The idea that Jyn Erso, revenge of the Sith Wookie Warriors, Sabine, General Veers, Director Krennic, at-rt, the occupier tank or Shoretroopers are more recognizable than Jabba, mandalorians, ESB bounty hunters or the Rancor is absolutely ridiculous. Every third guy with a lifted truck in my town seems to have some kind of boba fett/mandalorian bumoer sticker, Jabba and the Rancor are both memes at this point and the ESB bounty hunters are arguably the most popular secondary characters in all of star wars. Whether or not FFG thinks a scum faction is profitable is dependant on a bunch of factors. Recognition is not a limiting factor in this case.
Edited by devin.pike.1989Will there be a scum faction in Legion?
48 minutes ago, devin.pike.1989 said:The idea that Jyn Erso, revenge of the Sith Wookie Warriors, Sabine, General Veers, Director Krennic, at-rt, the occupier tank or Shoretroopers are more recognizable than Jabba, mandalorians, ESB bounty hunters or the Rancor is absolutely ridiculous. Every third guy with a lifted truck in my town seems to have some kind of boba fett/mandalorian bumoer sticker, Jabba and the Rancor are both memes at this point and the ESB bounty hunters are arguably the most popular secondary characters in all of star wars. Whether or not FFG thinks a scum faction is profitable is dependant on a bunch of factors. Recognition is not a limiting factor in this case.
I was right about the sequel factions and I'll be right again ;].
29 minutes ago, R3dReVenge said:I was right about the sequel factions and I'll be right again ;].
You are right that the resistance doesn't have enough units to make a faction right now, but FFG didn't say that they aren't going to make them. I believe they just said that their original plan was to do a core set and that the plan had changed.
Regardless any new faction won't be released for at least a year, more likely two. The clone wars was just released and they need time to catch up, heck they will only have 3 of their force org chart filled until February and then they still won't have a special forces unit or operative(r2 and 3po count as that for GAR).
11 minutes ago, jcmonson said:You are right that the resistance doesn't have enough units to make a faction right now, but FFG didn't say that they aren't going to make them. I believe they just said that their original plan was to do a core set and that the plan had changed.
Regardless any new faction won't be released for at least a year, more likely two. The clone wars was just released and they need time to catch up, heck they will only have 3 of their force org chart filled until February and then they still won't have a special forces unit or operative(r2 and 3po count as that for GAR).
I don't remember exactly what was said (there is a video online that you can find though), but from what I remember, they mentioned how their wasn't enough content for the sequel factions and that we shouldn't expect them. I believe part of the reason is due to lack of popularity. It's a huge red flag that episode 9 is being released next month and they decided to release the prequel factions over the sequel factions ....
Obviously this can change over the next ~3-4 years.
I predict that we will get a big super heavy release/reveal next Q3-Q4 with the inclusion of a new way to play legion (similar to 40K apoc) Everyone is going to go wild.
Edited by R3dReVengeThey only needed about 18 months to flesh out the GCW factions, I think a new faction in 2021 is perfectly reasonable. Lets not forget that Legion released just March last year and remember what a ton of products we got since then.
Scum has more than enough regonizeable units and faction identity to justify it. I wouln't be surprised if they are already in a planning or design phase.
1 hour ago, R3dReVenge said:I was right about the sequel factions and I'll be right again ;].
Do you actively hope that the Star Wars miniature game releases as little Star Wars content as possible or do you just thrive on negativity?
I can see why sequel factions are not being released right away. We have decades of content for OT and PT to draw from while the sequel era needs some time to become fleshed out. But by your logic, the rebel alliance should not even be a faction in this game. We have basic human soldiers in 4 different outfits with extremely minor differences in equipment, we have 2 lightweight speeders, a close combat unit and a vehicle borrowed from a completely different era, we have a "special forces" unit that is just the basic trooper with a cape on... I could go on. The important thing is that the designers have worked hard to make each and every unit unique in their own way.
A scum faction has:
-Troop and character variety. More than any other fsction except maybe clones.
-High recognition with some of the most iconic characters in the franchise. Really, I dont see how you can even begin to argue that.
-Unique tactical opportunities and drawbacks: a massive creature heavy (rancor), a commander on a larger base (Jabba), counterpart operatives (Zuckuss and 4-LOM, Dr Evazan and Ponda Baba), mixing droid type troopers in with regular troopers (IG-RM droids)
-The flagship series of a Netflix-killing streaming service is absolutely centered on the criminal underworld of star wars and already looks to offer some very cool new characters and units.
I get the feeling that you are being deliberately obtuse about this or you are just trolling again, because this is pretty obvious stuff and I dont want to think that you actually believe that ffg doesn't want to cash in on one of the biggest and most iconic parts of star wars. There is a reason that every other new star wars character is a bounty hunter.
17 minutes ago, Decarior said:They only needed about 18 months to flesh out the GCW factions, I think a new faction in 2021 is perfectly reasonable. Lets not forget that Legion released just March last year and remember what a ton of products we got since then.
Scum has more than enough regonizeable units and faction identity to justify it. I wouln't be surprised if they are already in a planning or design phase.
that was with only GCW releases, FFG is slowing the release schedule and still going to release GCW content. I would agree if it was 18 months of just CW releases but not with GCW releases as well.
18 hours ago, devin.pike.1989 said:Corps: You can go one of two ways with corps subfaction based or generic baddies. I like the idea of generic personally. They fit in any themed subfaction.:
I really like that idea for corps units!! They are super generic/cheap and the real flavor comes from the leaders, operatives, and special forces. I wish I would of thought of that!!
.
9 hours ago, Chrisael said:Maybe as support more Monsters like Reek, Akklay or Nexu! Maybe a beastmaster to!
That is one direction I will be interested if they go with a beast theme for both support and heavy. They have a lot of creatures to draw from and while I quit Warmachine long ago they had a very cool idea with creatures and how they would rampage if they got damaged enough.
5 minutes ago, devin.pike.1989 said:1 hour ago, R3dReVenge said:I was right about the sequel factions and I'll be right again ;].
Do you actively hope that the Star Wars miniature game releases as little Star Wars content as possible or do you just thrive on negativity?
I can see why sequel factions are not being released right away. We have decades of content for OT and PT to draw from while the sequel era needs some time to become fleshed out.
Clone Wars coming out after any other faction would have been a war crime. Legion fits the Clone Wars better then any other era. Poor Rebels have been stealing units from the GAR to field their armies. I imagine Resistance will have to "borrow" units as well to fill their ranks. At least First Order can do a full army right now.
It is also bit of an odd choice to say that the sequel faction has been pushed back because of a lack of interest and hate for the new series. They will come out as long as this game continues to grow (I guess people will say FFG was forced by DIsney). I mean X-wing is right next door and they are doing fine with Resistance/FO. If anything the prequels show how Star Wars fans will forgive and then buy anything over time (except maybe sand).
So far they've been releasing 2 and now 4 factions' worth of material.
If they just did Scum and Villainy or whatever they want to call it, they could slow down and flesh out one faction. They have most of the molds already created (I've noticed they've been reusing Imperial Assault molds for several of their figures already) They have Rodians, Weequay, Gammorreans, Sand People, etc already which would speed up some of the process.
On 11/7/2019 at 9:57 PM, ScummyRebel said:1. Scum should come before sequel trilogy. As you noted, resistance has basically nothing for this game format. The unit diversity would be really poor. Also, I feel that there’s a larger market for the scum of the GCW era than the sequel factions (anecdotal, please don’t turn this into a debate if you disagree).
2. I think that Scum would be it’s own faction and not mixed with others. That said.... I do think Hondo as an operative works cross faction as a universal operative because of his unique status of having worked with just about anyone. I would not make this widespread practice for the faction as a whole. Additionally, I think down the line a Hondo commander is appropriate for scum only.
Now, to prevent xwing level nonsense with very different factions all working together (the catch all faction), I think ffg can and should leverage the subfaction idea they hinted at.
Subfactions for Scum: crimson dawn, black sun, hutt cartels (to start, can always add more).
Special rule for scum: you may only build your army using one subfaction.
that way, the generic old basic alien grunt corps units (hired guns) can be the basis of any scum army, but truly iconic characters such as Maul, Jabba, Xizor, and so forth can only work in thematic ways rather than letting different organizations cooperate in non thematic ways.
As a point towards Scum they did mention The Mandalorian and what it might add so it is more likely than the ST era stuff that got a clear they aren't planning anything for them for the time being.
Subtraction would be pretty cool, and could allow you to run a scum list earlier if say the Mandalorian one could field other Mandalorian characters in the game already like Sabine. Heck just having it so Scum's commanders switch up what the organization of the army could make them feel real different.
7 hours ago, That Blasted Samophlange said:But going by the movies, wouldn't that make sense to be Seperatist? Specifically as an attachment to a Geonosian picador?
Maybe they could just make the beasts as either generic units or counterparts that could be fielded by some other units. Maybe they are strong but face downsides like AI with something like Instincts that makes it so they can't be issued orders so it is random when it activated and if a trainer or the like isn't in range of it the creature attacks any unit close enough to it.
7 hours ago, R3dReVenge said:I think the other problem we run into is FFG isn't going to release a new faction unless there is another faction counterpart to package together in a core set. Who else would complement the Scum faction.
To be fair there is precedent of a single pack starter for the most part, their fantasy wargame did it for two factions and the clone wars factions in X-Wing flirt with the idea via the squadron packs.
3 hours ago, R3dReVenge said:It's a huge red flag that episode 9 is being released next month and they decided to release the prequel factions over the sequel factions ....
Why do you think FFG has ever closely aligned their releases with the media? The Rebels content for IA was released 5 months after the final episode aired.
Is the Marvel card game accompanying a new movie/TV show, or were their other licensed products released alongside some media release (LotR and Game of Thrones come to mind) that I don't know about?
None of the other Legion releases have been tied to media, so it's not any sort of flag.
Edited by Caimheul1313On 11/7/2019 at 4:29 PM, Chrisael said:As the title says!
So we can have Tusken or Monsters like Akklays oder Rancors.
Rules for Tusken Raiders and Rancor already exist 😉
Edited by Uchidan16 minutes ago, Uchidan1 said:Rules for Tusken Raiders and Rancor already exist 😉
But I want the better Legion-Minis. Legion has far better minis than IA!
Well Tusken raiders are being released as a "terrain" pack which I think works best for an insular tribal raiding group. Same goes for Jawas and... maybe ewoks. I could see ewoks working equally well as neutral or as a rebel unit. Perhaps they could come with cards for both.
27 minutes ago, Chrisael said:But I want the better Legion-Minis. Legion has far better minis than IA!
Skull Forge Studios has fantastic Tusken Models that can be used for the Tusken Condition Units.
9 minutes ago, devin.pike.1989 said:Well Tusken raiders are being released as a "terrain" pack which I think works best for an insular tribal raiding group. Same goes for Jawas and... maybe ewoks. I could see ewoks working equally well as neutral or as a rebel unit. Perhaps they could come with cards for both.
They are being released?
That was the news a while back.
5 minutes ago, devin.pike.1989 said:That was the news a while back.
Source? Only thing I remember seeing was a fan made expansion, nothing official.
1 hour ago, devin.pike.1989 said:Well Tusken raiders are being released as a "terrain" pack which I think works best for an insular tribal raiding group. Same goes for Jawas and... maybe ewoks. I could see ewoks working equally well as neutral or as a rebel unit. Perhaps they could come with cards for both.
That would be real cool. Even better if it comes out with a mission where your Obi-wan fighting off Tusken raiders to protect baby luke
45 minutes ago, Caimheul1313 said:Source? Only thing I remember seeing was a fan made expansion, nothing official.
Hoo boy... I think it was in the video where they announced the CIS tank and the GAR tank... along with a bunch of other stuff
3 hours ago, buckero0 said:So far they've been releasing 2 and now 4 factions' worth of material.
If they just did Scum and Villainy or whatever they want to call it, they could slow down and flesh out one faction. They have most of the molds already created (I've noticed they've been reusing Imperial Assault molds for several of their figures already) They have Rodians, Weequay, Gammorreans, Sand People, etc already which would speed up some of the process.
They have not re-used any IA sculpts. Legion sculpts are more detailed and come in more pieces, and as such it really makes more sense for the artist to just start over again.
15 minutes ago, devin.pike.1989 said:Hoo boy... I think it was in the video where they announced the CIS tank and the GAR tank... along with a bunch of other stuff
Negative, that was a fan-made expansion.
I seem to remember box art for it but that could just be my brain filling in the gaps... I know they talked about Tusken Raiders in the AMA...
Edit: never mind. I looked up the community expansion. They made it look like a release article with box art and everything.
Edited by devin.pike.198936 minutes ago, devin.pike.1989 said:I seem to remember box art for it but that could just be my brain filling in the gaps... I know they talked about Tusken Raiders in the AMA...
Edit: never mind. I looked up the community expansion. They made it look like a release article with box art and everything.
Pretty good isn't it? 😉
2 hours ago, arnoldrew said:They have not re-used any IA sculpts. Legion sculpts are more detailed and come in more pieces, and as such it really makes more sense for the artist to just start over again
Some of the storm troopers are exact copies as is the dewback. I think a couple of the rangers are from IA sculpts. There is no difference in detail. In fact you could say some of the IA have more detail. But the material is the same. The factory is the same and the process is the same, I'd be willing to bet some of the artists are the same so i don't see much of a difference
2 minutes ago, buckero0 said:Some of the storm troopers are exact copies as is the dewback. I think a couple of the rangers are from IA sculpts. There is no difference in detail. In fact you could say some of the IA have more detail. But the material is the same. The factory is the same and the process is the same, I'd be willing to bet some of the artists are the same so i don't see much of a difference
I am literally looking at IA and legion stormtroopers as I type this. Totally different.
4 hours ago, buckero0 said:Some of the storm troopers are exact copies as is the dewback. I think a couple of the rangers are from IA sculpts. There is no difference in detail. In fact you could say some of the IA have more detail. But the material is the same. The factory is the same and the process is the same, I'd be willing to bet some of the artists are the same so i don't see much of a difference
They really aren't at all, trust me I've painted enough of both to know the differences. But don't just take my word for it, we can look at the models.
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I assume you mean the Imperial Assault core set Stormtrooper model and the leftmost Legion Stormtrooper here. The poses aren't quite the same, the helmet is notabley different shaped, the detail on the stomach is different, as bits of the leg armor, and those are the most obvious standouts.


And as for the Dewback, the Legion one has a different pose, is notably larger and bulkier than the Imperial Assault's more lean version, and the rider is more details compared to what Imperial Assault offered.
Edited by Animewarsdude