So its been several years since I have run a Star Wars game but my group might be picking it back up again. When I ran it last, only some of the sourcebooks were out and Genesys was a ways off. Even though I have not been playing it, I have a serious collection addiction and own all the books that have been put out since. While we had a great time playing SW last time, I do remember there were some areas that would be kinda wonky, particularly space combat, and eventually the characters were high xp and specialized enough that it seemed like the probability curves melted a bit.
So what I am wondering is, in the years since we've played, have there been any house fixes to issues pretty much accepted by the community? For example I've seen GMPhil's Snap Roll maneuver and it seems widely accepted enough that it basically made into the Genesys book, and was planning on using that. I also see that there are some differences in the Genesys system that might be improvements that can be incorporated into SW. For example, PCs are capped at 5 characteristic where in SW it was 6.
I hope those of you who have been immersed in the system the last few years can point me in the right direction. Thanks!