I’m just curious what other people think of the new(ish) keyword Critical? There are no wrong answers, because I asked what people think not what is best for the game, so please don’t beat up on anyone that responds.
That being said, I really think it was a mistake to include it in so many new units. Any unit that has three or more dice has a very easy time to to fish for a crit. Don’t believe me? Take three white with Critical 1, and try it for yourself and try it 10 times. It’s gotta ge a 75-80% that 1 crit shows up (I have no idea what the statistics are). That’s 1 crit that goes through Cover, Dodge and Guardian. Having 2 dice on a weapon like the DC-15 doesn’t seem as broken, but as soon as a third or 4th (T-21b) die is added it just becomes like a sniper and doesn’t need Sharpshooter to get through cover. I think Critical works ok for melee, but it still negates a Dodge or Guardian (works for some Command Cards). There are some units that have surge to crit natively, but I think that Critical just gives it to too many units that really shouldn’t have surge to anything. After all, how many surges get rolled on average in one dice pool, especially when that dice pool is only the heavy? Having Critical 1 might as well just give a native surge to crit. Currently there are 9 (that I can think of) units that have access (or will have) to this keyword. This just seems like a keyword that should be used sparingly and it’s being given to way too many units.
Anyone else think Critical is a little too powerful, or do you just love the keyword, or absolutely hate it?