Hey all,
I’m currently planning my first campaign using the FFG SW system and I would like to ask all y’all’s advice.
Background info: My campaign will revolve around 4 heroes with their individual reasons to hate the Empire, trying to join the Rebel Alliance. They start out with very little Duty and will basically be doing EotE kind of stuff for a while as they build up a reputation and try to impress whatever Rebel spies might be watching in the wings. As they reach 100 Duty, however, they will be recruited into the actual Rebel Alliance and be given a reward to spur them on.
Planning ahead, I know I want to make the
Contribution to the Alliance
rank thing an important feature early in my campaign (no later than the end of Act 1). So, thinking ahead, I want to come up with something interesting and cool to award my players with once the Rebel Alliance take serious notice of their PCs work. They are not starfighter group, so a bunch of Y-wings won’t be appropriate, and just rewarding them with an equipment dump seems a bit underwhelming. What’s more, the wanna-be Rebel crew will acquire a Rebel Base through game play, so a second one of those doesn’t seem appropriate neither.
Instead, I am thinking of giving the party a squad of Rebel Trooper goons to bulk up their numbers and allow the crew to spread their manpower out more during missions*. The question then becomes, what would be a cool way to simulate soldier henchmen in the game?
*I should add that I have had great success with this style of play – having an NPC henchmen group attached to the player character party – in other RPGs. This gives me the option to cut away from the main action for a scene or two, or even an entire session, to focus on what the grunts are up to in the wings of things, with the player taking on goon-NPC roles. Cool stuff.
The obvious answer is to give the PCs charge of a minion group, which is all fine; I can handle that. However, I want to make the reward squad a little more special than just five x 2-2-2-2-2-2 guys with a couple of relevant minion skills. In short, I want to give the squad a special ability of some sort, specifically one that makes them perferct for taking care of Stormtrooper squads to let the heroes focus on other stuff. So then, what do you think about this special ability for my hardy NPC squad?
Squad Fire
: Attacks made by the Rebel Trooper squad against enemy minion groups gain the Linked 3 Quality.
Does that work? Or are there better ways to do a “cover fire” (against minions only) effect in the game? Do anyone have any experience with running PC-controlled minion groups in their games?
Do note, however, that I’m really new to the system and might be missing something really obvious here. (Also note that I’m not interesting in doing Mass Combat rules at this time. I like them, I just don’t want to do that at this time).
Edited by angelman2