1 hour ago, Parakitor said:Now every time I see a ship use Feedback Array I'm going to picture a Mandalorian leaning out the side of the ship with a shock staff/taser. 🤣
This really needs to be an alt-art card.
1 hour ago, Parakitor said:Now every time I see a ship use Feedback Array I'm going to picture a Mandalorian leaning out the side of the ship with a shock staff/taser. 🤣
This really needs to be an alt-art card.
If the Razorcrest comes with IG-11 as crew, I’d love to see his sharpshooter and self-destruct abilities represented. My idea:
IG-11
[Calculate]
Setup: Equip this side face up.
After you perform a calculate action, gain a calculate token.
While you perform a primary attack, if the defender is in your [bullseye], before the Neutralize Results step, you may spend 1 calculate token to cancel 1 evade result.
When you are dealt a damage card, flip this card.
IG-11 (Self-Destruct Protocol)
[2 Charges]
[Edit] When this side is revealed, recover all charges.
During the System phase, if you have no charges remaining, each ship at range 0-1 is dealt 1 critical damage. Then discard this card.
At the end of the system phase, lose one charge.
Action: flip this card.
Edited by asterborn2 hours ago, asterborn said:If the Razorcrest comes with IG-11 as crew, I’d love to see his sharpshooter and self-destruct abilities represented. My idea:
IG-11
[Calculate]
Setup: Equip this side face up.
After you perform a calculate action, gain a calculate token.
While you perform a primary attack, if the defender is in your [bullseye], before the Neutralize Results step, you may spend 1 calculate token to cancel 1 evade result.
When you are dealt a damage card, flip this card.
IG-11 (Self-Destruct Protocol)
[2 Charges]
During the System phase, if you have no charges remaining, each ship at range 0-1 is dealt 1 critical damage. Then discard this card.
At the end of the system phase, lose one charge.
Action: flip this card.
I absolutely love this!
The best part of it is having to waste your action to flip it back.
“Initiating Self-destruct sequence.”
”No no, don’t do that!”
2 hours ago, asterborn said:If the Razorcrest comes with IG-11 as crew, I’d love to see his sharpshooter and self-destruct abilities represented. My idea:
IG-11
[Calculate]
Setup: Equip this side face up.
After you perform a calculate action, gain a calculate token.
While you perform a primary attack, if the defender is in your [bullseye], before the Neutralize Results step, you may spend 1 calculate token to cancel 1 evade result.
When you are dealt a damage card, flip this card.
IG-11 (Self-Destruct Protocol)
[2 Charges]
During the System phase, if you have no charges remaining, each ship at range 0-1 is dealt 1 critical damage. Then discard this card.
At the end of the system phase, lose one charge.
Action: flip this card.
This is hilarious, but since you lose the charge during the system phase before you can action it over, once you take damage twice it'll go off, nothing you can do about it. Suggest you lose the charge at the end of the activation phase, so you can cancel self-destruct protocol and not go off automatically.
8 minutes ago, pyoinator said:This is hilarious, but since you lose the charge during the system phase before you can action it over, once you take damage twice it'll go off, nothing you can do about it. Suggest you lose the charge at the end of the activation phase, so you can cancel self-destruct protocol and not go off automatically.
My intention was that charges would be recovered on flipping the card. I’m not sure how charges and multi-sided cards work. So it should go:
* [Round 1] Engagement (damage > flip)
* [Round 2] Systems: Lose charge
* [Round 2] Activation: chance for action
* [Round 3] Systems: Lose charge
* [Round 3] Activation: chance for action
* [Round 4] Systems: Explode
Edited by asterborn21 minutes ago, asterborn said:My intention was that charges would be recovered on flipping the card. I’m not sure how charges and multi-sided cards work. So it should go:
* [Round 1] Engagement (damage > flip)
* [Round 2] Systems: Lose charge
* [Round 2] Activation: chance for action
* [Round 3] Systems: Lose charge
* [Round 3] Activation: chance for action
* [Round 4] Systems: Explode
I can't think of any flippable cards with charges off the top of my head...however I don't think charges are recovered when you flip them.
Realistically, the way you have it, there's no way to stop the explosion once you take damage twice. Maybe delay it if you don't take damage, but if you do, (with spending your action to flip the card makes more likely) you can't stop the charge loss and you're better off putting the ship in position to maximize the damage dealt.
4 hours ago, pyoinator said:I can't think of any flippable cards with charges off the top of my head...however I don't think charges are recovered when you flip them.
Realistically, the way you have it, there's no way to stop the explosion once you take damage twice. Maybe delay it if you don't take damage, but if you do, (with spending your action to flip the card makes more likely) you can't stop the charge loss and you're better off putting the ship in position to maximize the damage dealt.
I’ve fixed the wording so that it works as intended.
8 hours ago, asterborn said:If the Razorcrest comes with IG-11 as crew, I’d love to see his sharpshooter and self-destruct abilities represented. My idea:
IG-11
[Calculate]
Setup: Equip this side face up.
After you perform a calculate action, gain a calculate token.
While you perform a primary attack, if the defender is in your [bullseye], before the Neutralize Results step, you may spend 1 calculate token to cancel 1 evade result.
When you are dealt a damage card, flip this card.
IG-11 (Self-Destruct Protocol)
[2 Charges]
[Edit] When this side is revealed, recover all charges.
During the System phase, if you have no charges remaining, each ship at range 0-1 is dealt 1 critical damage. Then discard this card.
At the end of the system phase, lose one charge.
Action: flip this card.
Never seen a flipping card with charges, but if this could be a thing it’d be amazing. I love the theme here. Well done!
15 hours ago, ScummyRebel said:Never seen a flipping card with charges, but if this could be a thing it’d be amazing. I love the theme here. Well done!
Yeah, it might need something like "when you flip this card, add X charges to it" or an update to the RRG.
OK! We've got some crew! Still spoilers!
Medium base?
Pilots:
2 Crew slots, with the following cards:
Other thoughts?
45 minutes ago, XPav said:
- Baby Yoda
Other thoughts?
SOLD!
Update!
Added the most common survey responses I got plus some ideas for pilot abilities.
•The Mandalorian (I5) - During the Engagement Phase, if you are focused or have 1 or more active force charges, you engage at initiative value 7 instead of your standard initiative value this phase.
•Zero (I4) - When you reveal your dial, if the revealed maneuver is red you may perform a calculate action.
On 12/20/2019 at 12:10 PM, XPav said:Baby Yoda
The Child*
I think I’d prefer to see the child as an illicit that requires the mando in the squad (like maul requires Ezra for Rebels). Then have mando as pilot and crew options.
•The Child (Illicit) - +1 Force
While defending, if you have an active force charge, you may re-roll 1 defense die.
Yeah, I don’t know that Zero is a fit for higher initiative. As a droid, he’s really good at executing pre-planned maneuvers, but in an ad hoc combat situation, he probably wouldn’t perform nearly as well.
Loving the ideas here. Wonder when FFG will get onto releasing it. Surely it is already in design (crosses fingers).
Speculate Release date to be Summer 2029
2 hours ago, Matanui3 said:Yeah, I don’t know that Zero is a fit for higher initiative. As a droid, he’s really good at executing pre-planned maneuvers, but in an ad hoc combat situation, he probably wouldn’t perform nearly as well.
Well, we do have cases of droids at higher initiative in the IG-88s at i4 and Guri at i5. That initiative range for Zero, plus maybe an ability to augment his precision flying, sounds about right.
There's only so many chassis to squeeze into the game. I can't see the Razor Crest basic capability being any different than the G-1A. They even look a lot alike.
But I can't imagine FFG skipping this ship because Scum already have a zillion bounty hunter gunship types. The merchandising demands it so they can make the title and crew cards, and have The Mandalorian merchandise in the game.
I guess the Mandalorian didnt spring for the wood paneling.
15 minutes ago, Rakaydos said:I guess the Mandalorian didnt spring for the wood paneling.
I guess that means reinforce isn’t an option. Don’t have that special wood hull.
9 hours ago, intoxicatedALF said:<snip>
•Zero (I4) - When you reveal your dial, if the revealed maneuver is red you may perform a calculate action.
Love this, (those were some great scenes of him rattling the organics with his high-G maneuvers); should it be similar to 4-LOM in that the calculate is assigned after the completion of the red maneuver? Or different in that the Calc is assigned regardless of completion, just upon reveal?
5 hours ago, Greedo_Sharpshooter said:Loving the ideas here. Wonder when FFG will get onto releasing it. Surely it is already in design (crosses fingers).
Speculate Release date to be Summer 2029
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We can thank the new factions for the slow output
38 minutes ago, stuffedskullcat said:Love this, (those were some great scenes of him rattling the organics with his high-G maneuvers); should it be similar to 4-LOM in that the calculate is assigned after the completion of the red maneuver? Or different in that the Calc is assigned regardless of completion, just upon reveal?
I was originally thinking that, however I wanted it to be able to combo with IG-88D and IG-11 crew for multiple calculates. Which means it needs to be an action. So it was either have it go before executing the Red maneuver to avoid stress or have this particular action ignore stress if after the maneuver.
5 hours ago, beardxofxdeath said:We can thank the new factions for the slow output
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I know right, seven factions has come at a cost... Each faction is waiting in line for their slice if the pie. Scum is likely near the back of the line as they have more ships than most... Best they can hope for is some love in future points adjustments... A New jumpmaster pilot isn't something I'm very excited about. Bossk in a z95 is ok but will it be playable VS Jedi pilots and force users? Doubtful.
5 hours ago, Greedo_Sharpshooter said:I know right, seven factions has come at a cost... Each faction is waiting in line for their slice if the pie. Scum is likely near the back of the line as they have more ships than most... Best they can hope for is some love in future points adjustments... A New jumpmaster pilot isn't something I'm very excited about. Bossk in a z95 is ok but will it be playable VS Jedi pilots and force users? Doubtful.
I hope with the new card packs we get more pilots at least. But the first card packs (the one with the pilots) seem rather lacking. Not much new in it. I expected more pilots. The amount of pilots we now get in the whole package (16), but for every faction. 16 new pilots for each faction. That would have made an impact.