...

Actually, that was about 3 hours or so, compared to the normal 2 hours for a regular game. 2v2s tend to be in the 5-6 hour time frame.