The Daredevil Soontir Fan Club

By wurms, in X-Wing

Tried Soontir with Daredevil and Targeting Computer. LOVE IT

Soontir Fel (53)
Daredevil (3)
Targeting Computer (3)

DD makes Soontir very unpredictable. Gives him the ability to bank outward and then turn inward and get mods.

As Bait, Soontir has never felt so comfortable. I can fly away and if they dont go for the bait im instantly back in the fight. Also, a 2 sharp and DD boost is pretty much a talon roll for soonts without the commitment to red move. Daredevil not gonna line up bullseye? Setup the lock instead.

Scared to 2 sharp into the fight and commit soontir? 2 straight instead. Then if its safe, daredevil in to shoot. Else, do Soontir things and boost roll away.

Love the options Soontir has with DD.

Squad I flew was:

Grand Inquisitor (52)
Sense (5)
Fire-Control System (2)

Soontir Fel (53)
Daredevil (3)
Targeting Computer (3)

Darth Vader (67)
Passive Sensors (3)
Afterburners (6)
Total: 194

Why Passive on vader?

Why 6 points bid?

Would it be worth it to give soontir a hull upgrade instead of something else?

--

Daredevil is definitely much more viable in 2.0 on these ships with innate mods/adds.

I'm not sure if I like Passive Sensors to begin with. At first glance it sounds good, but to use it you need to "waste" an action spending the charge to no effect. At which point, why not just preform a Target Lock action, assuming you have it?

@Blail Blerg , @Faerie1979 Passive Sensors on Vader means you are not at the mercy of the bid. You move, Passive for your action, see what your opponent does with his i6s, then take your own action based off that. And because you are Vader, you can Force-link into additional actions as well.

11 minutes ago, DR4CO said:

@Blail Blerg , @Faerie1979 Passive Sensors on Vader means you are not at the mercy of the bid. You move, Passive for your action, see what your opponent does with his i6s, then take your own action based off that. And because you are Vader, you can Force-link into additional actions as well.

That... I hadn't considered that angle before. On the other hand, I don't think the timing works the way you think it does. Vader's ability says "After you preform an action, you may spend 1 force to preform an action." I think this means that you have to chose if you're going to spend force points to do additional actions immediately after you use the action to spend Passive Sensor's charge. You can't wait to see what your opponent's Init 6 ships will do first. Once your opponent or you reveals the next ship dial, it's too late.

24 minutes ago, Faerie1979 said:

You can't wait to see what your opponent's Init 6 ships will do first.

Of course you can. You just perform your actions in the engagement phase, chaining off the TL that PS lets you take.

4 minutes ago, ShgrizzX said:

Of course you can. You just perform your actions in the engagement phase, chaining off the TL that PS lets you take.

*blinks*

In my defense, I just woke up a short while ago after being awake for 48 hours and only getting four hours of sleep. I also don't have passive sensor, so haven't had much chance to mess around with it. There is a simulator I use to practice, but I only use ships and cards in it I actually own.

It's OK, everybody gets a free Monday morning pass.

7 hours ago, Blail Blerg said:

Why Passive on vader?

Why 6 points bid?

Would it be worth it to give soontir a hull upgrade instead of something else?

--

Daredevil is definitely much more viable in 2.0 on these ships with innate mods/adds.

You want to move last with Daredevil Soontir, so 6pt bid will win the matchup like 94% of the time. When you dont win the bid, you have Sense on GI to help with that and Vader has passive sensors. PA on Vader makes matchups like Fenn/Boba with 18pt bids, or Anakin/Obi/Torrent with 20pt bids just a lot easier. Not to mention Sun Fac, with the ability to roll back into arc after being tractor beamed. Its a safety card. In the tourney I played in yesterday I never had to use Passive Sensors since I won the bid in all 3 games, used Sense only twice cause it was free, and never missed FCS on Vader since he was the enemies priority target in most games, its hard to keep vader on one target and safe with multple ships on the field. Everybody has Sense nowadays, so knife fighting with Vader and doing stuff like talon rolling anywhere near an enemy ship is a good way to lose. I only miss FCS if its like 1v1 endgame, but Vader is a lot of points and you usually have the lead and dont mind taking an extra round to setup the lock.

If I were to add/change anything, I'd probably add Heightened Perception to Vader, and maybe drop FCS from inquisitor for a 5pt bid. I always find my self chasing a 1 or 2 hull Wedge and all I wanna do is joust him and wipe him off the board but dont want to take that Wedge shot in return. HP just eases the mind. I played two wedges yesterday and one was left with 1 hull and one with 2 hull and all I wanted to do was just 1 bank and shoot him in the face but a 4 dice shot from Wedge in return sucks.

Edited by wurms

I actually like this a lot, seems like it’ll work well for what you generally want to do with Soontir

Seems like it could be fun. I've had such a fear of Daredevil, since stress and no tokens feels bad. However, without putting it on a table, it's really hard to understand.

I've been a huge booster for Daredevil as the Talent of choice for the Bellyrub fighters just for that added level of unpredictability, and am pleased to hear that the addition of the Targeting Computer has helped Soontir move away from keeping Predator stapled to his pilot card.

I played Daredevil Soontir in 1st edition, before I discovered Push The Limit.

I LOVE IT!

I think it's actually quite a viable talent option for him, and with Targeting Computer, you don't really miss Predator.

Once we get double-talents on TIE Interceptors (only a matter of time now that the Nantex has it...), I want to try him with Daredevil, Outmaneuver, TC, Shield or Stealth. This guy murders stuff.

Is Daredevil really that good?

7 minutes ago, Faerie1979 said:

Is Daredevil really that good?

It’s much better if you can land bullseye for focus nowadays.

Frankly id say it saves your butt with good maneuvers a lot more for 1 point extra over predator.

I will be honest that daredevil ric attacking with no focus is pretty terrible damage. (1.5 hits no focus). But you have a lot more options.

i still feel like precog or adv sensors to avoid being blocked is more useful tho.

I TRIED IT!

Long time Soontir flyer, never tried Daredevil!

LOVED IT!

Soontir hit a little softer. I’m used to Pred focus focus, BUT time on target man! TIME ON TARGET!!!

It felt like I was flying a completely different ship!

I gotta try this now.

I think I'll go with this for my next casual game on Thursday:

Soontir Fel (53)
Daredevil (3)
Targeting Computer (3)

Ship total: 59 Half Points: 30 Threshold: 2

"Whisper" (57)
Juke (7)
Passive Sensors (3)
Fifth Brother (9)

Ship total: 76 Half Points: 38 Threshold: 3

Major Vynder (41)
Fire-Control System (2)
Proton Torpedoes (13)
Advanced SLAM (3)
Os-1 Arsenal Loadout (0)
Adv. Proton Torpedoes (6)

Ship total: 65 Half Points: 33 Threshold: 4


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z179X117W249WY199X123W240W82WY161XW113W136WW104W139W134W&sn=New Squadron&obs=

18 hours ago, wurms said:

Tried Soontir with Daredevil and Targeting Computer. LOVE IT

Soontir Fel (53)
Daredevil (3)
Targeting Computer (3)

DD makes Soontir very unpredictable. Gives him the ability to bank outward and then turn inward and get mods.

As Bait, Soontir has never felt so comfortable. I can fly away and if they dont go for the bait im instantly back in the fight. Also, a 2 sharp and DD boost is pretty much a talon roll for soonts without the commitment to red move. Daredevil not gonna line up bullseye? Setup the lock instead.

Scared to 2 sharp into the fight and commit soontir? 2 straight instead. Then if its safe, daredevil in to shoot. Else, do Soontir things and boost roll away.

Love the options Soontir has with DD.

Squad I flew was:

Grand Inquisitor (52)
Sense (5)
Fire-Control System (2)

Soontir Fel (53)
Daredevil (3)
Targeting Computer (3)

Darth Vader (67)
Passive Sensors (3)
Afterburners (6)
Total: 194

You, see, it's stuff like this that makes me want to buy into imperials, even though I've resisted for nearly 4 years.... argh

47 minutes ago, Cloaker said:

You, see, it's stuff like this that makes me want to buy into imperials, even though I've resisted for nearly 4 years.... argh

We have cookies.

1 hour ago, Cloaker said:

You, see, it's stuff like this that makes me want to buy into imperials, even though I've resisted for nearly 4 years.... argh

Come+to+the+dark+side+we+have+es+_8b52cd

I’ll fly this on Wednesday. Soontir always drags you back to him...

1 hour ago, JBFancourt said:

I TRIED IT!

Long time Soontir flyer, never tried Daredevil!

LOVED IT!

Soontir hit a little softer. I’m used to Pred focus focus, BUT time on target man! TIME ON TARGET!!!

It felt like I was flying a completely different ship!

Yeah, feels almost like an i6 dutchess with the 2 bank away and hard 1 inward.

1 hour ago, Faerie1979 said:

Is Daredevil really that good?

It makes Soontir less predictable. Instead of 2 bank or sharp towards the action, you can now 2 or 3 straight or 2 bank away and boost inwards.

And being the bait ship, you are REALLY comfortable knowing if they don't go for bait, you can daredevil right behind their squad.

Just quick examples I queued up to show different options:

If a squad commits to soontir he can escape

giphy.gif

If the squad commits away from soontir, not taking bait, he can get right back in the fight.

giphy.gif

And here is another. Showing how nice Daredevil is. Below is a very similar situation I found myself in in a match this past weekend. Only I wasnt sure the bullseye was gonna line up on Luke cause it wasnt as obvious as the example below, so I locked and boosted into range 1 of LT. Blount and one-shot him. But Daredevil was an option.

giphy.gif

1 hour ago, wurms said:

Yeah, feels almost like an i6 dutchess with the 2 bank away and hard 1 inward.

It makes Soontir less predictable. Instead of 2 bank or sharp towards the action, you can now 2 or 3 straight or 2 bank away and boost inwards.

And being the bait ship, you are REALLY comfortable knowing if they don't go for bait, you can daredevil right behind their squad.

Just quick examples I queued up to show different options:

If a squad commits to soontir he can escape

giphy.gif

If the squad commits away from soontir, not taking bait, he can get right back in the fight.

giphy.gif

And here is another. Showing how nice Daredevil is. Below is a very similar situation I found myself in in a match this past weekend. Only I wasnt sure the bullseye was gonna line up on Luke cause it wasnt as obvious as the example below, so I locked and boosted into range 1 of LT. Blount and one-shot him. But Daredevil was an option.

giphy.gif

Thanks for the examples!

Could anyone explain the maneuver and action order of the "Daredevil Soontir Escape"?

I simply can't see how those moves are legal without double stressing but I must be missing something.

4 minutes ago, Scurvy Lobster said:

Could anyone explain the maneuver and action order of the "Daredevil Soontir Escape"?

Dialed maneuver: 1 hard right

Action: barrel roll left

Autothrusters: red boost left

(no Daredevil used as far as I can see)

6 hours ago, Scurvy Lobster said:

Thanks for the examples!

Could anyone explain the maneuver and action order of the "Daredevil Soontir Escape"?

I simply can't see how those moves are legal without double stressing but I must be missing something.

In the escape no Daredevil used. 'Daredevil Soontir' is the ship name :) See @Singulativ post above ^^