What are the squad building rules besides 1 wing or huge ship?
id really not like to see 50 droid fighters on the otherside of the mat.
also will app be updated to have epic play? Quick build?
What are the squad building rules besides 1 wing or huge ship?
id really not like to see 50 droid fighters on the otherside of the mat.
also will app be updated to have epic play? Quick build?
It depends on the scenario. But from looking them over, no scenario requires a Huge ship or Wing. It's recommended to use Huge ships and Wings, but not required.
In a 500 point Epic build, there would be 24 Trade Federation Drones, deployed in four Wings of 6 fighters each. That would come to 464/500 points, leaving 36 points for either init bid or some scattered upgrades.
But at least it's not 50!
I'm tinkering with a 300 point Epic build myself. That's what me and my friend decided to play the Atmospheric Entry scenario at. Which is, amusingly enough, what the scenario suggests. We're waiting a few days since playing X-Wing 3 days in a row for hours on end each time involved a LOT of walking back and forth between the card table and kitchen table. As such our calves are really sore. I sent my friend a copy of the updated Epic & Huge Ship point cost PDF so he can build his squadron since he wont use 3rd party squad builders. We haven't decided who's going to be the attacker yet, but my friend did mention he plans to get the Huge Ship Conversion Kit and some 1.0 Galactic Empire huge ships via Amazon for the next match. It'll be interesting to see what he decides to field. Anyway, here's the list I'm considering using.
Ten Numb (48)
Heavy Laser Cannon (4)
Luke Skywalker (62)
Instinctive Aim (1)
Servomotor S-Foils (0)
Alderaanian Guard (146)
Turbolaser Battery (15)
Targeting Battery (9)
Chewbacca (4)
Lando Calrissian (2)
Damage Control Team (3)
Optimized Power Core (6)
Total: 300
View in Yet Another Squad Builder 2.0
I might drop the Heavy Laser Cannon and swap Ten Numb for Braylen Stramm instead.
37 minutes ago, Faerie1979 said:Ten Numb (48)
Heavy Laser Cannon (4)
Luke Skywalker (62)
Instinctive Aim (1)
Servomotor S-Foils (0)Alderaanian Guard (146)
Turbolaser Battery (15)
Targeting Battery (9)
Chewbacca (4)
Lando Calrissian (2)
Damage Control Team (3)
Optimized Power Core (6)
Total: 300View in Yet Another Squad Builder 2.0
I might drop the Heavy Laser Cannon and swap Ten Numb for Braylen Stramm instead.
Did you mean Predictive Shot on Luke? Instinctive Aim does nothing without torpedoes on him.
I really like that load out for the CR90.
Edited by ParakitorI don't have Predictive Shot. This list is a work in progress. I'm thinking of changing the B-Wing's pilot. Or maybe dropping the heavy laser cannon, the Optimized Power Core, and Chewie in favor of giving Luke proton torpedoes. Or maybe just switch Luke to another pilot so I can fit some torps into the build. I like Luke Skywalker, but he's kind of pricey.
EDIT: Since the CR-90 doesn't have any missile or torpedo upgrade slots, Ordinance Tubes is kind of wasted. And Point Defense Battery was rather underwhelming when I tried using it. I like Ion Cannon Battery, and the automatic crit (assuming you connect) is nice. But I think I overall prefer more damage to ionizing an enemy. And the Targeting Battery does have a max range of 5, which as I've discovered can be a nasty surprise since it's easy to overlook just how far that is.
Edited by Faerie1979Consider subbing in Nien Nunb on your Corvette. The additional blue maneuvers allow you to get more mileage out of Optimized Power Core-- three regen a turn if you're doing blues, which are all your 1-2-3 maneuvers.
30 minutes ago, ChahDresh said:Consider subbing in Nien Nunb on your Corvette. The additional blue maneuvers allow you to get more mileage out of Optimized Power Core-- three regen a turn if you're doing blues, which are all your 1-2-3 maneuvers.
Actually, no it wouldn't. The 3 bank is a red maneuver, so Nien would reduce it to a white maneuver. The 0 Bank maneuvers are also red, so would merely be reduced to white. It also doesn't affect strait maneuvers at all, and 1 strait is a white maneuver. Still would be helpful, but it wouldn't turn every 1-3 maneuver into a blue. I can see your point. But which crew to replace with Nien?
3 hours ago, Faerie1979 said:Actually, no it wouldn't. The 3 bank is a red maneuver, so Nien would reduce it to a white maneuver. The 0 Bank maneuvers are also red, so would merely be reduced to white. It also doesn't affect strait maneuvers at all, and 1 strait is a white maneuver. Still would be helpful, but it wouldn't turn every 1-3 maneuver into a blue. I can see your point. But which crew to replace with Nien?
Hm, I misread the 3-bank. Thought it was white base. I knew the 0 bank was red. Anyway, turning the 1s blue and turning the 0s and 3s to white still seems a splendid investment... 50% more maneuvers to trigger OPC.
As for which crew... Lando is 2 and Chewie is 4, while Nien is 5... so, you effectively trade both for Nien?
On the other hand, Lando can be quite effective (potentially) on a Huge ship. The potential to get 2 focus tokens when you're firing off 2 to 3 attacks is rather good. As for misreading the base... If you use YASB 2.0 for some reason that updates the maneuver listing for the Alderaanian Guard ship card from red to blue when you put on Nien, even though to my knowledge it should only go down by 1 difficulty.
And well, the list using Braylen piloting the B-Wing and Jek Porkins piloting the X-Wing comes to 299.
Actually, I might swap Chewie for Jan Doldonna. That would synergize nicely with Lando by letting friendly ships use the extra focus and evade tokens Lando gives.
Going back to the OP's question...
There's nothing I can see in the Epic or Huge rules regarding ship limitations. The old v1 rule was a maximum of 12 small ships of the same chassis, and 6 for large. But the only reference I can find in the RRG or anything now is to check the official app for limits, and of course the app is so woefully ignored by FFG there's nothing for it.
3 hours ago, Faerie1979 said:On the other hand, Lando can be quite effective (potentially) on a Huge ship. The potential to get 2 focus tokens when you're firing off 2 to 3 attacks is rather good.
Unfortunately, that'll happen one out of sixteen times you use him... or once every two games at best. Evade tokens are low value, obviously, so, on balance, Lando is very low value. That's why he's so cheap. If you really want double focus tokens (which, after all, are good) I'd eat the points for PerCop to guarantee it.
Which again, don't have one. I can only build a list with pilots and upgrades I actually have. But why do you think Lando on a huge ship would only rarely let you have 2 focus tokens? Huge ships can take 2 actions. Action One: Focus, action Two: Lando's Ability, this gives a decent chance of having 2 focus tokens after that. Naturally if you blank out your opponent is likely to chose to give you an Evade token, which mostly does nothing for a CR-90. But you have a good chance of rolling at least one focus. Of course that also assumes you didn't have to rotate turrets, repair critical damage, or something else. And with Jan Dodonna, even an evade token is useful since friendly ships within range 3 can spend it.
3 hours ago, Faerie1979 said:Which again, don't have one. I can only build a list with pilots and upgrades I actually have. But why do you think Lando on a huge ship would only rarely let you have 2 focus tokens? Huge ships can take 2 actions. Action One: Focus, action Two: Lando's Ability, this gives a decent chance of having 2 focus tokens after that. Naturally if you blank out your opponent is likely to chose to give you an Evade token, which mostly does nothing for a CR-90. But you have a good chance of rolling at least one focus. Of course that also assumes you didn't have to rotate turrets, repair critical damage, or something else. And with Jan Dodonna, even an evade token is useful since friendly ships within range 3 can spend it.
Generally speaking, I don't think there's a ship that can make better use of a Corvette's actions than the Corvette. Jan is fine on a GR-75, I'm sure. As for Lando, I was referring to the odds of getting two focuses with Lando alone, on the assumption that reinforce (or lock) is your default first action. Lando has a 7/16 chance to give you at least one focus. Not great odds if that's what you want.
With Targeting Battery, getting target lock via an action isn't much of a problem. And unless you can share those target locks, it may not be particularly valuable anyway since the CR-90 doesn't have missile or torp upgrade slots. Still useful, but not as vital. With the build I'm thinking of using, the CR-90 will be long range artillery with a side order of supporting the rest of the fleet, who stay close to protect the CR-90. No idea yet how effective it will be.
7 hours ago, Faerie1979 said:With Targeting Battery, getting target lock via an action isn't much of a problem. And unless you can share those target locks, it may not be particularly valuable anyway since the CR-90 doesn't have missile or torp upgrade slots. Still useful, but not as vital. With the build I'm thinking of using, the CR-90 will be long range artillery with a side order of supporting the rest of the fleet, who stay close to protect the CR-90. No idea yet how effective it will be.
The CR-90 that you've built is taking three shots a turn-- 4-dice primary, Targeting Battery, and Turbolaser. Even if we write off the Targeting Battery, that's still two devastating attacks we'd rather like to mod. The Turbolaser can't even shoot without a lock. That's why I'm suggesting that the Corvette can make better use of the Corvette's actions than anyone else. If we assume that the Corvette will be coming under fire (which we'll be able to tell due to the Ini8 activation), Reinforce is nigh-mandatory. (Yay for DCT linking to calculate!) That leaves only one action to get mods for our attacks. Gambling those mods away with Lando/Jan just doesn't seem an efficient use of a CR-90. It is, of course, up to you.
Unless, which is easy to have happen, the shooter isn't fully in the fore or aft arc. In which case Reinforce does nothing, sadly.
I am still working on the build. Wont need it till Thursday or so. That's when the 300 point match is tentatively set up for. Might have new ships by then too, which will cause me to rethink my list again . I do appreciate the advice though. I'd considered putting Luke in as a gunner, but he's kind of pricey. The extra die mod via force is handy, as is the turret rotate at start of engagement. But... 26 points, I could spend that on other ships.
On 11/11/2019 at 10:14 AM, ChahDresh said:If we assume that the Corvette will be coming under fire (which we'll be able to tell due to the Ini8 activation), Reinforce is nigh-mandatory. (Yay for DCT linking to calculate!)
Reinforce is not really nigh-mandatory. If you are playing a CR90 that is running and gunning, it might be able to avoid a lot of attacks and just strafe the enemy. It could just take the shots it gets. Its not a tank. Think of run and gun.
23 minutes ago, heychadwick said:Reinforce is not really nigh-mandatory. If you are playing a CR90 that is running and gunning, it might be able to avoid a lot of attacks and just strafe the enemy. It could just take the shots it gets. Its not a tank. Think of run and gun.
I will add that some scenarios are really good at pulling attention away from the huge ships. Is it Intel Pickup that had fighters running around grabbing objective tokens? Huge ships can practically run free and focus entirely on offense because the race is on, and you can't waste time trying to bring down their gunship.
I'll be playing Atmospheric Entry on Thursday on defense, and I anticipate that I'll have plenty of time for my CR-90 to focus on offense. After all, I anticipate my friend will be more worried about accomplishing his objective safely then he will be trying to destroy my ships. So, send my X-Wings in to harass anything carrying the objectives and distract his forces, and unload with the CR-90 at range with 2 to 3 high powered shots per turn. Of course, this may not work out how I think it will. But it'll be fun to find out.
On 11/9/2019 at 1:00 AM, Cabae said:What are the squad building rules besides 1 wing or huge ship?
id really not like to see 50 droid fighters on the otherside of the mat.
also will app be updated to have epic play? Quick build?
No the app will not be updated to have Epic play.
Edited by Frimmel