Silas Marsh + Cornered Combo

By LoverOfMankind, in Arkham Horror: The Card Game

I was looking through my collection, when I noticed a strange combo I didn’t think was originally intended. Cornered is an asset that lets you discard a card from your hand to get plus 2 skill to a test. Since Silas Marsh’s signature weakness is a card that stays in your hand, does that mean that Silas could discard his weakness to get plus 2 skill value to a test? I just thought that this was too powerful to be legal, but I checked the FAQ and this wasn’t mentioned in there.

I suppose my question is, does anybody know anything about this, or should I contact the designers to ask them the question?

No.

The reason you won't find anything in the FAQ is it's already covered unambiguously in the Rules Reference itself, under "Weakness":

Quote

A player may not optionally choose to discard a weakness card from hand, unless a card explicitly specifies otherwise.

You cannot choose to discard a weakness card from hand. But an effect that causes you to discard your entire hand, or randomly discard cards, can get Dreams of the Deep out of your hand for free.

Edited by Allonym

Yeah, sorry. You can't do it. same with hidden cards or any other weakness.

2 hours ago, Eldan985 said:

Yeah, sorry. You can't do it. same with hidden cards or any other weakness.

Hidden cards are even more restrictive, though, right? At least Weaknesses *can* be discarded by an effect that doesn’t give you the choice. Hidden cards can *only* leave your hand by the stipulation presented on the card itself (if any!).

Thanks for your help guys. I was just building a Silas deck for Invocation this weekend, so thanks.

Silas is broken af. There is an insane combo using Eucatastrophe and Resourceful. Here is my write up. Practice it a bit, first.

Heck, for standalone, someone could run just 2 x Eucatastrophe as their only exp in Silas and contribute tons. In our recent Return to Carcosa Hard playthrough, I was buying Timeworn Brands and still had 6-7 unspent exp at the end.

This is why I laugh when people say Survivor is weak. They really have the closest to broken combos in the game. The investigator abilities are all massively powerful. You just have to be clever about how you do things as their play styles are less obvious.