Huge questions after first game with Huge ships.

By drail14me, in X-Wing Rules Questions

much thanks. clear

In the spirit of adding questions to this thread:

1. Is there any reason crew Boba Fett doesn't work with a Huge Ship?

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2. Less of a question... from the Rules Reference: " SETUP: Place Forces : Place huge ships before all other ships. If there are multiple huge ships, they are placed in descending order according to their initiative value." (RR 1.06, p.32) Just seems strange that huge ships are placed in descending initiative order (high to low), rather than ascending initiative order (low to high) like most ships. I'm not arguing the rule is anything other that it is, but has FFG described this choice, or is there any indication it's a typo?

58 minutes ago, theBitterFig said:

In the spirit of adding questions to this thread:

1. Is there any reason crew Boba Fett doesn't work with a Huge Ship?

I see no reason in the rules why he would not work with huge ships.

There is even a title ( Luminous ) that allows a GR-75 to start in reserves and be placed in the play area at the end of setup. Notably, Luminous does not stipulate a minimum range from enemy ships that it must be deployed, nor that it must be placed in the deployment area. The only requirement is that it must be range 0-2 from a friendly ship. Depending on the scenario setup areas, Luminous could end up right outside the enemy deployment area, at range 1-2 of enemy ships.

Comparing the two, I'd say Boba Fett crew seems balanced for huge ships. If other people have Boba Fett crew horror stories, I'd love to hear them. Maybe he is problematic, but he does eat up a crew slot.

1 hour ago, theBitterFig said:

2. Less of a question... from the Rules Reference: " SETUP: Place Forces : Place huge ships before all other ships. If there are multiple huge ships, they are placed in descending order according to their initiative value." (RR 1.06, p.32) Just seems strange that huge ships are placed in descending initiative order (high to low), rather than ascending initiative order (low to high) like most ships. I'm not arguing the rule is anything other that it is, but has FFG described this choice, or is there any indication it's a typo?

I've thought about this a lot, and have come to the conclusion that it is not a typo. The idea is that the "small" huge ships can react better to the battlefield by deploying after the corvettes. In Second Edition they are all the same size, but they do differentiate between huge ship classes in some ways, such as the amount of shields and energy they recover in the end phase. I'm pretty sure this rule is intended to be an extension of such differentiation.

7 minutes ago, Parakitor said:

Comparing the two, I'd say Boba Fett crew seems balanced for huge ships. If other people have Boba Fett crew horror stories, I'd love to hear them. Maybe he is problematic, but he does eat up a crew slot.

Just seems like it'd be a really funny ship to fly. A C-ROC with Point Defense Battery, Corsair Refit + turret, Damage Control Team + IG-88 D (for double calculates), just smacked right there. Some cargo (Tibana or Optimized Power Core) seems useful, perhaps also add Broken Horn + Stalwart Captain, but seems like a lot of fun for a huge ship not much more than 100 points. Maybe pair with a Moralo Eval for a second ship where it isn't supposed to be.

23 minutes ago, theBitterFig said:

Just seems like it'd be a really funny ship to fly. A C-ROC with Point Defense Battery, Corsair Refit + turret, Damage Control Team + IG-88 D (for double calculates), just smacked right there. Some cargo (Tibana or Optimized Power Core) seems useful, perhaps also add Broken Horn + Stalwart Captain, but seems like a lot of fun for a huge ship not much more than 100 points. Maybe pair with a Moralo Eval for a second ship where it isn't supposed to be.

I mean, sure, but you'd be sticking it out there by itself with no support unless you are putting it fairly close to you to give it a 'head start' knowing the smaller ships will be able to catch up to ie before your opponent reaches it.

I was honestly concerned about Luminous and Boba Fett interacting with scenarios that require ships to escape the play area carrying victory counters. Fortunately, it's covered in the FAQ.

Quote

Q: Can markers (Objective or Victory) such as the priority target markers from All Wings Reporting In be placed on ships that have been placed in reserve to be placed in the play area “after setup,” such as a ship with Luminous [title] or Boba Fett [crew] equipped?

A: No. Per Objectives, markers that are placed “after placing forces” must be placed on ships in the play area. As “after placing forces” (the timing for distributing the victory counters in All Wings Reporting In) occurs prior to “after setup,” Luminous [title] / Boba Fett [crew]’s ship is still in reserve when the victory counters are placed, so it cannot be selected to carry victory counters.

This is the main reason I think they are fine and balanced. @Lyianx also hits on the point that you have to be careful not to isolate your ship so that it is taken down without any support. Actually, putting a C-ROC on the flank to rush in at full speed (gaining the extra evade token) sounds pretty good.

As I think more about it, cut the Corsair refit. 20 points for an extra turret attack doesn't seem worthwhile. 81 points if skipping Broken Horn/Stalwart Captain. 81 points in an Epic game is almost disposable. Oh hey. Throw on a Deadman Switch.

A couple questions from my first game using a CR90...

1. During the standard attack, does the CR90 fire left or right arcs, or Both left and right arcs?

Thank you

During the the setup, I understand that the CR90 has a recurring resource values of 7, and thus during setup, the resource tracker starting positions are both 7. Question...

1. During the move, there are a number of Energy pips on the position tool. Is this the number of energy resources removed to make the move?

2. During the end phase, each huge ship recovers 2 resources each, if the value of the recovered resources exceed 7, are these accrued on the other side of the dial, or are they lost?

3. what is the purpose of the resources dial with 2 counters, 2 large ships? just asking :)

thank you all

Precision Shot: Please Disregard...

1. Is used by a huge ship against a huge ship only, and is a freebie, no card required, Correct?

thank you

Edited by chrisleeingram
Disregard
32 minutes ago, chrisleeingram said:

A couple questions from my first game using a CR90...

1. During the standard attack, does the CR90 fire left or right arcs, or Both left and right arcs?

Thank you

A CR-90 gets one primary attack from either the Left or the Right arc. You can use as many bonus attacks as your secondary weapons (I think the CR-90 just had Hardpoint weapons) allow, once per "Bonus Attack" header, so long as you can pay the energy costs. Each of these will be front/rear/side depending on where the turret indicator for that weapon is pointing.

13 minutes ago, chrisleeingram said:

During the the setup, I understand that the CR90 has a recurring resource values of 7, and thus during setup, the resource tracker starting positions are both 7. Question...

1. During the move, there are a number of Energy pips on the position tool. Is this the number of energy resources removed to make the move?

2. During the end phase, each huge ship recovers 2 resources each, if the value of the recovered resources exceed 7, are these accrued on the other side of the dial, or are they lost?

3. what is the purpose of the resources dial with 2 counters, 2 large ships? just asking :)

thank you all

1. Those pips are just the speed of the maneuver, 0-1-2-3-4-5, etc. You'll need to refer to the dial of the particular huge ship to figure out energy involvement. A red maneuver will give you a stress, which will cost you one energy. A blue move will remove a stress, and with the right upgrades it might have an additional effect.

It's worth noting that the 2nd Edition release of the CR-90 has the wrong dial. If you're using the Huge Ship Conversion Kit with a 1st Edition model, the dial is correct.

2. You cannot exceed your maximum energy or shields value.

3. The two sides of the counter are just digits, to handle any number of shields or energy from 00-99, most of which is unrealistic.

13 minutes ago, chrisleeingram said:

Precision Shot: Please Disregard...

1. Is used by a huge ship against a huge ship only, and is a freebie, no card required, Correct?

thank you

Precision Shot effects will happen when suffering critical damage if the attacker (of any size) is in the specific arc, and is in addition to the normal critical effect. I'm not disregarding it, just so that if anyone else comes around with the same question, they can see it.

Throwing a question into this thread, is there a limit to how many of the same non-limited ships you can take? 1st Edition had an upper limit of 12 small base ships of same type.

Good Evening,

When I review the point cost of the CR90 for the republic, i see the following

R-90 Corvette Rebel Alliance 146 points for the Alderaanian Guard with a list of upgrades.

https://images-cdn.fantasyflightgames.com/filer_public/a4/52/a4522e30-4a1c-4320-9ba3-2f214a5a01b2/onlinepoints_epicandhugeships.pdf

1. Is this list the standard? so the upgrades in the upgrade bar are standard?

2. If I take DoDonna's Pride:

2.1 Do I loose 2 shields to a max of 5?

2.2 Do I get to add another crew for a number of 3 crew?

2.3 do I get to add another cargo for a number of 2 Cargo?

3. Finally I see in the Quick Build for 225 I find the crew of listing has...

3.1 Comms team

3.2 Sensor Experts

3.3 Yet the CR90 Does not have Calculate? So how do you spend a calculate?

Thanks a million

Cheers

1 hour ago, chrisleeingram said:

1. Is this list the standard? so the upgrades in the upgrade bar are standard?

2. If I take DoDonna's Pride:

2.1 Do I loose 2 shields to a max of 5?

2.2 Do I get to add another crew for a number of 3 crew?

2.3 do I get to add another cargo for a number of 2 Cargo?

Yes, that points list document is the official source for the point values and upgrade bars of hugs ships. And yes, your math appears to be correct on the changes Donna's Pride makes to the base CR-90 shield stat and upgrade bar.

1 hour ago, chrisleeingram said:

3.3 Yet the CR90 Does not have Calculate? So how do you spend a calculate?

Comms Team and Sensors Experts both add the Calculate action as a linked action to the equipped ship's action bar:

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Edited by nitrobenz
Proofread

It does not state this, is this in the spirit of the game or a true Rule?

CR90: I am looking at the ordinance tubes. I says "I can perform, missiles and rockets; yet there are no options on the online rules. With Ordinance Tubes how do I identify how many types of missiles, ect. i can take? do I assume i have them all, and just choose which ones i would like to fire?

I am finding this expansion really confusing and lacking. I just maybe me.

Thank you for your support

Edited by chrisleeingram
Clarification
1 hour ago, chrisleeingram said:

With Ordinance Tubes how do I identify how many types of missiles, ect. i can take?

The number of missiles and torpedoes your huge ship can equip depend on it’s upgrade bar.

Ordonance tubes themselve don‘t require the ability to equip missile or torpedo upgrades and can therefore be useless on ships without them.

5 hours ago, chrisleeingram said:

It does not state this, is this in the spirit of the game or a true Rule?

If you mean the linked Calculate actions, it's a true rule. A decent number of ships only have access to an action if they link into it. The JumpMaster 5000 or TIE/sf only can rotate as a linked action. A TIE Aggressor can only Evade as a linked action. For example:

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On 12/22/2019 at 1:40 AM, chrisleeingram said:

It does not state this, is this in the spirit of the game or a true Rule?

You mean the addition of the actions to the ships action bar? It does state this.

Rules Reference pg 3 under Actions

Quote

• Some upgrade cards have an action bar that lists one or more actions. These actions are added to the ship’s action bar and therefore are standard actions that the ship can perform.
• Some ship and upgrade cards have a linked action bar which allows the ship to perform linked actions.

Comms teams and Sensor Experts have actions bars (the icons on the right). Equipping them to the ship, adds those actions to the ships actions bar.

On 12/22/2019 at 2:39 AM, 5050Saint said:

Throwing a question into this thread, is there a limit to how many of the same non-limited ships you can take? 1st Edition had an upper limit of 12 small base ships of same type.

1st then had an update restricting small ships to no more than 8 of the same type.

2nd doesn't currently have any specified restriction, but both epic events I've been to so far has used a total limit of 8 small ships regardless of type, mostly to promote use of huge, medium, and large ships whilst preventing 'wing abuse' (particularly by CIS swarms).

Good Evening, As i put together my Rebel CR90, I have a couple of clarifications, or confirmation:

1. Does ordnance tubes grant me the ability to take missiles, and Rockets?

2. If I purchase the Point Defensive Battery and the Ordnance Tubes, Does the Ordnance tubes cancel the bonus attacks of the point defense system?

3. Or Does the Point defense system allow the firing of the ordnance in lieu of the (2 to hit) as long as I have the Charges to fire the ordanance?

3. If I have Bistan, and I have 4 tie fighters, in my primary arc and range, does it really allow me to to attack all 4 with my primary as bonus actions, if I have a focus at no cost, not even losing the focus?

4. If I have Saw Gerrera, and i suffer a DMG to change all my results, does my shields (if i have any) absorbed the hit?

5. If I equip chopper, and i am not stressed, do I still get to perform a free action without suffer 1* ?

Thank you all for your support

Chris

A couple point question,

1. How much does Bisban (Gunner) cost?

2. How much does the tactical officer (Crew) cost?

3.Where did you find it?

4. Does Saw Gerrera cost nine, as in the Squad builder?

Thank you all for your support

Cheers

Chris

32 minutes ago, chrisleeingram said:

Good Evening, As i put together my Rebel CR90, I have a couple of clarifications, or confirmation:

1. Does ordnance tubes grant me the ability to take missiles, and Rockets?

2. If I purchase the Point Defensive Battery and the Ordnance Tubes, Does the Ordnance tubes cancel the bonus attacks of the point defense system?

3. Or Does the Point defense system allow the firing of the ordnance in lieu of the (2 to hit) as long as I have the Charges to fire the ordanance?

3. If I have Bistan, and I have 4 tie fighters, in my primary arc and range, does it really allow me to to attack all 4 with my primary as bonus actions, if I have a focus at no cost, not even losing the focus?

4. If I have Saw Gerrera, and i suffer a DMG to change all my results, does my shields (if i have any) absorbed the hit?

5. If I equip chopper, and i am not stressed, do I still get to perform a free action without suffer 1* ?

Thank you all for your support

Chris

1. No.

2. No, but each PDB "Bonus Attack:" uses 1 energy.

3. No. Only to make the attack outlined on the upgrade itself.

4. Yes.

5. Currently up for debate.

5 minutes ago, chrisleeingram said:

A couple point question,

1. How much does Bisban (Gunner) cost?

2. How much does the tactical officer (Crew) cost?

3.Where did you find it?

4. Does Saw Gerrera cost nine, as in the Squad builder?

Thank you all for your support

Cheers

Chris

1-4: I gather you're looking for the points PDFs, there is no difference in cost between formats with upgrades that are usable in both Epic and Non-Epic play. They are available on the X-Wing Second Edition product page: https://www.fantasyflightgames.com/en/products/x-wing-second-edition/

Support section, Points. They are able to be downloaded for reference. Current ones (as of Dec 12th, 2019) are those without "Old" on the front of the name. FFG is planning to release the next set of points in January 2020.

How does a CR90 Get assess to :

1) Missiles

2) Rockets

3) bombs

4) Mines

Putting the final touches on my CR90 for a hometown game :)

Thank you

Chris

Edited by chrisleeingram
17 minutes ago, chrisleeingram said:

How does a CR90 Get assess to :

1) Missiles

2) Rockets

3) bombs

4) Mines

Putting the final touches on my CR90 for a hometown game :)

Thank you

Chris

They don't have the slots and none of the upgrades available to them add the slots so currently they don't have access to the upgrade types you listed. Currently only the Imperial Raider Corvette has access to Torpedoes (Is that what you mean when you say rockets?), Raiders and C-ROCs both have access to single slot Missiles (C-ROCs via a ship specific configuration upgrade), and only C-ROCs have access to Mines and Bombs (has a Payload slot by default).

Edited by Hiemfire