1 hour ago, Alpha17 said:I possibly am, but I just want to point out that if you're planning your moves based on avoiding enemy fire it's not always going to work out for the other uses of the unit. The problem with units that are there for support is you have to plan their actions and moves based on how they help your other units, not what's good for them. I think that'll leave them vulnerable to getting attacked, and possibly lost. We'll see though, entirely possible I'm wrong.
If you plan on using 3po, it is much harder to get the vp for r2 so I agree with you there. I think with rex and scouting party, it is easier, but you are still cutting it close especially if you cannot take a direct path with them. For the rebel side, I do not believe c3po is necessary to bring along, so r2s mission is much easier to focus on. Having a focus with each of your units is more important then trying to do it all because you can't give out tokens every round and get the vp, so it is necessary to have a plan. With rebels, you also have creature troopers that like to move early, so you can get your free suppression ever round. While this does not protect against melee as you have mentioned, it does provide a barrier to most of the offense I expect you would face. as long as you plan ahead, I expect r2 and 3po to always make up for their mere 50 points. I am Chris, and thanks for attending my TED talk