My group is gonna be starting a clone wars campaign and while creating the clone PCs and looking at the weapons in Rise of the Separatists. We want to use the DC-15 rifle however after comparing it to the carbine it seems like a disadvantage to take the rifle over the carbine, sure the rifle has longer range and 1 more damage but It also is an encumbrance of 6 with cumbersome 3 while the
Carbine has half the encumbrance and the autofire quality and to top it off that they both have the same number of hardpoints, we’ve read the long text and there’s no other special properties so unless we’re missing something it seems pointless to use the rifle except for flavor reasons.
The official stats as reference
DC-15 blaster rifle - (Ranged [Heavy]); Damage 10; Crit 3; Range [Long]; (Cumbersome 3, Pierce 1, Stun Setting) Encumbrance 6; Hard Points 4
DC-15A blaster carbine - (Ranged [Heavy]); Damage 9; Crit 3; Range [Medium]; (Autofire, Pierce 1, Stun Setting) Encumbrance 3; Hard Points 4
We had talks about balancing the weapons a bit better to give more of a choice, our proposed changes would be;
DC-15 - increasing pierce to 2
DC-15A - Replacing the autofire quality with accurate 1
Our thinking is that it needs up the rifle a little bit and makes the carbine competitive and not just an easy pick also in the long text it says the rifle can penetrate up to a 1000 meters and in the description for the carbine it mentions that it’s highly accurate
If we were to change it does this seem balanced
DC-15 blaster rifle - (Ranged [Heavy]); Damage 10; Crit 3; Range [Long]; (Cumbersome 3, Pierce 2, Stun Setting) Encumbrance 6; Hard Points 4
DC-15A blaster carbine - (Ranged [Heavy]); Damage 9; Crit 3; Range [Medium]; (Accurate 1, Pierce 1, Stun Setting) Encumbrance 3; Hard Points 4