We are playing The Forgotten Age and we're just up to the Depths of Yoth. (Well... down to the Depths of Yoth anyway.)
I've got Leo Anderson, and part way through the scenario we managed to get some Handcuffs onto a humanoid enemy.
(For easy reference, handcuffs are an item that you play in to your play area, and when there you can use a -> action to evade an enemy using strength (which obviously exhausts the enemy) and you then attach the handcuffs to that enemy. They contain the phrase "If the attached enemy is non-elite, it cannot ready and doom cannot be placed on it"), so effectively they are out of the game, but no vengeance is added to the victory display.
Later on, Leo drew "Snakescourge" from the encounter deck.
Snakescourge says "Treat each of your non-weakness item assets as if its text box were blank.... Forced - at the end of the round: Discard Snakescourge"
We adjudicated rules as follows:
1) The Handcuffs item, even though not directly in my play area still belongs to me, so we decided that Snakescourge applied to that item. That meant that for the whole round, handcuffs remain attached (nothing said to remove them or discard them), but the effect that stops the enemy from readying is ineffective.
2) So during the enemy phase, the enemy readied as would normally happen, but the handcuffs remain attached. (thematically, the humanoid enemy broke free from whatever it was handcuffed to, but the handcuffs remained attached to one of their wrists).
3) At the end of that round, Leo discarded Snakescourge due to the forced effect on that card. The text on handcuffs now becomes valid again, but the enemy is now already active and nothing says to exhaust the enemy or discard handcuffs. (thematically it is still running/slithering around with a handcuff tied to one wrist)
4) It then Hunted us for a number of rounds, with the handcuff still attached to it.
5) Eventually Ursula Downs managed to evade it successfully, using her agility as normal for evade. The enemy was then exhausted, and would remain exhausted due to the text on the handcuff. (Thematically, Ursula used her nimble agile tricks to tumble around the humanoid and managed to tie it to some kind of ancient handle/stalagmite/iron bar/grating.)
I have a few questions:
i) The main one "Is that a sensible adjudication?", and if so... some follow on questions:
ii) While the enemy was running around with handcuffs on (part 4 above). As they were Leo's asset, while they are attached to an enemy at his location, could he have activated the -> ability on the handcuffs (and therefore use his own strength to evade again). (Thematically that makes sense too).
iii) Does that imply that Leo could use one set of handcuffs repetitively to evade multiple humanoid enemies in one location (using his strength of 4 instead of his agility of 1), attaching them to different enemies each time, but only the final one ends with the handcuffs attached being unable to ready? (That feels a tiny bit clunky?)
iv) During section 4, while the enemy is running around with handcuffs still attached to one wrist, but snakescourge has been discarded. Technically the rules say that no doom can be attached to that enemy (thematically that doesn't feel quite right, so maybe a FAQ update changing the phrasing to something like "If the attached enemy is non-elite it cannot ready and while exhausted, doom cannot be placed on it.
Many thanks!
Edited by phoenixbadger
grammar