Red maneuver, Seventh Sister, tractor and asteroid.

By Whisper10, in X-Wing Rules Questions

A player one's ship executes a red maneuver and it finishes its maneuver at range 1 of a player two's ship with Seventh
Sister. When player one's ship is goin to receive the stress token due to red maneuver, player two uses Seventh Sister to assign
it a tractor token instead, and moves player one's ship with a barrel roll due to tractor so that this ship overlaps an asteroid.
Player one's ship skips its Perform Action step this round?
Possible answers:
1.- No, the barrel roll is not a maneuver, player one rolls one attack die and suffers damage (page 14 of the reference rules),
but it doesn't skip its Perform Action step.
2.- Yes, the barrel roll occurs during the check difficulty step, while player one's ship execute a maneuver (page 13 of the reference rules).
Player one rolls one attack die and suffers damage. Then it skips its Perform Action step this round.(page 14 of the reference rules).
3.- Other answers.

Thank's

Edited by Whisper10

From the RR:

"TRACTOR

[...]

This move can cause the ship to move through or overlap an obstacle"

" While a ship is not executing a maneuver , if it moves through or overlaps an obstacle, it suffers an effect based on the type of obstacle (after resolving its
move, if applicable):
Asteroid: The ship rolls one attack die. [...]"

Edited by Singulativ
Lyianx is right
2 hours ago, Whisper10 said:

A player one's ship executes a red maneuver and it finishes its maneuver at range 1 of a player two's ship with Seventh
Sister. When player one's ship is goin to receive the stress token due to red maneuver, player two uses Seventh Sister to assign
it a tractor token instead, and moves player one's ship with a barrel roll due to tractor so that this ship overlaps an asteroid.
Player one's ship skips its Perform Action step this round?
Possible answers:
1.- No, the barrel roll is not a maneuver, player one rolls one attack die and suffers damage (page 14 of the reference rules),
but it doesn't skip its Perform Action step.
2.- Yes, the barrel roll occurs during the check difficulty step, while player one's ship execute a maneuver (page 13 of the reference rules).
Player one rolls one attack die and suffers damage. Then it skips its Perform Action step this round.(page 14 of the reference rules).
3.- Other answers.

Thank's

1 is correct.

It is only during the Execute Maneuver step that a ship skips its Perform Action step for overlapping a ship or obstacle.

Also know, that the ship in question may still perform a Barrel roll (if it has that action), as the barrel roll performed from being Tractored is *not* a barrel roll action.

Edited by Lyianx
52 minutes ago, Lyianx said:

It is only during the Execute Maneuver step that a ship skips its Perform Action step for overlapping a ship or obstacle.

But...

Are we not in this case?

From the RR (Page 14):

..."A ship can execute a maneuver by resolving the following steps in order:
1. Maneuver Ship: During this step, the ship moves using the matching template.
a. Take the template that matches the maneuver from the supply.
b. Set the template between the ship’s front guides (so that it is flush against the base).
c. Pick up and place the ship at the opposite end of the template and slide the rear guides of the ship into the template.
d. Return the template to the supply.
2. Check Difficulty: During this step, if the maneuver is red, the ship gains one stress token; if the maneuver is blue, the ship removes one stress token and one strain token."...

From the RR (Page 2):

..."Replacement Effects
Some abilities are substitutive in nature—they replace how an effect would normally resolve. These abilities use the words “would” and “instead.”
• Replacement effects are not added to the end of the ability queue as they are resolved at the timing of the effect they are replacing."...

I think that when the ship overlaps the asteroid it is still in the "Check Difficulty step", that is, while the ship execute a maneuver.

But I will not insist because I could be wrong. 😅

Thx.

Edited by Whisper10

I would say no.

32 minutes ago, Whisper10 said:

I think that when the ship overlaps the asteroid it is still in the "Check Difficulty step", that is, while the ship execute a maneuver.

I personally dont see it that way. I see it as the maneuver step ending with the gaining of the token. Then "The first time a ship becomes tractored each round" triggers. But thats just me. Perhaps others can make a case otherwise.


7thSis for reference:

Card_Upgrade_121.png

Hmmm... @Whisper10 does have a point actually. Sis here is a replacement effect, so the stress is treated as never having occurred since the tractor is being given in its place. (See Replacement Effects P2 of RR1.0.6.1) We have precedent from how "after maneuver" effects are ruled that a maneuver is never "complete" until after the check difficulty sub-step is finished.

2 hours ago, Lyianx said:

I would say no.

I personally dont see it that way. I see it as the maneuver step ending with the gaining of the token. Then "The first time a ship becomes tractored each round" triggers. But thats just me. Perhaps others can make a case otherwise.

A month ago I think I would have agreed with @Lyianx , but then FFG gave us the recent ruling on Pinpoint Tractor Array . In it is this clarification line,

"Once the ability [tractor for rotate] is fully resolved, the game effect that triggers after a ship becomes tractored is applied to the Nantex-class starfighter (before any other abilities on the queue are resolved)"

I take that ruling as a whole, and this sentence in particular, to mean that cost effects in general cannot be interrupted* and are inherently at the same timing as the associated effect. Since the timing of the replaced effect is during the Check Difficulty sub-step I am inclined to say you cannot leave the check difficulty timing until you have resolved all effects triggered at that timing, including the tractor effect of moving the ship.

*Valid interruptions are probably just replacement effects. Even further cost effects have to wait their turn, as in the case of Pinpoint Array where movement is the cost of tractor but tractor is itself the cost of the Rotate action.

Edited by nitrobenz
Proofread, tagged Lyianx
1 hour ago, nitrobenz said:

A month ago I think I would have agreed with @Lyianx , but then FFG gave us the recent ruling on Pinpoint Tractor Array . In it is this clarification line,

"Once the ability [tractor for rotate] is fully resolved, the game effect that triggers after a ship becomes tractored is applied to the Nantex-class starfighter (before any other abilities on the queue are resolved)"

Funny, i was thinking about that as a support for my point. That the maneuver has to fully resolve before the tractor effect can happen. But i hesitated because it said "ability" specifically.

48 minutes ago, Lyianx said:

Funny, i was thinking about that as a support for my point. That the maneuver has to fully resolve before the tractor effect can happen. But i hesitated because it said "ability" specifically.

Yeah, I can see how that interpretation could be made, but I don't think it's correct. The "ability" being referred to in that ruling is only the Pinpoint Tractor Array, and "after the maneuver" is just the initial trigger for the ability.

In the question that started this topic the trigger is gaining a stress during the Check Difficulty sub-step of the Execute Maneuver Step. The ability is a replacement of the stress gained with a tractor token instead. Also note that although many sources continue to say, "after a ship gets Tractored you move it," that is sloppy shorthand, and it would be more accurate to say, "when a ship gets Tractored..." The word After does not appear anywhere in the entry for Tractor (RR1.0.6.1 p20) which reinforces the interpretation that the movement is a concurrent effect with receiving the token.

By this interpretation if a ship becomes Tractored during a step, then the associated movement also happens during that step. If that step is part of a maneuver, as in this case, then that ship has "overlapped an obstacle while executing a maneuver."