after using him a few times on TTS with the translated cards(which were correct) his cards are anything but underwhelming.
his 1 pip gives him quite a huge threat range and can catch a few people off guard, gives him relentless which would make him even more expensive if it was baked into his card, so good to have it when he actually needs it.
his 2 pip is quite situational but when you read the play its devastating, its pin down that you dont have to do anything to use, putting dooku back is often nothing when the droids have a tiny stack themselves. counters soo many things if timed well.
his 3 pip has soo many game winning uses, force push and this can send 2 units off an objective, out of a deployment zone for breakthrough , can move a commander courage buble out of range of other units, can bring units out of cover or my favorite, push units back and zap them even further away. in my last game a vader was just outside of 1 to force push me, so i moved forward and pushed him back then zapped him and threw him back to his deployment zone, took him out of the game a further 2 turns.
everything about them is powerful if you are creative enough to exploit them
stapled onto the fact dooku has cunning, a powerful ranged attacked, can ignore pierce immune in combat and is currently the only red saber user that has a built in surge meaning each of his red dice hit 7/8 times, for his points he is an absolute monster with speed 2 to boot, but with his army in mind his strongest stat is his courage 3, makes your army pretty much unbreakable