When is an encounter considered to be over?

By Decaramas, in WFRP Rules Questions

Hi

Can you help? I am trying to work out when an encounter is considered over and who gets to declare it ? Is it the GM? The main reason I ask is the players want to be able to cast healing/take first aid checks once they have killed everything as first aid checks can only be done once an act during an encounter. I don't want to get to the stage where they are keeping a beastman alive just to heal themselves.

How are you playing this and is there an official answer as to what/who triggers the end of an encounter

Cheers

Dec

Basically once the dust settles and the threat is gone the encounter is over.

Long-term care may be the best option, but sometimes more immediate attention is required, such as tending to a bleeding wound in the middle of combat, or setting a broken arm after a nasty fall. Immediate care relies on the First Aid skill.

...

Each character can only benefit from one successful First Aid check per Act during an encounter. Outside of a structured encounter, a character can benefit from one successful First Aid check per scene, or per the GM’s discretion.

It's GM call really though at when you decide that threat is gone. I would suggest that if they are confident enough to keep one beastmen alive and fight him long enough to administer first aid on another character during the encounter phase. That you probably aren't challenging them enough and reinforcements should arrive. That way you can reward their efforts in extending combat more appropriately and provide the challenge they are obviously seeking.

Thanks Kryyst,

this is what i was thinking, that it was down to the GM and the story, however some of the players are metagaming i guess. I also think that we need to go over the forst aid rules, i think they think this is a once per encounter check as opposed to the once per encounter per act, which is very different.

Also doesnt help that some of the early combats i ran i got the rules for henchmen wrong and added all their Hp together not toughness, they are terrified of combat now.

Decaramas said:

, they are terrified of combat now.

....and that's exactly how any decent WFRP GM should have his players feeling, well done!