The question is fairly straight forward: How do you handle social skill (Charm, Coercion, Deception, Leadership, Negotiation) checks that target players without robbing them of agency?
Deception and Negotiation are easier to work with (though still somewhat difficult, particularly in certain situations), but what about the others? Similar question, what about targets such as battle droids? Coercion and similar checks are usually opposed by the target's relevant skill, but in the case of something like battle droids, they have relevant characteristics of 1, making it very easy to do all of the above even when it wouldn't make a ton of sense. Often times, adding Setback wouldn't end up doing a lot. In the case of organics where they are criminals or members of other organizations that have some sort of hold over them, I sometimes use their superior's Leadership/Coercion stat instead of their discipline.