So a friend of mine is frustrated with the interdictor and thinks it and the raider are total trash.
I want to surprise him with a list with no ISD, and at most 1 VSD( but I would prefer no VSD to prove my point that Imperials are more than ISD and VSD)
Fyi I am a Rebel player and we are both very much new to armada, but I have watched a lot and I think I have a firm grasp of controlling range as I play Hammerheads often with Rebels.
With that all in mind here is what I came up with, please bear in mind a bid of 10/11 points is very reliable and I am not willing to bid more than 15 as it would be wasted points against him.
Name: Untitled Fleet
Faction: Imperial
Commander: Admiral Motti
Assault:
Defense:
Navigation:
Interdictor Suppression Refit (90)
• Taskmaster Grint (5)
• Auxiliary Shields Team (3)
• Disposable Capacitors (3)
• G7-X Grav Well Projector (2)
• G-8 Experimental Projector (8)
• High-Capacity Ion Turbines (8)
• Interdictor (3)
= 122 Points
Gladiator I (56)
• Ordnance Experts (4)
• Auxiliary Shields Team (3)
• Assault Concussion Missiles (7)
• Demolisher (10)
= 80 Points
Arquitens Light Cruiser (54)
• Admiral Motti (24)
• XI7 Turbolasers (6)
• Hand of Justice (4)
= 88 Points
Raider II (48)
• Iden Versio (6)
• Disposable Capacitors (3)
• High-Capacity Ion Turbines (8)
• Corvus (2)
= 67 Points
Squadrons:
• 2 x VT-49 Decimator (44)
= 44 Points
Total Points: 401
I realize I need to shave 11-16 points and part of this post is to figure that out.
-I tried building the Interdictor to be a immovable object that will travel toward my opponent's fleet/toward the objective and with it's 8 engineering points if I do an engineer action?(5 + 3 from token because of grint?) repairing 4 shields should make it shrug off anything shy of concentration from my opponent's entire fleet(and even then it should last 2 turns of focus I think?)
-The Raider's re-position combined with the grav well projector should mess with my opponent and allow me a little of counter play, also I think this raider build should be fairly tanky? 4(5) hull with 2 evades that negate dice at close and long and a brace.
-Motti should be safe because that is my only ship that stays at long range thus a lot of other threats for my opponent to focus on, in addition the title should help any allied ships in range?
-Demolisher
-2 Decimators for anti fighter and to threaten any corvettes in range?
I am sure I am making a TON of colossal mistakes, but I really do hope to surprise my friend with using "useless" ships to good effect.
Edited by DakkaDakka12