One pilot needs to get fired...who?

By Minimono, in X-Wing Squad Lists

(34) Arvel Crynyd [RZ-1 A-wing]
(3) Intimidation
(2) Predator
Points: 39

(51) Braylen Stramm [A/SF-01 B-wing]
(2) Autoblasters
(1) Marksmanship
Points: 54

(32) AP-5 [Sheathipede-class Shuttle]
(6) Leia Organa
Points: 38

(62) Luke Skywalker [T-65 X-wing]
(2) R4 Astromech
(0) Servomotor S-foils
(5) Sense
Points: 69

(37) Horton Salm [BTL-A4 Y-wing]
(8) Veteran Turret Gunner
(4) Trick Shot
(5) Ion Cannon Turret
Points: 54

Total points: 254

Either Horton or Braylen needs to go...

It is allowed for 56 builds ,So feel free to change the setup. The R4 astromech on Luke is not vital. Sometimes it is just very useful to not use Leia, AS the threat of being able to use her has a value aswell, so doing the 4k or talons and be able to hard turn next turn has a value.

Plan is to let Luke sense and have AP-5 coordinating the others to be in best positions for blocking and shooting.

Brayen has a nice synergy with AP-5 as he can be coordinated while stressed.

Horton benefits of Arvels blocking/or attempts to block. He does it twice aswell, and have a higher chance of getting somebody ionised.

So who would you bring?

Edited by Minimono

Lose Braylen AND Horton 😜 . Bring Ten Nunb. Without a way to remove Braylen’s stress, Ten is better IMHO.

6 minutes ago, JBFancourt said:

Lose Braylen AND Horton 😜 . Bring Ten Nunb. Without a way to remove Braylen’s stress, Ten is better IMHO.

That Sir, might be an excellent suggestion! But Ten has better synergy than Horton in this list?

Edited by Minimono

I staple Lieutenant Blount to Arvel, also agree Ten > Braylen in this case.

(34) Arvel Crynyd [RZ-1 A-wing]
(3) Intimidation
(1) Crack Shot
Points: 38

(32) AP-5 [Sheathipede-class Shuttle]
(6) Leia Organa
Points: 38

(62) Luke Skywalker [T-65 X-wing]
(0) Servomotor S-foils
(5) Sense
(9) Plasma Torpedoes
Points: 76

(48) Ten Numb [A/SF-01 B-wing]
Points: 48

Total points: 200

I forgot to mention this is for hyperspace, so Lt.Blount can’t be used.

So here is some change already:

1) Ten is in the list.

2) Arvel Removed predator for crack-shot.

3) This made space for plasma-torp on Luke, which allows him to fly with wings closed and therefore allow for a coordinated boost(+focus) action before the enemy has moved. (to use sense info better) Luke is shooting first, so most likely to get benefit from the torpedo.

Edited by Minimono

Looks good.

Personally, I'd swap Plasma Torpedoes for R2-D2 on Luke, add Predator to both Ten and Arvel, but that's just a mild personal preference. Plasmas are good, too.

//

I wouldn't really be a big fan of Marksmanship/Autoblasters on Braylen in general, even thought it's been cut in this iteration of the list. Autoblasters is great when you don't have 3 attack dice, and then it's OK if the ship doesn't have strong red dice mods. Braylen has both 3 dice and strong mods with his free rerolls from stress. Meanwhile, B-Wings aren't really flankers, so they don't really do great in getting the out-of-arc shots needed, and Braylen is only Init 4, so not super likely to arc dodge folks either.

If building a Braylen, I'm running Crack Shot only for offensive tools (maybe Stealth Device or Hull Upgrade in the right list). He'll typically have focus, he'll add rerolls, and the only thing he's missing is defense-dice alteration.

Personally, I feel like MMS/Autoblasters is going to be good on Serissu (kind of other M3-A too, but most M-3A pilots aren't that good) and on Init 5-6 T-70s (they've all got tricks to get to nasty places out of arc). Autoblasters are viable on stuff like Starwings or probably IG-88s who want normal-damage cannons, but mostly I think it's a trap to build for it.

Braylen hits harder then Ten Numb. Plus you got Leia and AP-5. Braylen will be fine. Lose Horton

21 hours ago, wurms said:

Braylen hits harder then Ten Numb. Plus you got Leia and AP-5. Braylen will be fine. Lose Horton

I agree with the above lose Horton.

Personally I would also fire Arvel and Hire Jake on Crack leaving two points for bid or something else