When my friend found out I had the Huge Conversion Kit and an Imperial Raider (1st edition) on the way, we agreed to delay our next match till it arrives. That way we can do a 500 point version of Atmospheric Entry with both sides fielding capital ships. Anyway, here's a breakdown of our forces. I finally managed to convince him to use YASB 2.0 to build his list, so I have a copy of what he was flying to share. he's decided to wait till the Imperial Raider is released for 2.0 to buy one. Which is probably a good thing since last month he spent his grocery money for the 2nd half of the month on X-Wing.
Opposing Forces:
Rebel Alliance (me)
Braylen Stramm (51)
Marksmanship (1)
Collision Detector (6)
Heavy Laser Cannon (4)
Proton Torpedoes (13)
Wedge Antilles (55)
Marksmanship (1)
Proton Torpedoes (13)
Servomotor S-Foils (0)
Alderaanian Guard (146)
Targeting Battery (9)
Turbolaser Battery (15)
Leia Organa (6)
Lando Calrissian (2)
Agile Gunner (8)
Damage Control Team (3)
Boosted Scanners (8)
Liberator (5)
Norra Wexley (41)
Marksmanship (1)
Ion Cannon Turret (5)
Adv. Proton Torpedoes (6)
R5-D8 (6)
Shield Upgrade (4)
Proximity Mines (6)
Skilled Bombardier (2)
Luke Skywalker (62)
Instinctive Aim (1)
Proton Torpedoes (13)
Afterburners (6)
Servomotor S-Foils (0)
Total: 499
View in Yet Another Squad Builder 2.0
Galactic Empire (my friend)
Darth Vader (67)
Predictive Shot (1)
Concussion Missiles (6)
Agent of the Empire (4)
Obsidian Squadron Pilot (24)
Obsidian Squadron Pilot (24)
Outer Rim Patrol (150)
Proton Torpedoes (13)
Concussion Missiles (6)
Ion Cannon Battery (6)
Targeting Battery (9)
Bombardment Specialists (6)
Gunnery Specialists (8)
Boosted Scanners (8)
Assailer (7)
Maarek Stele (46)
Marksmanship (1)
Cluster Missiles (5)
Munitions Failsafe (1)
Rear Admiral Chiraneau (76)
Adv. Proton Torpedoes (6)
Perceptive Copilot (8)
Fifth Brother (9)
Proton Bombs (5)
Dauntless (4)
Total: 500
View in Yet Another Squad Builder 2.0
Battlefield: 3x3 (we actually played on a table large enough this time)
Anyway... On to the battle report. Sorry, no pics or video.
Round One: We moved as normal, I was on defense, and set up my CR-90 to move down the "gravety well" edge, but not so close to the edge that I'd risk flying off the map if I tried turning. While most of my fleet settled in to ambush, Norra raced forward with a speed 4 K-turn. The turret was facing the rear, and I was planning on dropping a proximity mine right between a pair of asteroids. I had the CR-90 preform a 3 bank to the right.
My friend was keeping his formation rather tight, likely to help protect whoever had the important cargo. But I got the feeling he'd regret everyone being so close to the Imperial Raider. And sure enough, I was right. He'd turned his raider with a speed 3 right bank, and catastrophically misjudged clearances. He ended up running over Vader, one of the tie fighters in Vader's wing, his other Tie Advanced X1, and his Decimator. Ouch.
To compound things, when he rolled for if his Raider was damaged, he ended up getting a total of 6 Crit results. Meaning he had not only ran over most of his fleet, but it had stripped his Raider of all her shields. And I had the 1st player token, thus would get to fire with my CR-90 before he could fire with his Raider. Double ouch. After that debicle my friend had the Raider lock (paying 2 energy to extend the range of said lock) my CR-90, linking into a Calculate, and Cordinate Vader into a barrel roll.
The engagement phase started, and nobody was within range to shoot except our captial ships. It was a range 5 shot when I measured it. I opened up first with the CR-90's targeting battery, and rolled 3 crits. He rolled his 2 defense dice, and got blanks. The flipped crits were Hull Rupture (turret disabled precision shot), Exploding Consoles, and Hull Rupture (turret disabled precision shot). I paid an energy to extend the range I can lock, and used Targeting Battery to acquire lock on the Raider. Note that at this point he had no hardpoint turrets still active.
My second shot was with the Turbolaser Battery, I rolled 2 hits and a crit. My friend managed to roll one Focus, so he spent his calculate token. The crit was Power Surge Thanks to the two Hull Rupture crits he took an additional 7 damage.
End of round recap
Imperial Forces:
Raider 6 energy, 2 shield, 10 hull, all turrets knocked offline, Exploding consoles crit ongoing, power surge crit ongoing
Vader: 0 shield, 2 hull, Weapon Failure crit ongoing
Maark Stele: 0 shield, 2 hull, Damaged Engine crit ongoing
Rear Admiral Chiraneau: 1 shield, 12 hull
Obsidian Squadron Pilot #1: destroyed
Obsidian Squadron Pilot #2: 3 hull
Rebel Alliance:
CR-90: 5 energy, 7 shield, 18 hull
Braylen Stramm: 4 shield, 4 hull
Wedge Antilles: 2 shield, 4 hull
Luke Skywalker: 2 shield, 4 hull
Norra Wexley: 3 shield, 6 hull
Round 2
During the system phase Norra dropped a proximity mine using the speed 2 template. Vader swung around wide with a speed 3 left turn to get back into the fight, then spent his action to repair the critical he'd suffered from being ran over. I had Norra start turning around via a speed 2 Turn, while Wedge and Luke approached from opposite sides in a pincer, while Braylen approached, then focused into a barrel roll to arc dodge the remaining tie fighter. Wedge acquired a lock on the Tie Fighter.
Speaking of which, my friend sent his tie fighter chasing after the Y-wing, narrowly avoiding hitting the proximity mine in the process. The other Tie Advanced X1 swung around in a speed 3 right turn, which stressed the pilot due to the damaged engines. And the Decimator preformed a speed 1 left turn. I moved my CR-90 with a speed 0 left bank and decided to rotate turrets to the right along with Reinforcing the fore linked into a Calculate, while the Raider raced forward at speed 5. The Raider opted to Focus and Reinforce the front. When he rolled for damage due ot the exploding consoles, he got a crit.Ouch, but at least he had shields. Right?
Round 2 Engagement Phase:
Vader was out of position to attack, leaving Wedge free to fire a torp at the tie fighter. I rolled 2 focus, a hit, and a crit. So I spent the lock to reroll the focus, getting a focus and another hit. The tie fighter got a blank and a focus, thus got destroyed.
Luke took a pot shot at the Raider using only 2 dice after having forgotten to open the S-Foils. I had to spend a force point to get a hit, which was easily avoided. Braylen had the Raider in bullseye arc, so fired his Heavy Laser Cannon. I rolled 2 hits and 2 focus, but since Braylen was stressed I rerolled the 2 focus. The reroll was a couple more hits. My friend blanked out his defense roll, taking all 4 damage.
Now that the Huge ships were up, I checked range, and it was barely range 3. So I opened up into the Raider with my Turbolaser Battery again, getting two hits and a focus. So I spent my calculate. My friend managed to roll an Evade, thus due to reinforcing he only took 4 damage from the Turbolaser Battery. Smelling blood in the water, I opened up with the CR-90's primary weapon. I rolled 2 crits, a blank, and a focus so I spent the lock. The reroll added another crit and hit. He blanked out, so took 3 crits.
At this point he realized I just destroyed the Raider. Upon which he grabbed my just today repaired CR-90, took it outside, and threw it into the ground. Breaking it into several pieces. After that he drove over it with his car, parked, and came back to continue the game. Needless to say that immediately ended the match. And our friendship. And he's ordered me a new CR-90 to replace the one he just smashed. My new CR-90 should be here Wednesday.I don't think I'll play him in X-Wing again though. Right now, I'd rather not look at him.