Underwhelming Dooku Cards

By Chili-52, in Star Wars: Legion

44 minutes ago, TheHoosh said:

The quotes alone make me it hard for me to believe these cards are underwhleming

Factor in the artwork and a future gar general Skywalker commander, that’s some real fear you can spread there. I think for balancing purposes republic should get an Anakin command card “it’s not the Jedi way” (theorising here) which features Dooku in the Saber headlock

Oh also if anybody is wondering where his 3 pip comes from it is from the Clone Wars.

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1 hour ago, landoro said:

About Dookus 2pip.

Imagine "Son of Skywalker", pretty easy card to predict, put Luke back in the bag with the other 9 to 10 activations and see how long it takes for him to be drawn.

It is a strong card indeed.

This is where I'm not following the argument. Again, maybe I'm missing or misunderstanding something but the rebel player will always have priority with Son of Skywalker against Double the Fall. Why wouldn't they activate Luke immediately and use his one pip card ability then and there. The Dooku player can't put tokens away until the start of his (or her) activation phase and only if Luke is within range 1 or 2 of the Dooku model.

2 minutes ago, Chili-52 said:

This is where I'm not following the argument. Again, maybe I'm missing or misunderstanding something but the rebel player will always have priority with Son of Skywalker against Double the Fall. Why wouldn't they activate Luke immediately and use his one pip card ability then and there. The Dooku player can't put tokens away until the start of his (or her) activation phase and only if Luke is within range 1 or 2 of the Dooku model.

The card effects for Dooku's two pip takes place at the START of the activation phase before any activations take place, so the effect would take place before Luke activates regardless of who has priority.

11 minutes ago, Chili-52 said:

This is where I'm not following the argument. Again, maybe I'm missing or misunderstanding something but the rebel player will always have priority with Son of Skywalker against Double the Fall. Why wouldn't they activate Luke immediately and use his one pip card ability then and there. The Dooku player can't put tokens away until the start of his (or her) activation phase and only if Luke is within range 1 or 2 of the Dooku model.

Each player does not have their own activation phase, but rather each round has one activation phase for all players. So Double the Fall (DTF? No, best not go with that...) is resolved before any units are activated.

26 minutes ago, Lochlan said:

Each player does not have their own activation phase, but rather each round has one activation phase for all players. So Double the Fall (DTF? No, best not go with that...) is resolved before any units are activated.

Ok now that makes more sense. All the talk earlier on, about blue player having initiative had me a little confused and probably mixing apples and oranges in the discussion.

4 minutes ago, Chili-52 said:

Ok now that makes more sense. All the talk earlier on, about blue player having initiative had me a little confused and probably mixing apples and oranges in the discussion.

Yeah, that would apply if both players had effects that triggered at the same time (for example, at the start of the Activation Phase).

What are folks thoughts on Dooku's loadout? Force reflexes is a staple, but the other two force slots seem to be dealers choice. I'm leaning towards fear and force choke. As for the Command ability, I think esteemed leader to keep him alive is a solid play.

2 hours ago, RyantheFett said:

I can bet money this will happen way more then it ever should lol.

I knew it was good, but when you think of how bad you can just screw some of the best pips in the game it really is a good card. I just wonder how good he will be in a meta that looks like they rather 10 units and more support commanders.

That card combined with B1 order chain is the thing I'm most excited about when it comes to Dooku. Play card, issue order to Dooku and one B1 unit. B1 issues order to next B1 and so on. Dooku goes back in the bag, probably alone or in the company of Droidekas. Opponent picks up 2 units that were likely about to focus fire Dooku. Epic.

are there pictures of the cards somewhere?

28 minutes ago, Mokoshkana said:

What are folks thoughts on Dooku's loadout? Force reflexes is a staple, but the other two force slots seem to be dealers choice. I'm leaning towards fear and force choke. As for the Command ability, I think esteemed leader to keep him alive is a solid play.

I like force push to get into meelee easier, force reflexes, and choke. esteemed leader or aggressive tactics seems good

9 minutes ago, buckero0 said:

are there pictures of the cards somewhere?

Yes. In this thread, as well as many other places.

38 minutes ago, TheHoosh said:

I like force push to get into meelee easier, force reflexes, and choke. esteemed leader or aggressive tactics seems good

Yeah, there are tons of options. I'm leery of taking three exhaust powers both due to price and only getting two back though. One interesting thing to consider is Saber Throw for the 1 pip. He would have Arsenal 2, meaning he could both lightning and saber throw if he isn't in a position to charge. 3x Red, 5x Black with Piece 3 (and Scatter if anything survives) should reliably delete a unit. But I'm not sure if that is worth it for other situations during a game.

1 minute ago, Mokoshkana said:

Yeah, there are tons of options. I'm leery of taking three exhaust powers both due to price and only getting two back though. One interesting thing to consider is Saber Throw for the 1 pip. He would have Arsenal 2, meaning he could both lightning and saber throw if he isn't in a position to charge. 3x Red, 5x Black with Piece 3 (and Scatter if anything survives) should reliably delete a unit. But I'm not sure if that is worth it for other situations during a game.

He's unlikely to use all 3 force powers each turn, so picking reflexes and the one you need most is easy enough to do between choke and force push, but fear is good too. I really think saber throw is a waste of points for one turn

But can Rex sing?

In my opinion, Dooku's cards are pretty awesome. Some of the best ones. BUT, I think Dooku himself is extremely underwhelming. 205 points?? I dont see it justified anywhere at all. His command cards make it a little better but I still don't think he's anywhere near worth his points. I dunno I'll have to wait to get him on the table to know for sure but on paper, he does not justify 205 points.

16 minutes ago, bllaw said:

In my opinion, Dooku's cards are pretty awesome. Some of the best ones. BUT, I think Dooku himself is extremely underwhelming. 205 points?? I dont see it justified anywhere at all. His command cards make it a little better but I still don't think he's anywhere near worth his points. I dunno I'll have to wait to get him on the table to know for sure but on paper, he does not justify 205 points.

The Master of the force 2 and it's action economy, baked in ranged attack with scatter and surge to crit over vader.

Justified ? We'll see, but he certainly appears to have enough toys over his peers to ask for it......

24 minutes ago, bllaw said:

In my opinion, Dooku's cards are pretty awesome. Some of the best ones. BUT, I think Dooku himself is extremely underwhelming. 205 points?? I dont see it justified anywhere at all. His command cards make it a little better but I still don't think he's anywhere near worth his points. I dunno I'll have to wait to get him on the table to know for sure but on paper, he does not justify 205 points.

Scatter is scary

35 minutes ago, bllaw said:

In my opinion, Dooku's cards are pretty awesome. Some of the best ones. BUT, I think Dooku himself is extremely underwhelming. 205 points?? I dont see it justified anywhere at all. His command cards make it a little better but I still don't think he's anywhere near worth his points. I dunno I'll have to wait to get him on the table to know for sure but on paper, he does not justify 205 points.

Truthfully I think Dooku is best as a Jedi hunter. Since he doesn’t have Charge and/or the like natively, he’s not great vrs gun lines. As a GAR player, I find him terrifying vrs Obi, especially if Dooku plays his 1 pip after going last the previous round (very possible vrs GAR and CIS’s token control). Dooku can easily one shot Obi, Luke and Operative Vader (not all of them at the same time 😆 ). A 10 dice attack with Pierce 1 that gives 2 suppression. Yeah that’s rough on anyone and since Dooku has Cunning, he always goes first. It’s really funny that GAR isn’t the first faction to get two lightsaber wielders that can be played at the same time, but the more Jedi GAR gets, the more important and relevant Dooku will become (205 points or not).

3 minutes ago, JediPartisan said:

A 10 dice attack with Pierce 1 that gives 2 suppression

How would he do this? I thought versatile let you perform a ranged attack while engaged, not use a ranged weapon as a melee weapon...or am I wrong on that? Guess I'm just trying to compare him to operative Luke who's a really similar cost and Luke is a monster from the play testing i've done and Dooku doesn't quite live up to that. Haven't played CIS yet so maybe he's just super good in that faction

6 minutes ago, bllaw said:

How would he do this? I thought versatile let you perform a ranged attack while engaged, not use a ranged weapon as a melee weapon...or am I wrong on that? Guess I'm just trying to compare him to operative Luke who's a really similar cost and Luke is a monster from the play testing i've done and Dooku doesn't quite live up to that. Haven't played CIS yet so maybe he's just super good in that faction

See Versatile below. So Dooku can add his Lightsaber and ranged attack together with Arsenal giving him 5red+5black and with Makashi Mastery, Dooku can reduce his Pierce by 1 and negate any Immune: Pierce his target may have. I didn’t realize that Dooku’s ranged attack also had Pierce, so he would end up with 10 dice Pierce 2 vrs Obi or other Jedi (including the 200 point Luke) and as I said Dooku attacks first with Cunning. He’s scary and worth the points, especially if he’s hunting Luke or some other Jedi.

On top of all that he’s 1 of 2 units in the entire game, that have Mastery of The Force 2 .

RRG pg 72 Versatile

Some ranged weapons have the versatile keyword. Units can perform attacks with a versatile weapon even while engaged.

• A weapon with the versatile keyword that is not also a melee weapon cannot be used to perform a melee attack.

»A weapon with the versatile keyword that is both a ranged weapon and a melee weapon can be used to perform either a ranged attack or a melee attack.

15 minutes ago, JediPartisan said:

• A weapon with the versatile keyword that is not also a melee weapon cannot be used to perform a melee attack.

His ranged attack isn't a melee weapon, therefore Dooku can't add his lighting into his melee with the card. I thought the same thing at first.

Grievous can because his pistol is also considered a melee weapon, not because it's versatile.

35 minutes ago, thepopemobile100 said:

His ranged attack isn't a melee weapon, therefore Dooku can't add his lighting into his melee with the card. I thought the same thing at first.

Grievous can because his pistol is also considered a melee weapon, not because it's versatile.

Now that begs the question, since he's arsenal 2 (because of his one pip card) can he make a melee attack with his lightsaber and a range attack to a different unit with Force lightning?

6 minutes ago, Chili-52 said:

Now that begs the question, since he's arsenal 2 (because of his one pip card) can he make a melee attack with his lightsaber and a range attack to a different unit with Force lightning?

Yes. You can split weapon fire with arsenal.

1 hour ago, JediPartisan said:

See Versatile below. So Dooku can add his Lightsaber and ranged attack together with Arsenal giving him 5red+5black and with Makashi Mastery, Dooku can reduce his Pierce by 1 and negate any Immune: Pierce his target may have. I didn’t realize that Dooku’s ranged attack also had Pierce, so he would end up with 10 dice Pierce 2 vrs Obi or other Jedi (including the 200 point Luke) and as I said Dooku attacks first with Cunning. He’s scary and worth the points, especially if he’s hunting Luke or some other Jedi.

On top of all that he’s 1 of 2 units in the entire game, that have Mastery of The Force 2 .

RRG pg 72 Versatile

Some ranged weapons have the versatile keyword. Units can perform attacks with a versatile weapon even while engaged.

• A weapon with the versatile keyword that is not also a melee weapon cannot be used to perform a melee attack.

»A weapon with the versatile keyword that is both a ranged weapon and a melee weapon can be used to perform either a ranged attack or a melee attack.

I thought the same thing, but @thepopemobile100 has a good point.

I wonder if the playtesters felt that what you propose (10 attack pierce 2 ignores immune to pierce) was to strong.