So, do you find that any one aspect outshines the others in play? Is there one that seems like it’s getting left in the dust?
Obviously it’s still a fairly small card pool and there’s room for things to change; that said, in my opinion Leadership currently has a leg up. Particularly thanks to one card, which is Make the Call. Keeping allies up just seems to be the best use of resources, since they’re generally flexible in use, and stick around for multiple rounds. The ability to pick a hero from your whole discard essentially ups your hand size—not to mention when you add other players’ discards.
All that said, I think Tac Team and Med Team might be my favorite non-character-specific cards in the game so far. And Interrogation room with Daredevil can be bonkers good with some teammates getting Minions down to one health. So it’s not that I find the other aspects to be
bad
so much as I didn’t lose a game until I played without Leadership
(I also found Black Panther more difficult to setup/payoff than Iron Man, so maybe I’ll start a thread to see if one of them is over- or under- powered 😂 )