All the ion weapons (missile, torpedo, cannon, turret) share a feature: Spend one hit/crit result to deal a damage, and the rest (if any) deal ion tokens. This makes ion weapons a bit hard to use against evasive targets, since you can get chip damage in but not the ion because you need 2+ results to get past defenses.
But what if you can't spend results because dice modification is banned? Midnight or Blinded Pilot would be great for an ion user: now they don't convert anything to damage, they deal pure ion tokens.
Am I getting this right? I know a lot of abilities are all or nothing: if you can't do one half of the ability, you don't do any of it (exemplified by Dalan Kimogila's ruling). But the spend to damage is not elective; I doubt you skip dealing ion tokens and instead deal pure damage if you can't spend the result... though I've been very surprised before.
It seems to me like Blinded Pilot or a lock from Midnight would be a godsend for an ion user trying to tag an ace. You can't spend a focus or lock (only force), but any chip damage will work. You go blind and suddenly it's easier.
Am I correct about this? And has it been actually useful or is it not all that important in the end? (or maybe this edge case flies under the radar for most players, even though the opportunity comes up)