The TAP has been getting a lot of love lately. The last points adjustment brought points down for all of the pilots. Generally, Grand Inquisitor and the generic Inqusitors have been the main ships used, primarily alongside Jendon, but occasionally GI gets used as the 3rd ship in a triple aces list.
The dominant trait of these ships is the toughness of Force combined with a white Evade token, but the great dial also matters.
I found myself making a squad a few weeks ago with a spot for a 3rd ship in the low 40s. The go-to ship for that range for most Imperial squads is Duchess. However, I thought Duchess would die too quickly in the squad I was testing, so I put in 7th Sister instead. Mostly I just wanted a ship that wouldn't die, and v1s with force charges have excellent durability credentials.
Compared to a generic inquisitor she has an extra Force, extra initiative, and a pilot ability, costing 8 more points to get those features. Compared to Grand Quiz, she loses an initiative and has a different, maybe worse pilot ability, but is 9 points cheaper. So she's definitely right in the middle between the high and low version of the ship (ignoring the easily ignorable Baron).
I4 is in a really good place right now due to the widespread use of low initiative efficiency ships. With the linked action, she acts as a solid pocket ace that can dodge an arc, grab a Focus, and still have Force to defend against multiple attacks or boost offense.
Vs Aces, she's a great blocker, and by token stacking with Force/Evade, can be very difficult to remove for a single opportunistic ace. This lets her flank alone or occupy central blocking positions and not worry too much about easy damage taking her off the board very quickly.
Her pilot ability lets her punch over her weight. While she's a 2 dice ship, she can frequently get double mods, and of course use her ability to cancel Evades. This makes her hit like a more expensive ship. Furthermore, because she fires after typical aces and her ability us used late in the attack process, you only need to spend resources when you know what the outcome will be. The high durability, available mods even when blocked, and great dial also give a high time on target. So you get a lot of use out of the little ship because of the offensive and defensive flexibility of those 2 Force.
I know others have played her much earlier than I have and had success, but I thought I'd share some of the findings I've had over the last few weeks.