[SPOILERS] Razorcrest Speculation

By intoxicatedALF, in X-Wing

Just for fun, I thought I’d make this thread so we can speculate on the stats, slots, dial and abilities the razorcrest might have were it to be released in x-wing.

After the first episode of the Mandalorian, we don’t know much, but we know it’s a pre-empire ship and it looks like it was used as a transport/cargo vessel. It also looks to be a comparable size to the fire spray, maybe a tad smaller.

BASIC STATS
Attack: 3 Front Arc

Agility: 2

Hull: 6

Shields: 2

Actions: Focus (or Calculate), Lock, Boost, Barrel Roll, Jam

Ship Ability: Survey Suggestions: Acquire a lock on enemy in bullseye after executing a maneuver OR if no action is taken during the Perform Action step, gain focus tokens equal to the number of destroyed ships.

Size: Medium Base

Possible Maneuvers: U-wing like dial plus 2-speed sloops?

Upgrade Slots: Crew, Illicit, x2 Mods, sensor, cannon, title

PILOT ABILITIES (my thoughts so far)
•The Mandalorian (I5) - During the Engagement Phase, if you are focused or have 1 or more active force charges, you engage at initiative value 7 instead of your standard initiative value this phase.

•Zero (I4) - When you reveal your dial, if the revealed maneuver is red you may perform a calculate action.

Ace Generic (I3)

Generic (I1)

I’ll update this as we get more information. Please feel free to speculate and offer suggestions on things I may have missed! :)

EDIT #1: Stat suggestions added.

EDIT #2: More suggestions added, Pilot Abilities section added.

EDIT #3: Survey created: https://www.surveymonkey.com/r/LWLTVRL

EDIT #4: Updates as per survey 30/12/19.

Edited by intoxicatedALF

I'm thinking 1 crew _or_ a gunner- neither the G1A nor the Firespray have the gunner slot.

I know it's supposed to be an older ship, "pre Empire", but I'd like to see it with Tech and illicit.

It's a hero ship, which argues for 3 red, but I'd like to see it with 2 red just for variety.

I could see a carbonite bounty crew card. It would work like 1.0 rebel captive but with 3 charges. The two big guns in the front probably mean 3 primary.

15 minutes ago, Punning Pundit said:

I'm thinking 1 crew _or_ a gunner- neither the G1A nor the Firespray have the gunner slot.

I know it's supposed to be an older ship, "pre Empire", but I'd like to see it with Tech and illicit.

It's a hero ship, which argues for 3 red, but I'd like to see it with 2 red just for variety.

I suppose it’s a bit early to tell. Could have 1 gunner and 1 crew, but at that point it’s basically a Scurrg...

The tech would be awesome though and who’s to say it wasn’t modified?

10 minutes ago, reqent said:

IThe two big guns in the front probably mean 3 primary.

Good point here, completely forgot about the cannons on the front.

I also had a quick look at wookieepedia,looks like it was a patrol gunship. So 3 attack would make sense.

I think it has to have two agility. Make it feel like a Uwing. Granted we didn’t see much of its capabilities yet but I don’t think we need yet another 1 agi medium base. Too similar to g1a otherwise.

Dial? Similar to Uwing except for maybe it has 3 turns?

slots: tech, illicit, 1-2 crew. I just don’t see it with a gunner unless there’s a new sequence we haven’t seen yet to justify it. At two crew Jabba fits which is a bit odd, so maybe one crew.

I want to see the IG droid as a crew carrier. Maybe add calculate to the action bar like IGD and “while calculating, good effect” and then have some sort of downside, maybe “you cannot spend calculates for modification of defensive dice”?

Also liking the bounty carbonite crew slot idea.

So, medium base feels right. From the size of the guns on its front, I’d say 3 attack as well.

The official Star Wars Database has this in the subject of the Razor Crest:

A former military craft used to patrol local territories in the time before the Empire, the Razor Crest is the Mandalorian's trusty transport and living quarters, as he scours the Outer Rim for fugitives to catch.

Former military suggests more armaments than just its cannons, though that is supposition.

I tend to agree with @ScummyRebel about the agi. It being more agile than say the Scurrg or the Kimogila already gives it something different. Makes it more like the Firespray, but having it single arc could distinguish the two nicely.

6/7 Hull sounds about right.

2/3 shields.

Actions: Focus and lock for sure. I think a red boost could be workable. Coming from the side of “mechanics needed” side of things, giving it the SLAM action could be real nice and alleviate some of the bad buzz for Hyperfuel. But that’s reaching, with nothing concrete to suggest it.

Ship Ability: Yeah, I need more on the ship to even speculate on this.

Maneuvers: just make it better than the g-1a and I’ll be happy.

Slots: I originally speculated two crew, illicit, tech, and mod. I still hold with the two crew, it being a obvious way to distinguish itself from the other medium scum. With it being an old patrol craft, a gunner slot might replace one of the crew. With no sign of turret or bombs, I could be okay with it having a gunner slot and providing more “single-arc” gunners. Illicit still feels right. The idea of it being Tech capable took a bit of a dive with the “pre-empire” label. But, like @Punning Pundit , I think it could still get it, if FFG really wants to get a second Tech capable Scum ship out.

I agree the Razorcrest seems to be a slightly larger more manueverable G1-A... the show model itself looks like it might even be a kitbash of a G1A hull and a Naboo starship.

In terms of game design I'd love it as a highly modable brutish U-wing. Give it a medium-base, maybe 3/1/7/3 or something.

as far as ship abilities, itd be really cool to see it have a configuration that allowed you to choose and add an upgrade slot to your options. so a second crew, a second illicit, a second modification, etc., or maybe even choosing a tech or device slot you normally wouldnt have. it would be fun but also represent the repurposing and customization of the old ship.

I'd love love love a knife fighter dial too, but that might put it in the 100+ point range with the statline im guessin at

I don't have any specific thoughts for the ship, but I do have an idea for a pilot ability for the Mandalorian.

While you defend, you may spend charge tokens on equiped illicit upgrades to cancel out that many hit or crit results.

I am not sure if an ability like that would work, but on a ship with one agility, and with most illicits only having 1 charge, I think it wouldn't be too powerful. Also, to make the most of it, giving the ship 2 illicit slots might work. Jabba might be the only problem.

I know we have only seen one episode, but does anyone else have an idea for the Mando's ability?

Hopefully his pilot ability will tie in somehow with riding a giant land tadpole.

13 minutes ago, BrotherFett said:

While you defend, you may spend charge tokens on equiped illicit upgrades to cancel out that many hit or crit results.

... with most illicits only having 1 charge ...

that kind of card then locks them out of ever designing illicits with more charges in the future, though

1 hour ago, svelok said:

that kind of card then locks them out of ever designing illicits with more charges in the future, though

And could make stuff like Jabba and Vizago problematic when paired with an ability like that. Jabba recharges it and Vizago swaps out the used illicit for a fresh one from a buddy.

I feel like we really don't have enough information about the ship to speculate too much. OP does hold back from too much speculation.

I don't see a reason yet to have crew as an option on the ship. It certainly seems to have enough room in the cockpit and the rest of the craft but I get the impression this is a one-man boat. I guess we'll see as the show goes on (I haven't gone back to the trailers to see if we see others in the cockpit).

14 minutes ago, CaptainJaguarShark said:

I feel like we really don't have enough information about the ship to speculate too much. OP does hold back from too much speculation.

I don't see a reason yet to have crew as an option on the ship. It certainly seems to have enough room in the cockpit and the rest of the craft but I get the impression this is a one-man boat. I guess we'll see as the show goes on (I haven't gone back to the trailers to see if we see others in the cockpit).

There are two people in the cockpit as part of the first episode.

Just now, feltipern1 said:

There are two people in the cockpit as part of the first episode.

Yeah but the second guy is definitely not crew. I'm not counting that.

Just now, CaptainJaguarShark said:

Yeah but the second guy is definitely not crew. I'm not counting that.

Fair enough

Well on the bright we know it engages a fighter from the trailer so we should see more of its capabilities soon

46 minutes ago, reqent said:

Well on the bright we know it engages a fighter from the trailer so we should see more of its capabilities soon

A fighter that is tantalizingly not-quite-identifiable in the brief glimpse we got...

6 hours ago, svelok said:

that kind of card then locks them out of ever designing illicits with more charges in the future, though

For that reason, for the Mandalorian’s ability I was thinking something more QuickDraw like. In 3 separate scenes in the first episode alone we see him draw is pistol or both weapons lightning quick. I don’t know how it would translate to the game though, maybe like a charge token that bumps him up to In7 at the start of engagement, but only recovers when something specific is done? Like a disarm token is taken?

With 7 more episodes to come I’m sure we’ll get a better idea soon.

5 hours ago, CaptainJaguarShark said:

I feel like we really don't have enough information about the ship to speculate too much. OP does hold back from too much speculation.

You’re correct here, I am holding back a little. The idea was to update this as we get more information with coming episodes. But speculation is still fun and I’m open to all suggestions. :)

52 minutes ago, reqent said:

Well on the bright we know it engages a fighter from the trailer so we should see more of its capabilities soon

I’m super keen to see this scene in full. Hopefully it’ll give us a good idea of how the ship operates and how the Mando pilots it in a dog fight.

Ship Ability: Beskar Steel - After the compare dice step, you may cancel 1 Critical result.

1 hour ago, Q10fanatic said:

Ship Ability: Beskar Steel - After the compare dice step, you may cancel 1 Critical result.

Eh, the ship isn’t made of Beskar, Mandalorian armor is suppose to be. It would be more of a pilot ability like “ignore pilot crits”.

2 hours ago, Q10fanatic said:

Ship Ability: Beskar Steel - After the compare dice step, you may cancel 1 Critical result.

This could work if charge limited, 2 charges the the statline could be, 3A/2A/8H No Shields.

Basically cancel the first two crits your dealt, which is better than two Shields most of the time.

I'd like it to have two crew but I dont think it deserves more than one, and based on the pretty Empire era it shouldnt have tech either....

Crew, Double Illicit, double mod, title.

Not the most exciting upgrade Bar.

4 hours ago, intoxicatedALF said:

For that reason, for the Mandalorian’s ability I was thinking something more QuickDraw like. In 3 separate scenes in the first episode alone we see him draw is pistol or both weapons lightning quick. I don’t know how it would translate to the game though, maybe like a charge token that bumps him up to In7 at the start of engagement, but only recovers when something specific is done? Like a disarm token is taken?

Start with charge spent. Recover charge on a red move. Spend charge to engage at I7?

Possibly require it having no Sensor slot.

Or only 1 crew, because Jabbanetics.

I quite like it.

Edited by Cuz05

Medium Base.

3 front.

Cannon slot.

1 or 2 crew, no Gunner.

Like a Firespray and an Xwing.

Think, Mini Lancer Pursuit Craft.

Now every time I see a ship use Feedback Array I'm going to picture a Mandalorian leaning out the side of the ship with a shock staff/taser. 🤣