I'v been reading a bit on this forum and I have noticed that people are calling Psychers overpowered. I can see how that could happen with some of the powers (but I havn't tried them), but I am also starting to wonder if I have missed something in the rules.
From what I can see a Psycher has a fair (although not that large) chance of getting a phenomenon when using powers, which has a small but fair chance of becoming a peril, which has a fair chance of totaly screwing over the entire group (expecially if in a firefight). Sure, all of them have to happen at the same time so the rist is not that great, but just how long do psychers last with these rules? Or am I missing some save or something that they can make against these effects?
Or, if playing a psycher, should you simply accept the fact that sooner or later, your gonna blow