Germany-Norden Prime Championship

By R3dReVenge, in Star Wars: Legion

1 hour ago, Alpha17 said:

I possibly am, but I just want to point out that if you're planning your moves based on avoiding enemy fire it's not always going to work out for the other uses of the unit. The problem with units that are there for support is you have to plan their actions and moves based on how they help your other units, not what's good for them. I think that'll leave them vulnerable to getting attacked, and possibly lost. We'll see though, entirely possible I'm wrong.

If you plan on using 3po, it is much harder to get the vp for r2 so I agree with you there. I think with rex and scouting party, it is easier, but you are still cutting it close especially if you cannot take a direct path with them. For the rebel side, I do not believe c3po is necessary to bring along, so r2s mission is much easier to focus on. Having a focus with each of your units is more important then trying to do it all because you can't give out tokens every round and get the vp, so it is necessary to have a plan. With rebels, you also have creature troopers that like to move early, so you can get your free suppression ever round. While this does not protect against melee as you have mentioned, it does provide a barrier to most of the offense I expect you would face. as long as you plan ahead, I expect r2 and 3po to always make up for their mere 50 points. I am Chris, and thanks for attending my TED talk :D

1 hour ago, Cleto0 said:

Yeah? 15 because there were 144 people in the tournament and it goes to eliminations? Are you suggesting that these players are bad? I think that all the players in the elims are fine players. Top 8 you ask? It may not be decided on who will win overall in this tournament, but we have top 8 players We have Luke(1st in worlds) Kyle(2nd in worlds/winner of s3 IL) R1H4(Worlds contender) Daniel L(worlds contender) and many more strong players. Were you not the person who was just saying we cannot make claims off of anything because

~40 players are left so it's early to come to conclusions (hence why I haven't mentioned it). Once a top 8 pairing + final results are formed, I'll make a thread to discuss.

2 hours ago, Cleto0 said:

Yeah see, I disagree. Surge to hit marginally increases the damage of a DC-15 unit, they have critical 1. Sure, I bring z-6s, but I only fire support maybe 1 or 2 times a game. You are severely overestimating how good the BARC speeder is.

Or maybe you agree with me, but are trying to argue just to argue?

"I bet Rex will be a staple for Republic lists moving forward. He's so much better than the BAARC." - @R3dReVenge

Surge to hit greatly increases hits on Z-6s and that's what I use primarily. Rex is great, but in the lists you mention you go from Rex + BARC -> Rex + R2 which decreases surge -> hit opportunities. I expect to be bringing other clone options that have surge -> hit (I hate the BARC), but I think the BARC is better than R2 + bare clone squad.

53 minutes ago, Cleto0 said:

If you plan on using 3po, it is much harder to get the vp for r2 so I agree with you there. I think with rex and scouting party, it is easier, but you are still cutting it close especially if you cannot take a direct path with them. For the rebel side, I do not believe c3po is necessary to bring along, so r2s mission is much easier to focus on. Having a focus with each of your units is more important then trying to do it all because you can't give out tokens every round and get the vp, so it is necessary to have a plan. With rebels, you also have creature troopers that like to move early, so you can get your free suppression ever round. While this does not protect against melee as you have mentioned, it does provide a barrier to most of the offense I expect you would face. as long as you plan ahead, I expect r2 and 3po to always make up for their mere 50 points. I am Chris, and thanks for attending my TED talk :D

If you are taking R2-D2, you have to also include C-3PO. He has Counterpart which means he must be included.

6 minutes ago, Lochlan said:

If you are taking R2-D2, you have to also include C-3PO. He has Counterpart which means he must be included.

No he doesn't. Counterpart on 3PO only means that in order to bring 3PO you must already have R2 in your army.

5 minutes ago, thepopemobile100 said:

No he doesn't. Counterpart on 3PO only means that in order to bring 3PO you must already have R2 in your army.

Has that been officially confirmed? Because reading it again, the wording to me isn't particularly clear.

C-3PO's Counterpart: R2-D2 says: "While building an army, this mini must be added to an R2-D2 unit."

The question, then, is whether "must be" in this case means "can only be" or "has to be."

17 minutes ago, Lochlan said:

Has that been officially confirmed? Because reading it again, the wording to me isn't particularly clear.

C-3PO's Counterpart: R2-D2 says: "While building an army, this mini must be added to an R2-D2 unit."

The question, then, is whether "must be" in this case means "can only be" or "has to be."

We do not care about the text on C3-P0's card unless we are adding him to the army. If we only add R2-D2, there is nothing telling us to add C3-P0.

11 minutes ago, Lochlan said:

Has that been officially confirmed? Because reading it again, the wording to me isn't particularly clear.

C-3PO's Counterpart: R2-D2 says: "While building an army, this mini must be added to an R2-D2 unit."

The question, then, is whether "must be" in this case means "can only be" or "has to be."

pg 26 of the RRG:

"A counterpart mini cannot be fielded as its own unit; it is instead added to another unit, specified by the counterpart keyword. A counterpart and its corresponding unit combine to form one unit, consisting of the counterpart and noncounterpart minis and represented by the combination of the unit card and the counterpart card."

Because R2-D2 is not a counterpart mini, then he is capable of being fielded by himself (itself?).

Also think about it like this: if you want to field R2 but must also field 3PO, why would FFG make R2 50 points because he can't be separated from 3PO and make 3PO a free upgrade and save us some math?

On 11/10/2019 at 6:44 AM, Alpha17 said:

Interesting comparing these results to the ones at Warfaire Weekend. Tauntauns dominate, the GAR is left far behind.

The force is balanced at last

19 hours ago, TheHoosh said:

The force is balanced at last

Not sure how that's balanced, but mmkay.

On 11/9/2019 at 11:37 PM, R3dReVenge said:

Aim tokens can really strengthen it's damage output, but in your scenario, you are keeping the T-47 within 1-3 range of your commander. This may be hard due to it's mandatory move. And you're committing order tokens to the T-47. It's hard to estimate the damage output of the T-47 because it's very terrain / deployment dependent. Also, if it activates first, it may overextend into enemy position and then expose itself to being attacked by multiple units.

Maybe in the right list, it might work, but so far we have yet to see it work in game. I'll continuously be updating the forum on tournament results and will make note of it's performance.

I think it is important to keep them near your main force for the first few turns and do not play it as a flanker in the beginning. The aims and the surge token help with the output problem, but without repair droids they are also too weak on the defensive site of things.

But why do you think someone would ever activate it first when it needs an order token for aggressive tactics anyway?

Edited by M.Mustermann
On 11/14/2019 at 5:52 AM, Alpha17 said:

Not sure how that's balanced, but mmkay.

It was a joke that the right factions are in power