Lore: Star Alliance

By CEOWolf, in KeyForge

So Rotating houses is fine and dandy and I think Star Trek and Anthro Roman Dinos is awesome for the first 'new guys' however it says in the 'intro to Star Alliance' post that they seek a way to leave. Isn't it odd to make a faction whose sole intention is of them leaving the setting? Will they leave an 'outpost' in Crucible to give em a lore reason to 'rotate back in'? I'm curious of what the heck FFG intends to do with em lore wise.

Just because they want to leave doesn’t mean they’re going to get the ability to leave. Mars and Logos are spacefaring capable houses and even their stuck on the Crucible. Even Archons, who are so vastly powerful that the houses can’t even do anything to them, are stuck until they access a vault.

Furthermore the Grand Star Alliance & the Saurian Republic, along with many other houses we haven’t even seen yet, were already on the Crucible during Call of the Archons & Age of Ascension. Mars & Sanctum are still on the Crucible for Worlds Collide, they’re just not if the forefront right now.