Custom Ship Idea - Ginivex-class Fanblade Starfighter

By TedW, in X-Wing

Hello good people of the Internet! :)

I've been browsing my extensive collection of custom ships and thought I might share yet another (and most likely final) concept for a certain vehicle in the canon, namely the Ginivex starfighter, just because I find this ship to be pretty creative in itself and it lends a lot of interesting design possibilities.

Note: Before we start though, I do have an important question first. Since I'm still new to the forums and I already posted some customs ideas, I hesitate to start a new topic each time as I don't mean to spam the forums with these, and there doesn't seem to be a dedicated subforum for such posts. So, do you guys know a better way of posting those custom ideas in an appropriate place (and perhaps collectively) while retaining the comment options? I really like doing these and it's fun to discuss ideas together, but as I said, I'd rather avoid overloading forums with something that the majority might be uninterested in.

About the custom itself, I'm not sure how many of you are familiar with it, so feel free to check out the wookieepedia article on it and how it functions:

https://starwars.fandom.com/wiki/Ginivex-class_starfighter

Faction: Separatists

Dial:

ginivex.png.e695005a8d41a9c484303433b9aea1f6.png

Primary weapon : 3 (Bullseye only)
Agility : 3
Hull : 3
Shields : 5

Ship Trait :
- Solar Sail : You must equip the Fanblade Actuator Configuration upgrade.

Actions :
- Focus
- Target Lock
- Boost

Upgrade slots :
- Modification
- Sensor

Configurations :
- Fanblade Actuator ( Closed ) : (Dual card - front) + Evade ; + Barrel Roll ; You cannot cancel damage using your Shields; During the System Phase, you may flip this card.
- Fanblade Actuator ( Open ) : (Dual card - back) + [3 Primary attack, Front 90] ; - 2 Agility ; + Reinforce ; During the System Phase, you may flip this card.

Modifications :
- Ion Bafflers ( Ginivex-class Fanblade Starfighter only ; After fully executing a blue maneuver, if your Fanblade Actuator is set to Closed, you may perform a ‘Cloak’ action; After you reveal a non-blue maneuver, you must discard your Cloak token)

Titles :
- Last Call * ( Ginivex-class Fanblade Starfighter only; + [Crew] slot; During Setup, treat your Initiative as 7)

Available pilots :
- Dark Disciple **: Initiative : 3; Force : 1^; Force slot.
- Count Dooku *: Initiative : 3; Force : 3^; Force slot; After you defend, if the attacker is in your firing arc, you may spend 1 Force to remove 1 of your blue or red tokens. After you perform an attack that hits, you may spend 1 Force to perform an action.
- Asajj Ventress *: Initiative : 4; Force : 2^; Force slot; At the start of the Engagement Phase, you may chose 1 enemy ship in your firing arc at range 0-2 and spend 1 Force. If you do, that ship gains 1 stress token unless it removes 1 green token.

Yeah, I feel I know what you all are thinking - why is this so convoluted and complicated? :D To be honest, I know this could use significant refinement and cutting out a lot of the fat, but as with most customs, I went full fun mode to see what I can fit into this design to make it as close to canon as possible (even there it's a pretty unusual and quite complicated vessel). The main gimmick of the ship revolves around the dual configuration that drastically alters the ship's function - with the solar sail closed, it's an agile interceptor limited to bullseye and unable to spend shields. When extended, the energized sail acts both like a weapon arc extender and a big shield generator, able to absorb a lot of damage, but also making the ship far easier to hit, hence the drastic agility reduction. Those few pilots are based on the fact that Ginivex' production was incredibly limited and were piloted only by selected Separatist personas. And yes, the abilities are lifted directly from the Scimitar and the Shadow Caster respectively, but I feel that with the Ion Bafflers cloak potential as well as extendable arc, their abilities could also work here in some new and interesting ways :)

Roles :
- dual-mode, switching between arc-dodger and an assault ship

Strengths :
- Dual role provides some versatility and adaptability - open solar sails gives the ship a lot of durability and firepower (and more synergies with Dooku and Ventress), and closing it allows better mobility and defense, especially after the Shields are depleted
- Potential Cloak modification, although limited, can allow more options for early engagement and possible escapes, especially with Last Call title, which provides easier setup

Weaknesses :
- Bullseye-only severely limits engagement potential (and Dooku or Ventress ability) for closed solar sails, making them mainly the means to escape
- For all those solid stats, it's likely to be a very expensive ship
- Barrel Roll unavailable to open sails, making it more clunky to dogfight with
- Access to Cloak is limited to Blue maneuvers

As always, I welcome any feedback, so feel free to let me know what you think ;) And by the way, what do you think the Ginivex miniature would look like when it comes out eventually? I can't imagine them making a retractable sail, although if they somehow find a way for that, that'd be neat :D

EDIT: Missed on adding 'Bullseye only' for primary

Edited by TedW

This is a BOLD take on the Ginivex! Personally, I think the -2 agility penalty is too steep for a fighter which was able to challenge Obi-Wan and Anakin simultaneously (if I'm remembering The Clone Wars correctly). I'd reduce it to a -1 penalty and drop the Reinforce action which I doubt would really see much use. If we wanted to be saucy, I'd also make the fighter be capable of boosting while the fan-blade is closed, and barrel rolling while it is opened. This would really drive home how the fighter handles completely differently in the two modes.

As for pilots and their abilities, I dunno. Part of me thinks Ventress would need to be higher initiative on this platform, which doesn't seem unreasonable. We've already got precedent for this, what with young Anakin being i4, but it all depends on what abilities they give her.

29 minutes ago, AceDogbert said:

This is a BOLD take on the Ginivex! Personally, I think the -2 agility penalty is too steep for a fighter which was able to challenge Obi-Wan and Anakin simultaneously (if I'm remembering The Clone Wars correctly). I'd reduce it to a -1 penalty and drop the Reinforce action which I doubt would really see much use. If we wanted to be saucy, I'd also make the fighter be capable of boosting while the fan-blade is closed, and barrel rolling while it is opened. This would really drive home how the fighter handles completely differently in the two modes.

As for pilots and their abilities, I dunno. Part of me thinks Ventress would need to be higher initiative on this platform, which doesn't seem unreasonable. We've already got precedent for this, what with young Anakin being i4, but it all depends on what abilities they give her.

Thanks! :) The 'bold' take was intentional here, as I felt like making the two configs more distinguished and pronounced ;) I agree with reducing the Agility debuff (it would make sense for an agile ship), but it would need further revamps to shields (5 Shield, 2 Agility ship with Force is asking for trouble :D ). This take of 1 Agility, reinforce and 5 Shields is a reference (albeit an exaggerated one, obviously^^) to the fact that Ginivex with the fan open is a relatively big and easy target (not to mention easily located by being a huge bright spot on sensors), although the strength comes from the fact that most shots would land on the energized fan and bounce off harmlessly (it is after all a huge part of the whole ship), so that's where this particular design is coming from ;)

I'm not sure about Ventress either, I'd be happy with her having Initiative 5, but then again, I wasn't sure about her having Initiative 4 later in the Shadow Caster... unless she somehow unlearned how to pilot :D

1 minute ago, TedW said:

I'm not sure about Ventress either, I'd be happy with her having Initiative 5, but then again, I wasn't sure about her having Initiative 4 later in the Shadow Caster... unless she somehow unlearned how to pilot :D

I'd imagine that flying a large patrol craft takes a different kind of ability to flying a highly-tuned single-seat interceptor. It is much easier to react in a single-seater, while you may lose that edge/become more predictable in a larger ship.

Of course, Hera Syndulla laughs at the notion, so what do I know?

46 minutes ago, AceDogbert said:

I'd imagine that flying a large patrol craft takes a different kind of ability to flying a highly-tuned single-seat interceptor. It is much easier to react in a single-seater, while you may lose that edge/become more predictable in a larger ship.

Of course, Hera Syndulla laughs at the notion, so what do I know?

The rule is 'it works if the devs say so' :D Reminds me of Dengar having Initiative 6, justified by them saying he used to be a racer. Cue Sunny Bounder with Initiative 1, justified by... them saying she was a racer :D

But yeah, I agree that generally interceptors could use higher Initiative than slower ships (I'm still waiting for an RZ1 A-wing having a PS5 pilot... Tycho and Hera, where are you? :( )

4 hours ago, TedW said:

Hello good people of the Internet! :)

Note: Before we start though, I do have an important question first. Since I'm still new to the forums and I already posted some customs ideas, I hesitate to start a new topic each time as I don't mean to spam the forums with these, and there doesn't seem to be a dedicated subforum for such posts. So, do you guys know a better way of posting those custom ideas in an appropriate place (and perhaps collectively) while retaining the comment options? I really like doing these and it's fun to discuss ideas together, but as I said, I'd rather avoid overloading forums with something that the majority might be uninterested in.

Welcome aboard. There is a Painting and Modifications subforum where you can post these - spam away!

5 minutes ago, Bullox said:

Welcome aboard. There is a Painting and Modifications subforum where you can post these - spam away!

I don't think this really fits the painting-and-modified-models remit of that subforum, or am I missing something?

5 minutes ago, AceDogbert said:

I don't think this really fits the painting-and-modified-models remit of that subforum, or am I missing something?

You're right, it was created to showcase painting and ship mods and that's mostly what you see there. But I think it has also become the de facto place to post custom creations since there isn't technically a specific forum for them. I know I have seen many custom creations posted there over the years, including some of my own.

17 minutes ago, Bullox said:

You're right, it was created to showcase painting and ship mods and that's mostly what you see there. But I think it has also become the de facto place to post custom creations since there isn't technically a specific forum for them. I know I have seen many custom creations posted there over the years, including some of my own.

Thanks! I'll see if I can find my way around :D