Returning to Don't Fear the Reaper

By KingmanHighborn, in X-Wing Squad Lists

TIE/ph Phantom - Sigma Squadron Ace - 64
Sigma Squadron Ace - (48)
Juke (7)
Passive Sensors (3)
Afterburners (6)

TIE/ph Phantom - Sigma Squadron Ace - 64
Sigma Squadron Ace - (48)
Juke (7)
Passive Sensors (3)
Afterburners (6)

TIE Reaper - •Major Vermeil - 72
•Major Vermeil - Veteran of Scarif (49)
Crack Shot (1)
•Darth Vader (14)
•Agent Kallus (5)
Hull Upgrade (3)

Total: 200/200

View in the X-Wing Squad Builder

So yeah I'm a huge BOC fan, 2 Phantoms and a Reaper just begs for this. Use to run this a lot in 1.0, I've been running Vader, Maarek and Vermeil to great success, but I wonder if this can be even better.

I think you would gain an awful lot by swapping some upgrades for a 4th ship, say Wampa, Gideon or Seyn.... It gives you breathing room for the pricier ships.

Or swapping for Whisper and Echo.

My working theory is that 3 ship lists need beef, init or weirdness. Your 3 don't have a lot of that. Vermeil is going to go down real fast in this context, might be impossible for him to trade even on those points.

Unless he lucks into arc on Sun Fac...

However, less ships and more stuff has been proven to work really well, it's just that much more of a tightrope and the squad balance needs to be spot on.

It looks a fun squad though and if flown well, I don't see why it wouldn't do well enough and be worth putting in some games with.

Yeah originally it was Whisper and Echo. Figured what makes the Reaper so good here is Vader ripping tokens off and the ship being hella manueverable on it's own. And initiative matching prevents shooting oneself in the foot.