Subfactions vs new factions

By Jester8908, in Star Wars: Legion

Pretty much convinced that FO and resistance should just be add-ons to imps and rebs. lol

7 minutes ago, lologrelol said:

I think scum and villainy would round out the factions nicely, and offer the opportunity for the less mainstream factions/unit types to exist.

The problem that's pretty consistently come up in the previous SW minis games (with the exception of D6) is that you can't include a variety of things in that faction without it breaking the balance or restricting it to it's own army, which defeats half the fun.

Like in Imperial Assault Skirmish, where all Mercenary armies always included C-3PO and a certain rebel PC from the campaign mode.

Or original X-Wing not using any actual X-Wings.

7 hours ago, Jester8908 said:

What do you guys think? If you prefer factions, which factions do you think could realistically contribute enough different units to make them interesting and different(looking at you, Resistance)? If you prefer subfactions, what subfactions do you think should be introduced and how do you think that should look?

7 factions is the most likely guess with ideas "borrowed" from X-wing.

  • Scum will be the crazy faction with the main focus being on leader/opertives/special forces. The infantry will be super basic so they could pass off as minions for the Hutts, Black Sun, etc. If they ever do sub factions I could see in a couple of years them pulling apart Scum to do it.
  • Resistance could be the hero faction with most unit having the option to have a unique leader in it like Pathfinders/Deathtroopers.
  • First Order could be the technology faction since GAR got the best trained troops and Empire got the middle of the road/defensive units.

The sub faction is a great idea for the game, but I would say is not a good idea right now. I would compare it to Warmachine that started to do sub factions years after the main factions were pretty well established. Once they start to run out of ideas they can start to break down the bigger factions or make special list that can help out weak unique units.

16 minutes ago, lologrelol said:

Pretty much convinced that FO and resistance should just be add-ons to imps and rebs. lol

I think FFG leaned from that mistake already with X-wing 1.0 and Legion should reap the benefits(should). I still think Scum should hit next since it has such huge potential and could give time for the comics/books to fill the rest of the roster for the sequel factions.

3 hours ago, TauntaunScout said:

In that case yes. But there's no reason that say, Naboo security can't (or shouldn't in my opinion) basically be the same thing as Rebel Fleet Troopers or something.

Yeah, you're probably right, they would be very similar.

There is NO way any Gungans will be in my Replicant Trooper army.

Unless FFG and Disney makes Darth Jar-Jar canon. I believe.

When that happens, Gungans in my army will be called Froggers.

I think a nice compromise would be you could have units that you could take with the main factions, Gungans, Wookiee’s, Mandolorian, whatever. If you had an army that is entirely composed of units of that type, then special rules would apply that would give both bonuses and drawbacks, whatever is required for balance. That way, they could add units over time which people could still use in the main factions but eventually there would be enough you could form a full faction with special rules to give them Their own flavour.

At the moment, neither. The GAR and CIS need more units and pronto, especially the GAR. Give it a year, and then I could see subfactions being an interesting thing. Wookiees, Gungans, Naboo, etc for the Republic, Saw's partisans for the Rebels, Slavers or militia troops for the CIS, and.... something for the Empire. They don't strike me as very "subfactiony" to me.

If they do introduce a new faction, I think scum makes more sense than the ST factions, and could be interesting, especially if combined with the subfaction idea. Some core units that are faction wide, but with the various commanders representing sub factions. Xizor, Maul, Moff Gideon, etc, each allowing the faction to use other units, or in Gideon's case, allowing Imperial Core, SF, and Support units to be used in a scum faction.

I wouldn't mind seeing more bonuses for themed lists. Not major bonuses but a reason to do say an all Blizzard Force detachment for example. Very limited on troop types but more in line with actual lore.

Blizzard force

Veers or Vader

Special option support guys

Snow troopers

E-Web

Tanks and walkers.

Not sure what kind of bonus you would give them.

The standard generic lists has its own advantage in that you can pick and choose whatever you feel like. Theres lots of option for these lists, Pathfinder, Sand Troopers, Special Ops, 501st Storm Trooper Detachment, Royal Guard detachment, Rebel Fleet Force, Defenders of Hoth, etc. I think it would make a very cool spectacle on the board and encourage themed lists

39 minutes ago, Col. Dash said:

I wouldn't mind seeing more bonuses for themed lists. Not major bonuses but a reason to do say an all Blizzard Force detachment for example. Very limited on troop types but more in line with actual lore.The standard generic lists has its own advantage in that you can pick and choose whatever you feel like. Theres lots of option for these lists, Pathfinder, Sand Troopers, Special Ops, 501st Storm Trooper Detachment, Royal Guard detachment, Rebel Fleet Force, Defenders of Hoth, etc. I think it would make a very cool spectacle on the board and encourage themed lists

Its a good idea in theory, I just haven't seen a company able to balance the rules well enough to pull it off. Too much of any one thing can either be really really good or bad. There's just too much swinginess. I think having a cap on troopers - support - elite -etc is good enough. Imagine if they lifted that and you had an army of sniper scout units or any army of Imperial guards or even an army of Fleet troopers. 10 units of fleet troopers with scatter guns could be scary

Edited by buckero0

I do not want this game to add themes. All of the war-games I have played that include themes makes the bonus (no matter how small) a requirement to compete on even terms. Things that look like they belong in an army should work well together allowing for "themed" armies but I would hate to see them gain a bonus of any kind.

3 hours ago, Draycos said:

I do not want this game to add themes. All of the war-games I have played that include themes makes the bonus (no matter how small) a requirement to compete on even terms. Things that look like they belong in an army should work well together allowing for "themed" armies but I would hate to see them gain a bonus of any kind.

Plus there already is a bonus. The unique synergy of that unit combination provides certain bonuses and detriments just by being a unique combination.

If I actually had time to play often I might care more!

On 11/13/2019 at 2:29 PM, TauntaunScout said:

If I actually had time to play often I might care more!

LOL. Ahh, the joys of adulthood and having a job. I totally agree with you.

4 minutes ago, EVIL INC said:

LOL. Ahh, the joys of adulthood and having a job. I totally agree with you.

We tend in life to have the toys or the time but not both!