Rex and Dooku have Arrived.

By R3dReVenge, in Star Wars: Legion

15 hours ago, JediPartisan said:

For any weapon to attack, it needs to be in range, so by your argument, even the attacking unit can’t attack because it’s not at range yet. The range change takes place in the Form Attack Pool step, so what can I say, it wasn’t written well.

It's pretty clear to me.

Step 1: Declare defender, measure range.

Step 2: If the attacker has an aim token and a faceup order token, it may increase the maximum range of its weapons. THEN select eligible weapons and form the attack pool. These are both part of the Form Attack Pool step.

Since a weapon has to have sufficient range to be eligible for the attack pool, there is no interpretation of "its ranged weapons" that would allow weapons from a fire support to benefit from this. Not to mention that, once again, Fire Support is not an attack.

I feel like the intention is to allow you to issue the attack order to a unit that is 1 band outside of weapon range, increase range per card ability, then fire support in a unit that is within weapon range.

Is that right? The card is giving you the ability to include ONE and only ever ONE "out of range" unit in a fire support.

Were it to be interpreted the other way around, it seems like you could move a single unit forward into danger, play the card, give the order, and fire support the rest of your army in from outside weapons range, which seems crazy.

14 hours ago, Vector Strike said:

Missing Force Choke x1 from Count Dooku and his other 2 Command Cards!

All set now.

Unless I am missing something, Fire support is not a ranged attack so it would never benefit from the range increase, no?

2 minutes ago, Mokoshkana said:

Unless I am missing something, Fire support is not a ranged attack so it would never benefit from the range increase, no?

It wouldn’t. But I’m sure there will be an FAQ for clarification since several people are confused.

5 hours ago, Lochlan said:

It's pretty clear to me.

Step 1: Declare defender, measure range.

Step 2: If the attacker has an aim token and a faceup order token, it may increase the maximum range of its weapons. THEN select eligible weapons and form the attack pool. These are both part of the Form Attack Pool step.

Since a weapon has to have sufficient range to be eligible for the attack pool, there is no interpretation of "its ranged weapons" that would allow weapons from a fire support to benefit from this. Not to mention that, once again, Fire Support is not an attack.

So why make the range change at the form Attack Pool step? That makes no sense. If it’s as cut and dried as you say, why not just say, If an attacking unit has a face up order token and an aim, increase the weapons’ range by 1?

Making changes to the weapons at the Form Attack Pool stage, can only be for Fire Support.


RRG pg 39 Fire Support

When another friendly unit performs a ranged attack, a unit that has the fire support keyword and a faceup order token may add eligible weapons to the attack pool.

• During the “Form Attack Pool” step of a friendly unit’s ranged attack, each mini in a unit with the fire support keyword may contribute an eligible weapon to the attack pool if that mini has line of sight to any mini in the defending unit.

Seems odd to me that Fire Support happens at the Form Attack Pool stage and that’s when the Command Card happens too, but if you’re sure, I guess I can’t convince you. 😊

20 minutes ago, JediPartisan said:

So why make the range change at the form Attack Pool step? That makes no sense. If it’s as cut and dried as you say, why not just say, If an attacking unit has a face up order token and an aim, increase the weapons’ range by 1?

Making changes to the weapons at the Form Attack Pool stage, can only be for Fire Support.


RRG pg 39 Fire Support

When another friendly unit performs a ranged attack, a unit that has the fire support keyword and a faceup order token may add eligible weapons to the attack pool.

• During the “Form Attack Pool” step of a friendly unit’s ranged attack, each mini in a unit with the fire support keyword may contribute an eligible weapon to the attack pool if that mini has line of sight to any mini in the defending unit.

Seems odd to me that Fire Support happens at the Form Attack Pool stage and that’s when the Command Card happens too, but if you’re sure, I guess I can’t convince you. 😊

Fire support adds weapons to the attack pool. It does not perform a ranged attack.

8 minutes ago, JediPartisan said:

So why make the range change at the form Attack Pool step? That makes no sense. If it’s as cut and dried as you say, why not just say, If an attacking unit has a face up order token and an aim, increase the weapons’ range by 1?

Making changes to the weapons at the Form Attack Pool stage, can only be for Fire Support.


RRG pg 39 Fire Support

When another friendly unit performs a ranged attack, a unit that has the fire support keyword and a faceup order token may add eligible weapons to the attack pool.

• During the “Form Attack Pool” step of a friendly unit’s ranged attack, each mini in a unit with the fire support keyword may contribute an eligible weapon to the attack pool if that mini has line of sight to any mini in the defending unit.

Seems odd to me that Fire Support happens at the Form Attack Pool stage and that’s when the Command Card happens too, but if you’re sure, I guess I can’t convince you. 😊

I don't know why they worded it that way. Maybe they intended Fire Support to benefit (though I seriously doubt that). I am assuming they worded it that way for maximum clarity, since determining eligible weapons occurs during the Form Attack Pool step so that's the only point at which it matters. Regardless, currently, Rules as Written, Fire Support 100% cannot benefit from it. This isn't an opinion, it is a literal reading of what the card says and how the rules work.

1. The card says, "While a friendly Trooper unit...performs a ranged attack..." Fire Support is not an attack.

2. The card says, "...it may increase the maximum range of each of its ranged weapons..." It/its in this context is clearly referring to the attacking unit. The weapons on a unit using Fire Support are not the weapons of the attacking unit.

3. Even if "its ranged weapons" included all weapons in the attack pool, that would mean the Fire Support weapons would have to be added to the pool before they received the range increase. Only eligible weapons can be included in a Fire Support (for example, if Phase I Clone Troopers with a DP-23 Trooper were using Fire Support at Range 3, the DP-23 would not be eligible for the attack pool). For Fire Support to benefit, the weapons or have to be added to the pool while they were ineligible to be added.

1 hour ago, Lochlan said:

I don't know why they worded it that way. Maybe they intended Fire Support to benefit (though I seriously doubt that). I am assuming they worded it that way for maximum clarity, since determining eligible weapons occurs during the Form Attack Pool step so that's the only point at which it matters. Regardless, currently, Rules as Written, Fire Support 100% cannot benefit from it. This isn't an opinion, it is a literal reading of what the card says and how the rules work.

1. The card says, "While a friendly Trooper unit...performs a ranged attack..." Fire Support is not an attack.

2. The card says, "...it may increase the maximum range of each of its ranged weapons..." It/its in this context is clearly referring to the attacking unit. The weapons on a unit using Fire Support are not the weapons of the attacking unit.

3. Even if "its ranged weapons" included all weapons in the attack pool, that would mean the Fire Support weapons would have to be added to the pool before they received the range increase. Only eligible weapons can be included in a Fire Support (for example, if Phase I Clone Troopers with a DP-23 Trooper were using Fire Support at Range 3, the DP-23 would not be eligible for the attack pool). For Fire Support to benefit, the weapons or have to be added to the pool while they were ineligible to be added.

As I mentioned before the weapons from Fire Support become part of the attacking unit’s dice pool as per, “... each mini in a unit w ith the fire support keyword m ay co ntribu te an eligible weapon to the att ack po o l...”. Yes one unit attacks, but all the weapons from it and the supporting unit are a part of the attacking unit’s attack pool. But l ike I said, there is no point in arguing with you . You are so certain, so we’ll agree to disagree.

Edit: Sorry I missed your #3 reason, which seems odd since both the Attacking unit’s and the Supporting unit’s range eligibility are both determined during the Form Attack Pool step.

Edited by JediPartisan

I wish a preview article or post-release article will be done for Rex and Dooku. Did I miss it? I like to go back and read them when I use a unit in my army. I feel like that may have reduced some of the confusion for the command cards here

15 minutes ago, ewardell said:

I wish a preview article or post-release article will be done for Rex and Dooku. Did I miss it? I like to go back and read them when I use a unit in my army. I feel like that may have reduced some of the confusion for the command cards here

The day isn't over, we may still get a "preview" article of them today. If not, then people will have to add them to the list with Imperial Specialists...

24 minutes ago, ewardell said:

I wish a preview article or post-release article will be done for Rex and Dooku. Did I miss it? I like to go back and read them when I use a unit in my army. I feel like that may have reduced some of the confusion for the command cards here

The confusion is coming from "wants". People want Rex's 2 pip to affect fire support. People want aim tokens of nearby troops to allow the range increase. The same confusion was when some users wanted squads to be able to fire support when they are in melee. Even though it was clear that that wasn't the intention of fire support.

I think the card comes down to this: Get an aim for the squad(via bino or aim action or another mechanism) then the squads range increases by +1. I know there will be an FAQ regarding this (and there should be), but I think we as a community should play it as in my statement above. I'm 90% sure this was the intention of the card.

We won't be getting a preview article because Dooku + Rex were released ahead of schedule. I think there was an accidental shipping or something that caused this.

Edited by R3dReVenge
1 hour ago, R3dReVenge said:

We won't be getting a preview article because Dooku + Rex were released ahead of schedule. I think there was an accidental shipping or something that caused this.

According to FFG, this was just a case of manufacturing going faster than anyone expected. Since there's no embargo to worry about (as opposed to what happened with the TLJ ships for X-wing, which sat around for months because they were finished but Disney didn't want anything to go out early), they might as well release now. It makes sense from a merchandiser perspective- You don't want inventory sitting around not making you money when there's no reason not to sell it. Not to mention the costs of storing these unexpectedly early expansions if you sat on them for a few months.

Edited by Squark

And yet, no Dewbacks. :(

33 minutes ago, DewbackScout said:

And yet, no Dewbacks. :(

Dewback is on the 22nd

1 hour ago, DewbackScout said:

And yet, no Dewbacks. :(

Who cares?

1 hour ago, R3dReVenge said:

Who cares?

Have you looked at his name? Dude has one purpose in life

On 11/13/2019 at 9:26 PM, Darth Sanguis said:

I think the real issue here is that his 2 pip command card clearly uses "Clank ers ".

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Properly rogered over here.

Reminds me of an elite dangerous advert done by radio sidewinder, made me chuckle

In regards to the preview, I'll say the same thing I said on Facebook:

If the choice is between getting an article and getting much-needed expansions months early, I can skip the article.

Especially since now I can dump my BARC and get Rex/Fordo/Bly into my lists.

Guys, I think we're missing the most important thing here, you can use Rex's 1 pip to have him support Obi-wan(and future jedi commanders/operatives) In their duels with enemy commanders or when Obi-wan Is destroying the enemy gun line Rex can fire support that, etc... Think of it this way.

Obi-wan and Rex are in the middle protecting the objective.

Darth Vader moves in, and him and Obi-wan engage in combat.

Rex then fire supports, mostly safe since Vader is in melee.

What I'm trying to say is that if you are running both commanders(which I see happening), you can get this lovely combo where Rex/Obi-wan deal a ton of damage to an enemy commander or other highly prized piece(tauntauns), by using a lovely 9(i think) dice combo, and Rex is safe because A( Obi-wan is a more dangerous enemy generally, and therefore is more likely to be targeted B( Obi-wan can guardian Rex if he's close enough, again, Obi-wan's soaking up more of the damage C( Rex can take advantage of token sharing, and really you wouldn't have your commanders too far ahead now, would you? With supporting troopers firing from a little further back, Rex can fire support and then activate last(or something) and take a shot/get back into cover.

am I wrong?

47 minutes ago, ArcticJedi said:

Guys, I think we're missing the most important thing here, you can use Rex's 1 pip to have him support Obi-wan(and future jedi commanders/operatives) In their duels with enemy commanders or when Obi-wan Is destroying the enemy gun line Rex can fire support that, etc... Think of it this way.

Obi-wan and Rex are in the middle protecting the objective.

Darth Vader moves in, and him and Obi-wan engage in combat.

Rex then fire supports, mostly safe since Vader is in melee.

What I'm trying to say is that if you are running both commanders(which I see happening), you can get this lovely combo where Rex/Obi-wan deal a ton of damage to an enemy commander or other highly prized piece(tauntauns), by using a lovely 9(i think) dice combo, and Rex is safe because A( Obi-wan is a more dangerous enemy generally, and therefore is more likely to be targeted B( Obi-wan can guardian Rex if he's close enough, again, Obi-wan's soaking up more of the damage C( Rex can take advantage of token sharing, and really you wouldn't have your commanders too far ahead now, would you? With supporting troopers firing from a little further back, Rex can fire support and then activate last(or something) and take a shot/get back into cover.

am I wrong?

The problem with your presented scenario is that Rex is getting the order token which means you need to pull Obi from your stack to activate him. Therefore, your opponent will most likely be able to go first (and possibly kill Obi if he's engaged with another saber user). For instance, imagine if Obi is engaged in melee with Vader. Are you going to use Obi's 1 pip or Rex's 1 pip? Vader is surely going to use his 1 pip. If you give Rex the 1 pip, not only are you not getting the benefits from Hello There!, but you are also requiring yourself to pull Obi from the stack.

It's really a shame because Rex has two solid cards, but his 1 pip just seems very situational. He really needed a bombardment type of ability because you want to play his 2-3 pips on turns 2-3-4. This never gives you time for his 1 pip. You want to play his 1 pip turn 1. It makes me wonder if Ambush is better since it's more flexible.

What you suggest is cool and thematic though.

Edited by R3dReVenge
25 minutes ago, ArcticJedi said:

Guys, I think we're missing the most important thing here, you can use Rex's 1 pip to have him support Obi-wan(and future jedi commanders/operatives) In their duels with enemy commanders or when Obi-wan Is destroying the enemy gun line Rex can fire support that, etc... Think of it this way.

Obi-wan and Rex are in the middle protecting the objective.

Darth Vader moves in, and him and Obi-wan engage in combat.

Rex then fire supports, mostly safe since Vader is in melee.

What I'm trying to say is that if you are running both commanders(which I see happening), you can get this lovely combo where Rex/Obi-wan deal a ton of damage to an enemy commander or other highly prized piece(tauntauns), by using a lovely 9(i think) dice combo, and Rex is safe because A( Obi-wan is a more dangerous enemy generally, and therefore is more likely to be targeted B( Obi-wan can guardian Rex if he's close enough, again, Obi-wan's soaking up more of the damage C( Rex can take advantage of token sharing, and really you wouldn't have your commanders too far ahead now, would you? With supporting troopers firing from a little further back, Rex can fire support and then activate last(or something) and take a shot/get back into cover.

am I wrong?

There are definitely some things to watch for when trying this combo. Any Jedi with force push can move Obi-wan into less than ideal positions. Also, Dooku straight up laughs at this. When you go for this combo (should be pretty apparent when this is coming) Dooku plays his two pip and there goes fire support, or if Dooku plays his 1 pip (he wins ties), he can force push one of them away, then use Arsenal 2 to Lightsaber in melee and Force lighting the one that was moved.

40 minutes ago, Mokoshkana said:

There are definitely some things to watch for when trying this combo. Any Jedi with force push can move Obi-wan into less than ideal positions. Also, Dooku straight up laughs at this. When you go for this combo (should be pretty apparent when this is coming) Dooku plays his two pip and there goes fire support, or if Dooku plays his 1 pip (he wins ties), he can force push one of them away, then use Arsenal 2 to Lightsaber in melee and Force lighting the one that was moved.

Which is why Hello There! is so much better. Grab that Standby token with Obi.

While yes it is situational I feel like it could be good. I think they should have made it (A. Extend fire support ranges, or (B. Aloud you to give 1 other figure fire support. I still feel like this could be a good power move, nonetheless, you guys have excellent points. It's too bad we can't get Hq uplink on Obi-wan.

52 minutes ago, R3dReVenge said:

Which is why Hello There! is so much better. Grab that Standby token with Obi.

Sure, but then Rex doesn't get fire support, which negates the combo. Also, Dooku's 1-pip gives out two suppression. which would negate Obi-wan's Standby tokens. Unless there is a timing issue I am missing:

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