Party bus escort

By martini74, in X-Wing Squad Lists

I really like the Boskk load out. I have been playing with the other part of the list and have a couple options. So, here are the choices.

List 1:

New Squadron

(64) Bossk [YV-666 Light Freighter]
(6) Jabba the Hutt
(12) Han Solo
(3) Contraband Cybernetics
Points: 85

(50) Talonbane Cobra [Kihraxz Fighter]
(6) Afterburners
(2) Predator
Points: 58

(46) Graz [Kihraxz Fighter]
(5) Cloaking Device
(6) Outmaneuver
Points: 57

Total points: 200

Or.......

New Squadron

(64) Bossk [YV-666 Light Freighter]
(6) Jabba the Hutt
(12) Han Solo
(3) Contraband Cybernetics
(4) Shield Upgrade
(1) Marksmanship
Points: 90

(48) Black Sun Assassin [StarViper-class Attack Platform]
(3) Passive Sensors
(2) Predator
Points: 53

(48) Black Sun Assassin [StarViper-class Attack Platform]
(3) Passive Sensors
(2) Predator
Points: 53

Total points: 196

I have also toyed around with some fang fighters.

Comments and criticism are welcome.

I vote #2. Their wonky maneuvering allows them to move well with the big tank.

I also like having another threat besides Bossk.

New Squadron

(64) Bossk [YV-666 Light Freighter]
(0) Jamming Beam
(6) Jabba the Hutt
(12) Han Solo
(3) Contraband Cybernetics
Points: 85

(68) Fenn Rau [Fang Fighter]
Points: 68

(46) Black Sun Enforcer [StarViper-class Attack Platform]
Points: 46

Total points: 199

Xizor is usually over looked, but if theyโ€™re not shooting at Bossk, allow Xizor to โ€œborrowโ€ some Hull.

New Squadron

(64) Bossk [YV-666 Light Freighter]
(0) Jamming Beam
(6) Jabba the Hutt
(12) Han Solo
(3) Contraband Cybernetics
Points: 85

(56) Old Teroch [Fang Fighter]
(3) Fearless
Points: 59

(54) Prince Xizor [StarViper-class Attack Platform]
(2) Predator
Points: 56

Total points: 200

Edited by JBFancourt

Iโ€™m flying this at our store OP tomorrow.... ๐Ÿ˜‚ ๐Ÿ˜‚ Basically the only reason is because I bought another YV on Amazon for $7. ๐Ÿ™„ ๐Ÿ™„

Nerf Herder

(68) Fenn Rau [Fang Fighter]
(3) Fearless
Points: 71

(54) Trandoshan Slaver [YV-666 Light Freighter]
(0) Jamming Beam
(2) 4-LOM
(4) Feedback Array
(8) Static Discharge Vanes
Points: 68

(54) Trandoshan Slaver [YV-666 Light Freighter]
(0) Jamming Beam
(4) Feedback Array
(2) Electronic Baffle
Points: 60

Total points: 199

I'm inclined towards Talonbane Cobra and Old Terroch. TBC has the bonus attack dice. Old T brings ace play, token distruption, face punching.

  • Old Terroch (Crack Shot) 57
  • Talonbane Cobra (Crack Shot, Afterburners) 57
  • Bossk (Han, Jabba, Contraband Cybernetics) 85
    • Might be worth trying to squeeze Marksmanship onto Bossk. Dude is going to be pretty stationary, so it's more of a "your opponents will want to move out of there" thing, but Bossk bullseyes are scary with Marksmanship.
    • Dropping Bossk to a Trandoshan Shaver could get more expensive talents, maybe also Contraband on Talonbane, maybe some other option. Heck, maybe a Hound's Tooth/Nashtah Pup.
    • The other option is to switch Bossk for Moralo Eval. It'd require cutting Afterburners from TBC. Moralo can fly off the board, pop up along an edge, and then just park there until he's out of charges on Jabba/Contraband. For a ship which has as low mobility as the YV-666, a "place" effect seems handy.

//

Anyhow, there might be some ideas in here, a thread from a few pages back discussing some options for a similar YV-666 build.

Han + Jabba = Carbonite, I figure.

I would put BT-1 and Marksmanship on Bossk as a crit source he needs.

26 minutes ago, Oldpara said:

I would put BT-1 and Marksmanship on Bossk as a crit source he needs.

This.

I don't think the carbonite build makes the most of Bossk's ability, which means you're overpaying for what you get. I like it, but I think Bossk gets more from other squad builds.

I use Latts with Fearless Terry and Elusive Kad, it's been really fun. I'm open to changing Kad, for the sake of experimentation, but Latts and Terry have been awesome. They're nailed on.

I also very much like Trick Shot on the YV. Those side arcs, the ability to just park on Debris... the extra dice comes in more often than not and makes quite a big difference.