I’m assuming that Kylo’s ability doesn’t work with Huge ships as there are no “Pilot” cards in the Huge ship damage deck?
Kylo and Huge ships?
If there are no pilot cards, then you'd be correct, Kylo's ability isn't effective on huge ships. (it works, in a technical sense, but all that would happen is you look at the deck, and shuffle it). Which is kind of ironic considering what happened in the 2nd squeal
Ooh yeah, i guess *he* didnt technically do it hua..
that movie is kind of a blur. (maybe it was Quickdraw)
Just now, Lyianx said:Ooh yeah, i guess *he* didnt technically do it hua..
that movie is kind of a blur. (maybe it was Quickdraw)
I wasn't sure if it was one of those times when someone is using "ironically" wrong.
I guess instead it's
fitting
: Kylo goes for the kill, but just shuffles the deck.
4 hours ago, drail14me said:I’m assuming that Kylo’s ability doesn’t work with Huge ships as there are no “Pilot” cards in the Huge ship damage deck?
That said... Hrm. I'll have to think a bit on moving I'll Show You The Dark Side to a Huge ship, after a normal-ship Pilot Crit was assigned to it...
2 minutes ago, theBitterFig said:That said... Hrm. I'll have to think a bit on moving I'll Show You The Dark Side to a Huge ship, after a normal-ship Pilot Crit was assigned to it...
I cant imagine that would be a legal target for it anyway. Somehow i think the rule in the book stating "Huge ships use the huge ship damage deck instead of the standard damage deck." would prevent that kind of shenanigans.
4 hours ago, Lyianx said:If there are no pilot cards, then you'd be correct, Kylo's ability isn't effective on huge ships. (it works, in a technical sense, but all that would happen is you look at the deck, and shuffle it). Which is kind of ironic considering what happened in the 2nd squeal
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2 hours ago, theBitterFig said:
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So... Leia crew for Huge ships only confirmed, she'll have an ability called "I'll show you the Light Side".
I dunno.
I'll Show You The Dark Side: "When this card is assigned, if there is no faceup damage card on it, the player who assigned it searches the damage deck for 1 Pilot damage card and places it faceup on this card. Then shuffle the damage deck.
"When you would suffer 1
, you are instead dealt the faceup damage card on this card. Then remove this card."
IIRC, Consensus on the first half is that if the condition is assigned, then not triggered, then assigned to a new ship, the old damage card comes with it. Nothing in the huge ship rules prevents that from happening.
Next, the second-half is a replacement effect. Instead of suffering the normal critical damage (such as a Huge Ship Damage Card), you do the thing the card ability. I have a hard time completely ruling it out, even if it's kind of silly (and to be sure, it'd be trivial to rule out with either rulebook update, or a FAQ "because we said so"). Seems like an actual instance of Golden Rule "If the ability of a card conflicts with the rules in this guide, the card ability takes precedence."
For context, here's the entirety of rule on Huge Ship Damage Cards: "Huge ships use the huge ship damage deck instead of the standard damage deck. Each side should use its own huge ship damage deck. The rules for the huge ship damage deck are described below." Clearly, the Huge Ship normally uses the HSDDeck instead of the standard one. But it's not completely ruled out that some random game effect could assign one of these damage cards. And that's what substitution effects do: they replaces something that's normal with something that's not.
//
Wait... did I just break the game just to break it?
Eh. It's not like I'd try to argue someone should actually use it, and I'm 110% fine with judges being like "**** that. No."
Edited by theBitterFigInterestingly, what would be the most problematic "Pilot" critical effect, to stick onto an epic ship? Blinded Pilot (can only modify dice with force)? Wounded Pilot (roll for stress, i.e. energy burn, after an action)? Panicked Pilot (2 stress/-2 energy)?
2 hours ago, emeraldbeacon said:Interestingly, what would be the most problematic "Pilot" critical effect, to stick onto an epic ship? Blinded Pilot (can only modify dice with force)? Wounded Pilot (roll for stress, i.e. energy burn, after an action)? Panicked Pilot (2 stress/-2 energy)?
I don't necessarily think it's problematic in the sense of having an excessive power level or toxic play experience, but it'd be kind of awkward to hand over the "wrong" kind of damage cards.
- Blinded Pilot is potentially scary--these things can often perform a bunch of attacks, and it isn't too hard for them to have multiple tokens (Lock linked to Calculate, and one of the teams lets you mass Lock). However, due to the two-uses-of-Kylo nature of this (if it works), that won't get onto the huge ship until at earliest the second round of fairly close range combat.
- Wounded is awkward, given the linked actions from teams, and the double action of the ship, but then it probably won't be too hard to spend the first action to repair, and the second action to do a link.
- Stunned Pilot is an impactful card, but pretty much impossible to put onto an epic ship in a timely fashion. Probably not useful.
-
Panicked might be really nasty, though. Instantly deleting two energy could really swing a turn, maybe prevent one of these from making some bonus attacks at all.
- I'd say Panicked is probably the scariest when I'm just thinking about it (haven't done 2e epic yet), but it might be different over the table.
Interesting interaction.
Now give
him
anyone dreadnaught hunter and you get that crit past the shields quickly.
*Edit. @theBitterFig
With Kylo pilot the condition is done after defending, so its more or less in control of the opponent, but if unaware it could happen in one turn.
But with the crew its a different matter. It looks like one of my typical overcomplicated scum builds, but here goes:
Tavson with Kylo Crew and Snoke Crew. (Pretty much Snoke is there just to give you your second force)
Now you can use Kylo crew using your own action, and then again by either being coordinated, or using Tavson's ability.
So tada.... "easy" way to do it in one turn.
Edited by Bort
7 hours ago, Bort said:Interesting interaction.
Now give
himanyone dreadnaught hunter and you get that crit past the shields quickly.
*Edit. @theBitterFig
With Kylo pilot the condition is done after defending, so its more or less in control of the opponent, but if unaware it could happen in one turn.
But with the crew its a different matter. It looks like one of my typical overcomplicated scum builds, but here goes:
Tavson with Kylo Crew and Snoke Crew. (Pretty much Snoke is there just to give you your second force)
Now you can use Kylo crew using your own action, and then again by either being coordinated, or using Tavson's ability.
So tada.... "easy" way to do it in one turn.
All actions are once-per turn, so you couldn't use the Kylo twice via normal and Tavson or Coordinate.
19 hours ago, theBitterFig said:All actions are once-per turn, so you couldn't use the Kylo twice via normal and Tavson or Coordinate.
oh right. sometimes i miss the obvious