[Portland, OR] Red Castle's RitR Campaign 3: Rogue One

By Red Castle Games, in Star Wars: Armada Battle Reports

Red Castle Games is hosting a series of Rebellion in the Rim campaigns, each named after a different Star Wars movie. This is our third campaign and is titled Rogue One (as it meets just once a month and has no set schedule). It has 4 players.

REBELLION IN THE RIM CAMPAIGN 3: ROGUE ONE

An entire species eradicated! Top secret weapon plans! Lots of… liquor?

There were whispers that something happened on Geonosis after the Clone Wars. Something horrific. Something the Empire was covering up. Then there were the rumors of forced mining quotas, increased ore processing and clandestine shipments of matériel intended for the construction of a new Imperial fleet – yet there was no sign of this naval build up. Where were all the supplies going? What was the Empire planning?

A splinter group of partisans from Onderon, violent extremists who had broken away from the Rebel Alliance, suspected the Empire was developing a super weapon that would forever change the balance of power in the galaxy. After much debate, these extremists convinced Mon Mothma to at least investigate what had occurred on Geonosis.

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Rebel High Command authorized an exploratory fleet spearheaded by their premier warship – the Fervent, an LMC80 Battle Cruiser – to uncover the truth. But the fleet’s commander, Admiral Leeray Bucree, wasn’t interested in research and fact-finding, Spynets and recon missions. No, the good admiral had the Rebel’s mightiest vessel at his disposal. He would force the truth out of the Empire!

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The exploratory fleet’s first, and last, stop was at Montross. There they encountered a single ISD in the planet’s orbit. Admiral Bucree’s cruiser could cripple it, board it, and then access the Imperials’ files to find out what was going on. It would be a quick smash and grab, and Bucree would return a hero. Unfortunately for the Rebels, that ISD was the Chimaera, Grand Admiral Thrawn’s flagship. Bucree gave the order to attack and then charged in, pulling far ahead of his support ships with no thought of executing a combined attack. Within minutes the Fervent was burning and the remaining Rebel ships were forced to flee. Only the Lion’s Heart, an Assault Frigate Mk II captained by Vosh Varik, escaped the battle undamaged.

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With the Rebel fleet shattered in a single blow, Thrawn retired to Coruscant. In his place he left his protégé, Commander Thom Jerom, and his senior advisor, Commodore Sic S. Teefor, to oversee mop-up operations. Thrawn declared that Jerom and Teefor need only carry out a few planetary bombardments and the Empire would be in complete control of the Rim once more. But Jerom had his doubts.

It wasn't that he was skeptical of Thrawn’s capabilities or military assessment, quite the contrary. He knew the Chiss was a master strategist and worried this might be some sort of test – Thrawn was always thinking ten steps ahead, after all. If this was a trial and he and Teefor failed, what then? At least Thrawn had a reputation for being more forgiving than the Emperor, though Jerom didn’t really want to find out firsthand if that was true. Plotting a course for Mon Cala, he decided to set aside these doubts and trust in the combined might of his Victory Star Destroyer, Animosity, and Quasar Fire Carrier, Fray. With the firepower of the Imperial Navy at his disposal, what was left of the Rebel insurgency didn’t stand a chance…

Edited by Red Castle Games

REBELLION IN THE RIM CAMPAIGN 3: ROGUE ONE CONTINUED...

Rum running in the Outer Rim!

The investigation had ended before it had even begun, and with considerable cost to the Rebels’ war chest. High Command quickly promoted Varik to lead the ad hoc 122nd Mid-Rim Task Force, mostly because he was all they had in the field. But Mon Mothma and Bail Organa knew Vosh’s Assault Frigate and a handful of pilots wouldn’t be enough. With little in the way of combat-worthy ships based in the Outer Rim, and few credits to build more, the Rebels turned to an unorthodox ally for assistance.

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Prince Drazen was the exiled heir of Onderon. Once upon a time his days were filled with lavish parties and thrilling space races aboard his royal yacht, the Majestic. Now he was a pirate, albeit one with excellent manners, reduced to smuggling death sticks and Jawa Juice in order to make ends meet. In other words, he had lost everything. Well, almost everything. The prince still had his yacht, and with the Empire’s crackdown on illegal substances in the Outer and Mid Rims, there was money to be made with a fast ship – all you needed was booze and a buyer.

Now his supplies were coming from the Rebel Alliance. In exchange for a bigger cut of the profits, they wanted access to his list of underworld contacts and corrupt Imperial officials who were on the take. Drazen was surprised the self-righteous Rebels would stoop so low as to get involved in the bootlegging business, but they claimed their mission was of critical importance to the safety of everyone in the Outer Rim. Of course, the Rebels were always talking like that. It was freedom this, and equality that, and how he should join their cause. But Drazen didn’t care. He was no idealist, nor political zealot. Credits were credits. And anything that put him one step closer to sitting on the throne of Onderon was all that mattered, though sticking it to the Empire along the way was a nice bonus.

That’s our introduction to the Rogue One campaign, so pull up a seat and pour yourself a Bespin Fizz to see what happens next!

Edited by Red Castle Games

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122nd MID RIM TASK FORCE

Faction: Rebel Alliance
Points: 200/200

Commander: Commander Vosh Varik
Commander Ability: Master Coordinator I

[ flagship ] Assault Frigate Mark II B "Lion's Heart" (72 points)
- X-Custom Commander ( 0 points)
= 72 total ship cost

CR90 Corvette A "Gipsy" (44 points)
= 44 total ship cost

GR-75 Medium Transports "Last Chance" (18 points)
= 18 total ship cost

1 Mart Mattin "Sato's Hamer" ( 22 points)
1 VCX-100 Freighter "Spirit" ( 15 points)
1 Ten Numb "Wander Leader" ( 19 points)
1 Y-Wing Squadron "Wander" ( 10 points)
= 66 total squadron cost

Edited by Red Castle Games

PRINCE DRAZEN'S PARTISANS

Faction: Rebel Alliance
Points: 200/200

Commander: Prince Drazen
Commander Ability: Master Navigator I

[ flagship ] MC80 Star Cruiser "Majestic" (96 points)
- X-Custom Commander ( 0 points)
- Engine Techs ( 8 points)
= 104 total ship cost

CR90 Corvette A "Bonteri" (44 points)
= 44 total ship cost

GR-75 Medium Transports "Zephyr" (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

1 Shara Bey "Whiskey" ( 17 points)
1 VCX-100 Freighter "Highball" ( 15 points)
= 32 total squadron cost

Edited by Red Castle Games

195th RIM EXPEDITIONARY TASK FORCE

Faction: Galactic Empire
Points: 200/200

Commander: Commander Thom Jerom
Commander Ability: Master Engineer I

[ flagship ] Victory I-Class Star Destroyer "Animosity" (73 points)
- X-Custom Commander ( 0 points)
- External Racks ( 3 points)
= 76 total ship cost

Quasar Fire I-class Cruiser-Carrier "Fray" (54 points)
- Boosted Comms ( 4 points)
= 58 total ship cost

1 Morna Kee "Ruckus 1" ( 27 points)
1 Maarek Stele "Donnybrook" ( 21 points)
1 Firespray-31 "Fracas 1" ( 18 points)
= 66 total squadron cost

Edited by Red Castle Games

ISB SPECIAL PROTOCOL FLEET DELTA-4

Faction: Galactic Empire
Points: 200/200

Commander: Commodore Sic S. Teefor
Commander Ability: Rock Hopper I

[ flagship ] Victory I-Class Star Destroyer "Deliberator" (73 points)
- X-Custom Commander ( 0 points)
= 73 total ship cost

Raider I-Class Corvette "Denominator" (44 points)
= 44 total ship cost

Raider I-Class Corvette "Defenestrator" (44 points)
= 44 total ship cost

Gozanti-class Cruisers "Defibrillator" (23 points)
= 23 total ship cost

2 TIE Fighter Squadrons "Dictorian" ( 16 points)
= 16 total squadron cost

Edited by Red Castle Games

REBEL ALLIANCE STARTING PLANETS

MUSTAFAR (Sector V)

  • Resources
  • Fleet Support (8/4)
  • Turbolasers (10/5)

SULLUST (Sector IV)

  • Skilled Spacers
  • Resources
  • Defensive Retrofit (10/5)
  • Officer (10/5)

GALACTIC EMPIRE STARTING PLANETS

MON CALA (Sector II)

  • Skilled Spacers
  • Repair Yards
  • Defensive Retrofits (10/5)
  • Ship Title (10/5)

DAGOBAH (Sector V)

  • Destiny
  • Offensive Retrofit (10/5)
Edited by Red Castle Games

As I've written about in some of the other Red Castle campaign threads, my players have really taken the narrative aspects of the Rebellion in the Rim to heart. Here's the intro @Karneck wrote for his commander. I love the subtle humor mixed in with the serious nature of the story, which works well for our "Rebel Bootleggers" theme. For me, it's the extra bits like this that make Armada campaign play so much fun:

COMMANDER VOSH VARIK

Somewhere in the Mid Rim. Uninhabited star system asteroid belt.

Amongst the millions of asteroids, a heavily modified Dreadnaught-class ship designated as an “Assault Frigate Mark 2”, cruised at low power. The “Lion’s Heart” maintained a controlled drift in the field, avoiding collision with any objects large enough to cause energy discharge from the deflector shields it maintained at full power.

Just because the ship wasn’t expecting any company, didn’t mean it needed to announce its presence to any passing ships, sensor beacons or probe droids that could be lurking in the system.

“Transmission coming in from the outlying relay beacons, Sir.”

The words from the communications officer cut through the command bridge crew, the current shift had been on duty for several hours and anything was a relief from the tedious boredom of nothing. All ears were listening as the Captain shifted in his chair with a start.

“About time, we’ve been here for days, how long to decipher?” The Captain responded, “Captain” was a title for commanding the ship. His true rank was only a Commander in the Alliance to Restore the Republic.

After a quick glance at the console, the response came, “Unsure, new code... the transmission we’re getting now is verifying our clearances. Once we check out, our cipher will update and we can work on the transmission. It’s a big one Sir, it’ll take a moment.”

A snort of impatience. “Figures, but better delivered than cracked otherwise we’d have an Imperial strike force bearing down on us already.” The Captain spoke to himself.

“Of course Captain Varik” came the matter of fact response from the officer. His back was turned to the Varik, but Vosh could sense the eye rolling coming from his officer.

Vosh Varik, captain of the “Lion’s Heart”, wasn’t in the mood to reprimand him. His ship was once apart of a much larger battle group, attached to an MC80 Battle Cruiser. However during a raid near Montross, the group encountered a Star Destroyer from the 7th Fleet accompanied by several Arquitens.

While the Rebel battle group outnumbered the Star Destroyer, they did not have much starfighter support. The Rebel commanding officer, Admiral Leeray Bucree, thought this was a chance to score a victory for the Alliance and ordered all ships to attack.

Except the fool rushed ahead of his forces and exposed his flanks to the Arquitens and supporting enemy bomber squadrons, which quickly stripped away the weaker flank shields. By the time the rest of the Rebel group caught up, the Battle Cruiser was in flames and a general withdrawal was announced. “Lion’s Heart” had escaped to hyperspace without firing a shot.

Varik had requested orders from Rebel High Command and was told to await further instructions at the location he was in now.

“Transmission decoded, Sir. Shall I transfer it to your console?” The voice of Varik's communications officer jarred him from thought.

“Send it over, let’s see what they plan to do with us. Hopefully not saddling us with some newly promoted idiot.” Vosh said.

This earned him a few chuckles from his bridge crew, but Vosh knew it didn’t do anything to raise morale.

Easing into this chair, he opened the message.

______________________

TRANSMISSION
ALLIANCE TO RESTORE THE REPUBLIC
HIGH COMMAND

MID RIM 122nd TASK FORCE

LION’S HEART

MISSION:
LION’S HEART, WILL PROCEED TO RENDEZVOUS WITH NEWLY FORMED TASK FORCE, DESIGNATED “MID RIM 122ND”.

THIS FORCE WILL BE OPERATING UNDER THE COMMAND OF COMMANDER VOSH VARIK.

ESTABLISH NEW BASES IN MID AND OUTER RIM.
INCREASE PRESENCE IN MID AND OUTER RIM.
LOCATE AND DESTROY SIMILAR SIZE IMPERIAL TASK FORCES.
LOCATE AND DESTROY OPERATING BASES OF IMPERIAL FORCES.

TASK FORCE COMPOSITION IS AS FOLLOWS:
AFM2 “LION’S HEART” - CAPTAINED BY VOSH VARIK
CR90 CORVETTE “GIPSY” - CAPTAINED BY ISIN VILREIN
GR75 TRANSPORT “LAST CHANCE” - CAPTAINED BY KELSA CHELB

SQUADRONS:
Y-WING SQUADRON - “WANDER”
B-WING “WANDER LEADER” - TEN NUMB
YT-2400 FREIGHTER “SATO’S HAMMER”- CAPTAINED BY MART MATTIN
VCX-100 FREIGHTER “SPIRIT” - CAPTAINED BY ARDEN TOCH

ADDITIONAL SUPPORT AND FORCES WILL BE PROVIDED BY PRINCE DRAZEN. COORDINATE AND FULFILL ORDERS AT YOUR DISCRETION.

HIGH COMMAND OUT OF CONTACT AT THIS POINT.

MAY THE FORCE BE WITH YOU.

END TRANSMISSION

______________________

Vosh read the lines over and over again “MID RIM 122ND”, “OPERATING UNDER THE COMMAND OF COMMANDER VOSH VARIK”, “PRINCE DRAZEN”, “HIGH COMMAND OUT OF CONTACT”.

His shock must have been plain in his expression as he looked up to see the entire bridge crew looking at him. Vosh could see they were interpreting it as bad news.

“New orders, looks like we’re forming a new Task Force, The 122nd Mid Rim.” Vosh stated in hopes to reassure his crew.

“Helm, lay in a course to these coordinates. Make sure we take an indirect route.”

“Who’s the idiot leading the new Task Force Sir?” someone called out, it was obviously meant as a joke.

Vosh spread his arms in mock acceptance, “You're looking at him.”

Edited by Red Castle Games

Think so far, this one has your most compelling commanders. Kinda like the bad luck good luck ship in the Lions Heart (hope that theme continues), add in some more grey to dark rebels in the style of the smuggling prince, which was something I loved about Rogue One. Showing not everyone in the Alliance was an angel. For my own campaign writing up an Imperial captain similar in history to Eli Vanto, being a mid rim born officer who is brilliant, but not politically connected who catches the eye of Thrawn and given command of an Interdictor for the hunt. Some one who might question what some of his more politically motivated compatriots might be doing and might show sympathy and compassion for planets like his own, yet fighting more morally loose rebels and smugglers justifies his loyalties.

12 hours ago, Spectre8174 said:

Think so far, this one has your most compelling commanders. Kinda like the bad luck good luck ship in the Lions Heart (hope that theme continues), add in some more grey to dark rebels in the style of the smuggling prince, which was something I loved about Rogue One. Showing not everyone in the Alliance was an angel. For my own campaign writing up an Imperial captain similar in history to Eli Vanto, being a mid rim born officer who is brilliant, but not politically connected who catches the eye of Thrawn and given command of an Interdictor for the hunt. Some one who might question what some of his more politically motivated compatriots might be doing and might show sympathy and compassion for planets like his own, yet fighting more morally loose rebels and smugglers justifies his loyalties.

Thanks @Spectre8174, that is very much apprecated! It's funny you mentioned the bad luck/good luck theme with regards to the Lion's Heart, but I'm getting ahead of myself...

I really liked Vanto's character in Thrawn, and I think a commander done in that style will make for an excellent narrator for your campaign. If you've got the time, please create a thread on the forums and share your campaign experiences with us. I'd love to ready about it!

@Karneck's background story for Vosh Varik really set the tone for our Rebel Team (I'm playing Prince Drazen). Vosh's story has a bit of happenstance, some humor and that classic back-and-forth grumblings of a close-knit, experienced crew. I like how Vosh is as close as we get to a "Rebel Hero" in this campaign. While obviously one of the good guys, he definitely feels like the more jaded, war-weary soldiers we see in Battlefront: Twilight Company as opposed to a traditionally heroic character in in the mold of Luke Skywalker or Princess Leia. Even Vosh's ship names (e.g. Gipsy, Last Chance) add to that theme, which was a nice touch on Karneck's part.

Before this campaign kicked off, Karneck and I joked about being bootleggers and smuggling moonshine to fund the Rebellion (hence my squadron names). This made me consider playing someone who only joined to further his own selfish goals. As we already had heroic Rebel commanders in the other campaigns, I felt we needed a commander that would fall into the "scum" category as a way to broaden the types of stories RitR campaigns can tell. We'll see how it turns out.

Thom Jerom's player in this campaign has also started to flesh out his character quite a bit. He wrote a pair of fantastic AARs for the 2 battles we've done so far in a ship's/captain's log style. I'll be posting those in this thread. The players in our Return of the Jedi campaign have been writing a ton of stuff for their commanders, too. It's really neat how they've been using the battle results to deepen their characters' backstories, interconnect their fleets and bring their commanders' personalities to life. For example, Dax Hollis started out as an ace pilot with top scores in his graduating class. However, that storyline has been subtly changing as it's been revealed his politically-connected father might've influenced those results and bribed his son's way into the Rebel training academy.

Edited by Red Castle Games

I have plans to continue writing, since the next meeting is tomorrow.
I wanted to wait to write more since we might have a pivotal battle and it would be nice to write up into that to give a clean "chapter" feel to my writings.

And yes, the good luck / bad luck will be on FULL DISPLAY when I do write it hahaha.

Edited by Karneck

Things like being good luck bad luck makes the ship a character on to its self. Trying to give a quirk to my dictor, but the fact that the ship is suppose to be a state of the art killer makes it a bit tough. I'll come up with something for The Black Widow yet. Maybe something will come up in the games.

Edited by Spectre8174

BATTLE 1: PRINCE DRAZEN vs SIC S. TEEFOR at MONTROSS

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Prince Drazen scattered a large bag of wupiupi across the flight deck as his manservant set down a crate of alcohol. His men quickly scooped up the coins, uncorked the bottles and cheered. They loved it whenever the Prince returned from one of his famous benders and shared the fruits of his bounty. What they didn’t know was that was all that remained of the Rebel’s’ downpayment – Drazen had lost the rest of it on a batch of bad ponies.

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Canto Bight had never been lucky for the Prince, but he just couldn’t stay away. They always rolled out the red carpet for him, called him “your grace”, comped his drinks and lavished him with attention. The odds of winning were better with Sabacc, and of course he fancied himself an accomplished gambler, but that was a peasant’s game. The Prince preferred the savage pageantry of watching animals run for their lives around a track. Unfortunately, pageantry came at a high cost. He was now flat broke and owed the house a hefty sum. Drazen would need to run another shipment for those Rebel do-gooders to pay off his debts or… well, best not to think about it.

A signal from Rebel High Command came over the comms the next morning. Drazen groaned and flopped out of bed – it was 0500 hours! Didn’t they know that royalty never rose before the sun? The message was urgent. The Rebels needed him to make a supply drop and then contact an undercover agent that had infiltrated the Empire’s Skystrike Academy on Montross. Drazen knew the place well enough, having hired some of their instructors to crew his yacht in years past. He figured recruiting a few aces from the Imperials’ ranks to provide extra muscle on his smuggling runs couldn’t hurt, so at least the long trip would be worth his time. But why was he being told to pick up some spy and take him to who knows where? Didn’t the Rebel Alliance have basic transports and servants for that sort of thing? What was he, a common chauffeur? This was all beginning to sound like hard work. And if there were two things the Prince hated, it was being told what to do and working before brunch.

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Commodore Sic. S Teefor inspected the graduating class of TIE pilots at the Empire’s elite Skystrike Academy. He shook hands, pinned medals and congratulated cadets. But it was all a ruse. Teefor was in charge of a secret ISB operation to root out suspected insurgents across the Outer Rim. After one of his Raider Corvettes on deep space patrol had intercepted a coded message emanating from Montross, Teefor knew there was a traitor at the Academy. Now it was only a matter of time before he uncovered their identity and then dealt with them. Personally. Because Teefor was that kind of officer.

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Alarms sounded throughout the Academy. A group of starships had appeared in the restricted space around Montross. Teefor knew it was the Rebels come to save their spy before he was caught and executed. The Commodore took a shuttle up to his VSD flagship, the Deliberator, and scrambled his TIE fighters squadrons – he would need his fighters to buy some time as his ships brought their main engines on line. While exiting Montross’ atmosphere, Teefor glanced out the shuttle’s viewport. The insurgents’ ships were outnumbered and outmatched, and their cruiser looked more like a pleasure yacht than a true vessel of war. This would be all too easy.

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The Rebel spy steals a TIE Fighter and tries to rendezvous with Prince Drazen's Star Cruiser, but it gets shot down on turn 1 while Shara Bey and the VCX Freighter "Highball" look on. Oops.S8FmXZ4.jpg?1

Drazen shut off the warning lights on the display panel in front of him. Apparently, his crew had been too hungover or too broke to refuel the ship. Probably both. That was fine though, even running on fumes his MC80 Star Cruiser was the fastest thing in the galaxy. He brought the Majestic around into attack position and prepared to engage the Imperial fleet. This was the moment of battle Prince Drazen loved – the calm before the crying and the screaming, the bleeding and the dying.

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Full speed ahead! The Majestic rams the Raider-I "Defenestrator" to death. No veteran token, but no Raider either.

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Now he would show them what true royalty was capable of – not some upstart Emperor who had bought himself a throne, but a crown prince whose manifest destiny was to rule Onderon. Before the day was over they would bend the knee in deference to his martial magnificence! Or he would make the jump to hyperspace and go bet on the horses again. He was feeling lucky, after all.

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The "Majestic" earns veteran status as it blows apart a flotilla of Gozanti cruisers.NEN5TuH.jpg?1

The Raider-I "Denominator" chases after Prince Drazen's damaged Star Cruiser.Co2cHvl.jpg?1

The CR90A Corvette "Bonteri" hits its afterburners to catch the Raider and finish it off at close range.EACAyNJ.jpg?1

The LMC80SC "Majestic" uses its Engine Techs to overlap the Station twice, healing 2 damage cards.0MrmxvB.jpg

First Player: Rebels
Objective: Pilot Defection
Result: 143-33 Rebel Victory!

REBEL LOSSES
Tie Fighter/Rebel Spy (objective)

IMPERIAL LOSSES
Raider-I "Denominator" (scarred)
Raider-I "Defenestrator" (scarred)
Gozanti Cruiser "Defibrillator" (unscarred with Repair Yards token)
TIE Fighter Squadron "Dictorian" (unscarred)
TIE Fighter Squadron "Dictorian" (unscarred)

VETERANS
LMC80SC "Majestic"

Edited by Red Castle Games

COMMANDER THOM JEROM

((( Generate Holo File )))

((( ISB Encryption Level 7 )))

195th Galactic Rim Expeditionary Task Force Day 0

Ship’s Log, Imperial Naval Ship Animosity

Geosynchronous Orbit, Corellia

Cdr. Thom Jerom Commanding

The task force is assembled and all ships report ready. The INS Animosity has been stationed in system for three weeks undergoing refit and resupply with extra ordnance. We moved to high station orbit three days ago to await task force launch. INS Fray arrived one day ago with a complement of heavy squadrons and gun enhancements.

The task force will begin its shakedown cruise in one hour.

We await final orders from Imperial High Command and will set course for the Rim upon reception.

((( End Holo File )))

((( Cache and transmit at next secure HoloNet uplink )))

____________________________________________________________________

((( Generate Holo File )))

((( ISB Encryption Level 7 )))

Captain’s Personal Log, Cdr. Thom Jerom

INS Animosity

195th G.R. Task Force

The Animosity is ready. I arrived at Corellia two weeks ago and took over command of the ship from Refit Station Captain Yolen. He has done a superb job in refitting this ship, I will be sure to note his work in a transmission to the Quartermaster at High Command.

The Animosity is a missile ship left over from the Clone Wars. She was relegated to planetary garrison support in the Colonies since then. The Quartermaster Bureau saw fit to have her recalled and refitted with the latest upgrades for her new mission. She is a good first command.

High Command is pulling out all the stops. Not only have they given me command of a Star Destroyer, they’ve put me in charge of a full task force. The Quasar-Fire Carrier “INS Fray” arrived yesterday under command of Cdr. Ty Chinon. Cdr. Chinon brought with him a complement of heavy squadrons and some of the Empire’s most respected pilots. Flight Captain Morna Kee is a devil in a VT-49 and Flight Captain Maarek Stele is nothing short of legend.

I await our final orders but with our refits and personnel I am certain we will be sent head first into action.

((( End Holo File )))

____________________________________________________________________

((( Secure Transmission )))

((( ISB Encryption Level 7 )))

((( Decrypted on Authority of ISB Liaison Officer 9275-B, Station: INS Animosity )))

IMPERIAL HIGH COMMAND

Orders, Task Force 195

Cdr. Thom Jerom Commanding, INS Animosity

FOR YOUR EYES ONLY

Task Force Orders:

- Proceed to Binary System Mon Cala at all possible speed.

- Establish base of operations upon Mon Cala.

- Begin enforcement patrols of Outer Rim territories with special attention to smuggling of illegal drugs and alcohol.

Notes:

Commander,

I have been recalled to Coruscant. My campaign against the alcohol cartels in the Rim was cut short and I fear that in my absence they have redoubled their efforts. I have yet to uncover proof but it is my belief that those same cartels are funneling credits into the hands of the Rebel Terrorists. This cannot be allowed to continue. I believe that Felucia may be a hub of raw materials needed for the creation of these illegal substances. Crush their industry Commander and bring order to the Outer Rim.

Thrawn, Grand Admiral

((( End Holo File )))

BATTLE 2: COMMANDER THOM JEROM vs COMMANDER VOSH VARIK at FELUCIA

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((( Generate Holo File )))

((( ISB Encryption Level 7 )))

195th Galactic Rim Expeditionary Task Force Day 2

Ship’s Log, Imperial Naval Ship Animosity

Station Keeping, System Edge, Felucia

Cdr. Thom Jerom Commanding

ACTION REPORT

After dispatching a garrison to establish a base on Mon Cala we immediately proceeded to Felucia as Grand Admiral Thrawn suggested. He was correct about the presence of criminals in the system. We immediately engaged their forces as they tried to escape using the cover of the system’s asteroid belt.

They slowed and used their fighters and CR90 to cover the escape of unarmed transports. I ordered the Fray to follow Animosity closely and support our firepower with their squadrons. Flight Captains Stele and Kee waited till the enemy Y-wings were nearly upon us and swung around our super structure to engage them before they could execute their bombing runs. Our Firespray pilots covered our flank from the threat of the CR90. The enemy Assault Frigate accelerated from a slow drift to ramming speed while we traded shots with the CR90 and covered our squadrons.

Our shields were offline and we were taking structural hits from the frigate but they under estimated my ordnance specialists. With a barrage of coordinated missiles and turbo lasers the Animosity was able to destroy all but their rear shields and score a few hits on the hull as well. The Fray was able to disable the frigate with turbolasers and leave her dead in space.

The CR90 and the transports made their escape

We have locked the planet Felucia down. There will be no more illicit supplies leaving the system any time soon.

TASK FORCE DISPOSITION

INS Animosity: Fully Functional

INS Fray: Fully Functional, Special Commendation for Gunnery

Ruckus, VT-49 (Morna Kee Pilot): F.C. Kee reports that some minor systems will require time in a planetary repair yard for full repairs but the craft is combat ready.

Donnybrook Squadron (Maarek Stele Commanding): Fully combat ready.

Fracas, Firespray-31 (Rotating crew): Fully combat ready

((( End Holo File )))

((( Cache and transmit at next secure HoloNet uplink )))

____________________________________________________________________

((( Generate Holo File )))

((( ISB Encryption Level 7 )))

Captain’s Personal Log, Cdr. Thom Jerom

INS Animosity

195th G.R. Task Force

We did the Empire proud in our first engagement in the Rim. I have to admit I did not believe the criminal forces in the area would be as well equipped as they appear. It is rare to see a Mark II Assault Frigate outside the larger Rebel fleets. Still it was nothing the 195th couldn’t handle. My missile experts aboard Animosity worked near magic, and the commander of the Fray excellently timed his shots.

The frigate was able to make a jump out of system while we were securing the planet. We will have to remember in the future that their repair crews work fast.

For now we keep station over Felucia and restore order to this fetid fungus world.

((( End Holo File )))

Deployment. Vosh Varik's fleet picks up the Low Fuel condition.

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Squadrons engage – better watch out for those space slugs!

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The CR90 Corvette "Gipsy" swings around the Imperials' flank.

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"Lion's Heart" tries to stay out of the "Animosity's" front arc.

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It's just a side arc shot. With a Concentrated Fire dial. And External Racks. But hey, what could go wrong?

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Oh, right. That's why I never want to hear the odds.

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The Rebels make a run for it. Game over, man.

First Player: Imperials
Objective: Asteroid Tactics
Result: 101-66 Imperial Victory!

REBEL LOSSES
Assault Frigate Mk II "Lion's Heart" (unscarred)
Ten Numb "Wander Leader" (unscarred)
Y-Wing Squadron "Wander" (scarred)

IMPERIAL LOSSES
Maarek Stele "Donnybrook" (unscarred)
Firespray-31 "Fracas 1" (unscarred)
Morna Kee "Ruckus 1" (scarred)

VETERANS
Mart Mattin "Sato's Hammer"
Quasar Fire-I "Fray"

Edited by Red Castle Games

RESERVED

Edited by Red Castle Games

REBEL PRESENCE MARKERS END OF TURN 1

MONTROSS (Sector III) NEW!

  • Skilled Spacers
  • Squadrons (30/15)*
  • Offensive Retrofit (10/5)*

*Unique upgrades unlocked from playing a campaign objective.

REBEL STRATEGIC EFFECT TOKENS END OF TURN 1

x2 Resources (banked)

x1 Skilled Spacers (spent for turn 2)

IMPERIAL PRESENCE MARKERS END OF TURN 1

FELUCIA (Sector II) NEW!

  • Resources
  • Officer (10/5)

IMPERIAL STRATEGIC EFFECT TOKENS END OF TURN 1

x1 Destiny (spent for turn 2, Com. Sic S. Teefor)

x1 Repair Yards (spent, Com. Sic S. Teefor)

x1 Resources (banked)

Edited by Red Castle Games

REBEL FLEET STATUS END OF TURN 1

122nd MID RIM TASK FORCE

+1 Reinforced Blast Doors (5 pts)

+2 XP (banked 2)

Low Fuel Condition

PRINCE DRAZEN'S PARTISANS

+ "Dutch" Vander "Jaeger" (16 pts)

+ Rogue Squadron "Chaser" (14 pts)

+2 XP (banked 2)

Low Fuel Condition

Edited by Red Castle Games

IMPERIAL FLEET STATUS END OF TURN 1

195th RIM EXPEDITIONARY TASK FORCE

+1 Tactical Expert (6 pts)

+1 XP (banked 1)

ISB SPECIAL PROTOCOL FLEET DELTA-4

+ Valen Rudor "Dictorian Leader" (13 pts)

+2 XP (banked 2)

Low Fuel Condition

Edited by Red Castle Games

These are easily the best written and best presented battle reports I’ve ever read. Well done.