One of the recent "Official Rulings" used Hera in an example regarding abilities that adjust the difficulty of maneuvers.
On examining it more closely today I couldn't help wondering: is the Hera example useful at all to this clarification? Keep in mind that Hera Syndulla & Seasoned Navigator both use "After you reveal..." timing. As such, they are clearly completely outside the Execute Maneuver step of activation and therefore the maneuvers available to them are unaffected by "constant effects". Sure, S.Nav eventually increases the difficulty of the selected maneuver so you can keep that as an example, but why is Hera used as the example pilot? It could have been any crew carrier and it would not have made a difference to the addressed topic of "when is a constant effect on maneuver difficulty used?"
What's frustrating to me is that the ruling doesn't even touch on any of the interactions between Hera and S.Nav (or any other effect). Here's the questions it raises along with what I think are the answers, but might still be debatable.
Q1. Does Hera changing a maneuver after S.Nav selects it mean the new maneuver is no longer increased in difficulty? example: S.Nav changes a white 2 turn to a blue 2 straight, then Hera changes that to a blue 1 straight. Since the dial does not show "that maneuver" selected by S.Nav does it still increase in difficulty?
A1. Hot take: Only "that maneuver" which was selected by S.Nav is being increased in difficulty and if it is further changed it is no longer "that maneuver." There's really two clear answers I can see here, but both require making assumptions. The RAI answer could be Yes , because "of course it does, the navigator was triggered so any following maneuver should increase in difficulty because that's fair" but I can't back this up with references, rules or otherwise. The RAW answer is No , because replacement effects in X-wing are pretty explicit and do not carry over attributes of the replaced effect unless specified to do so. Again no Rules Reference but there is a large amount of precedent to ignore a replaced maneuver difficulty in favor of the new one see R2-A6 , Cassian Andor(crew) , and Slave I title. The precedent is that "set your dial" means you get exactly what is printed right there. Abilities that do not set a new maneuver but execute a different maneuver are equally explicit such as Ved Foslo (keeps the same difficulty) and Inertial Dampers (is explicitly white).
Q2. Can Hera set her dial to another red maneuver after Seasoned Navigator sets a white maneuver and increases its difficulty?
A2. No . As per S.Nav's card the difficulty is only increased specifically while you execute the chosen maneuver. (It doesn't even need the ruling to make that clarification since it's right there on the card!)
Q3. Can Hera select a maneuver made blue/red by a constant effect (such R4 Astromech , Nien Nunb(crew) , Engine Damage (critical) , or something similar)?
A3. No. The main paragraph of the official ruling states constant effects "apply only during the Execute Maneuver step and for effects that trigger after that ship executes a maneuver." Therefore the color is not changed when Hera triggers "after you reveal"
Q4. If Leia (Rebel crew) reduces the difficulty of Hera's white maneuver, can I set it to another blue maneuver?
A4. No. ̶S̶a̶m̶e̶ ̶a̶s̶ ̶A̶3̶.̶ {Leia only reduces red maneuvers. thanks for the correction @meffo, i must have been thinking of Resistance Leia}
Q5. With the new definitions of Ability Requirements from the Official Rulings thread, can Hera be used after S.Nav if the initial maneuver was white?
A5. Yes. Hera does not rely on an "if statement" or weapon range/arc so it has no requirements. Furthermore, making a choice (like choosing a maneuver of the same color) is explicitly not a requirement.
All of these besides Q1/A1 look pretty clear cut. Any other interactions that should be covered? Or similar to Hera that should be examined?
Edited by nitrobenzCard text check