Red Castle Games is hosting a series of Rebellion in the Rim campaigns, each named after a different Star Wars movie. This is our third campaign and is titled Rogue One (as it meets just once a month and has no set schedule). It has 4 players.
REBELLION IN THE RIM CAMPAIGN 3: ROGUE ONE
An entire species eradicated! Top secret weapon plans! Lots of… liquor?
There were whispers that something happened on Geonosis after the Clone Wars. Something horrific. Something the Empire was covering up. Then there were the rumors of forced mining quotas, increased ore processing and clandestine shipments of matériel intended for the construction of a new Imperial fleet – yet there was no sign of this naval build up. Where were all the supplies going? What was the Empire planning?
A splinter group of partisans from Onderon, violent extremists who had broken away from the Rebel Alliance, suspected the Empire was developing a super weapon that would forever change the balance of power in the galaxy. After much debate, these extremists convinced Mon Mothma to at least investigate what had occurred on Geonosis.
Rebel High Command authorized an exploratory fleet spearheaded by their premier warship – the Fervent, an LMC80 Battle Cruiser – to uncover the truth. But the fleet’s commander, Admiral Leeray Bucree, wasn’t interested in research and fact-finding, Spynets and recon missions. No, the good admiral had the Rebel’s mightiest vessel at his disposal. He would force the truth out of the Empire!

The exploratory fleet’s first, and last, stop was at Montross. There they encountered a single ISD in the planet’s orbit. Admiral Bucree’s cruiser could cripple it, board it, and then access the Imperials’ files to find out what was going on. It would be a quick smash and grab, and Bucree would return a hero. Unfortunately for the Rebels, that ISD was the Chimaera, Grand Admiral Thrawn’s flagship. Bucree gave the order to attack and then charged in, pulling far ahead of his support ships with no thought of executing a combined attack. Within minutes the Fervent was burning and the remaining Rebel ships were forced to flee. Only the Lion’s Heart, an Assault Frigate Mk II captained by Vosh Varik, escaped the battle undamaged.

With the Rebel fleet shattered in a single blow, Thrawn retired to Coruscant. In his place he left his protégé, Commander Thom Jerom, and his senior advisor, Commodore Sic S. Teefor, to oversee mop-up operations. Thrawn declared that Jerom and Teefor need only carry out a few planetary bombardments and the Empire would be in complete control of the Rim once more. But Jerom had his doubts.
It wasn't that he was skeptical of Thrawn’s capabilities or military assessment, quite the contrary. He knew the Chiss was a master strategist and worried this might be some sort of test – Thrawn was always thinking ten steps ahead, after all. If this was a trial and he and Teefor failed, what then? At least Thrawn had a reputation for being more forgiving than the Emperor, though Jerom didn’t really want to find out firsthand if that was true. Plotting a course for Mon Cala, he decided to set aside these doubts and trust in the combined might of his Victory Star Destroyer, Animosity, and Quasar Fire Carrier, Fray. With the firepower of the Imperial Navy at his disposal, what was left of the Rebel insurgency didn’t stand a chance…
Edited by Red Castle Games






















