G'day everyone!
I've been reading the wookieepedia articles on the TIE Brute recently and, typically for me, it got me thinking on what it would look like in the game. So, without further ado, here's my take on it, just for fun
TIE/rb Heavy Starfighter
Faction: Galactic Empire
Dial:
Primary weapon 1
: 2 (90 degree front)
Primary weapon 2
: 3 (Bullseye only)
Agility
: 2
Hull
: 5
Shields
: -
Ship Trait
:
-
Calibrated Cannon System
: The Bullseye arc is 1.5x wider
(represented on the ship token)
, extended to the left
Actions
:
- Focus
- Barrel Roll ->
Evade
Upgrade slots
:
- Astromech
- Cannon
- Configuration
- Modification
Configurations
:
-
Integrated Droid Intelligence
:
Requires equipped 'Astromech' upgrade, TIE/rb Heavy Starfighter only
; Cost: 0 points
+Calculate ->
Target Lock
Charges
: 1
(non-recurring)
Before you reveal your dial, you may spend 1 Charge or 1 Charge from your equipped Astromech upgrade to perform a Calculate action.
Modifications
:
-
Titanium Armor
(
TIE/rb Heavy Starfighter only
;
Charges
:
2
(non-recurring)
; When you defend, if you are not inside the attacker’s Bullseye arc, you may spend 1 Charge to change all Critical Hit results to Hits)
Astromechs
:
-
MGK-300
(
TIE/rb Heavy Starfighter only
;
Charges
: 1
(non-recurring)
; Add ‘
Sensor
’ slot; After you perform a ‘Focus’ Action, if your Charge is active, gain 1 Calculate token)
Available pilots :
-
Imperial Cadet
(Initiative: 1)
-
Onyx Squadron Veteran
(Initiative: 3; Talent slot)
-
Lyttan Dree*
(Initiative: 4; Talent slot;
Charges:
1^; After a friendly limited ship at Range 0-2 defends, you may spend 1 Charge to choose a different limited friendly ship at Range 0-2 that has the defender in its firing arc; that ship may perform a Red Focus action)
-
Ubbel*
(Initiative: 5; Talent slot;
Charges
: 2^; When a friendly non-limited ship defends or performs an attack, if it is inside your ‘Left’ or ‘Right’ side arc at Range 1-2, you may spend 1 Charge to allow the ship to re-roll 1 die)
-
Han Solo*
(Initiative: 6; Talent slot; After another friendly ship at Range 1-2 defends, if the attacker is inside your Firing Arc at Range 1-2, you may gain 1 Strain token to perform a bonus primary attack against that ship)
So, on the surface it's kinda clear what it is - a bruiser ship, being somewhere between the TIE/ln and the T-65 X-wing, with access to Astromechs (the first ever for the Empire iirc). The trait (which would probably need to be worded differently or just left alone to the ship token) is a reference to how their twin cannons were positioned, adding some less direct firepower along with fluff flavor. In regards to upgrades. I know the Brutes had only incorporated the AI interface that acted like an astromech, but I thought, well, why not go further and allow the ship to have some more interesting options just for the sake of gameplay?
I decided to make Astromechs a more integral part of the ship's kit, requiring one equipped to benefit from the configuration. The configuration itself has only one non-recurring charge (although may be increased with R2s, R5s or MGK-300) and adds the linked Calculate/Red Lock action, representing how the pilot can either trust their instincts and Focus, or have the AI calculate and do the targeting for them (and without Targeting Computer or Passive Sensors upgrades, it is the only way for pilots to have locks). It occurs before moving, so ideally the pilot could do Calc-> Lock-> Blue Move -> Focus (even easier with R4), representing how pilots can combine their own efforts with those of the machine, but the use is very limited, requiring players to choose the right moment carefully. Typical generic Astromechs may apply here (R2 for shield regen if you pick Shield Upgrade, R5 for hull repairs, R3 for extra locks and R4 for improved short-range mobility), granting the ship a lot of different options to choose from. The in-universe AI MGK-300 (probably priced around 3-6p) adds a System slot and grants one extra charge for use with configuration, but it also rewards keeping the Charge unspent, empowering Focus with an additional Calculate. The most likely cheap Titanium Armor might compete with Shield Upgrade/R2 combo for a Mod slot, allowing the unshielded craft to not be easily crippled by Critical Hits. About the pilots, Lyttan's a reference to being close friends with Solo and them having each other's back, Ubbel was a strict officer that kept his squad in a tight formation, while Solo himself has the ability to rush to an ally's rescue while risking his own exposure, referring to him saving Lyttan's life at one point (thought it might be more interesting than copypasting his skill from the Scum Falcon, not to mention each Han has a different skill
)
.
Roles
:
- jouster/bruiser
Strengths
:
- Wider Bullseye arc allows landing 3 Attack strikes more easily and synergizes with other Bullseye effects (Crack Shot, MMship, Predator)
- Cannon slot with wider Bullseye allows landing Heavy Laser Cannon shots more easily
- The configuration allows linking Calc/TL before moving, allowing for one round of increased potency (further buffed if R2/R5/MGK-300 is chosen)
- Wide array of Astromechs adds a lot of flexibility and versatility, from movement to durability to extra firepower
- Somewhat mediocre dial, but enough to keep up with most ships (buffed by R4)
- MGK-300 adds a System slot and passively buffs Focus as long as its charge is not spent for the Configuration effect
- Configuration links TL with Calculate, allowing more combat flexibility by having an emergency token (also synchs nicely with Passive Sensors)
Weaknesses
:
- Even with wider Bullseye, the ship requires good positioning to keep up consistent firepower
- Being less maneuverable than an average TIE, Brute's Evade is available only in red, linked to a Barrel Roll (Debris Gambit anyone?)
- No in-built Target Lock (requires Targeting Computer, Passive Sensors or the Configuration)
- Configuration is unavailable unless an Astromech is purchased
- No inherent Shielding makes the ship vulnerable to Critical Hits (mitigated by Shield Upgrade + possibly R2 or Titanium Armor)
- Configuration links TL with Calculate, meaning locking will always result in stress, even if Calculate is also granted (unless Targeting Computer/Passive Sensors are equipped)
Feel free to share your thoughts and ideas about the TIE Brute here and what you are hoping to see for its official incarnation!
PS: In case anyone's interested in seeing other customs of mine, here are the forum links
Eta-2 Actis Interceptor : https://community.fantasyflightgames.com/topic/301883-reworked-custom-ship-idea-eta-2-actis-interceptor/
Droid Tri-Fighter : https://community.fantasyflightgames.com/topic/301707-custom-ship-idea-–-cis-droid-tri-fighter/
Ginivex-class Starfighter : https://community.fantasyflightgames.com/topic/302003-custom-ship-idea-ginivex-class-fanblade-starfighter/
1ed phrasing (System instead of Sensor), missed Cannon slot