Couple of rules questions

By lord nekrah, in Warhammer Invasion Rules Questions

'ello once again dear rule-lawyers, here's a couple of questions for you:

1. If I have played contested village this turn and I play dwarf cannon crew and draw 'nother contested village can I play it ?

2. I have Sword Masters of Hoeth on Defend Tor Aendris and I defend on battlefield, do Sword Masters cancel all damage ?

3. I have once again Sword Masters of Hoeth on play, this time my evil nemesis plays Word of pain onto him. After this she uses twice Vile Sorcerers ability and then Har Ganeth's ability, what happens to the Word of Pain ? Does it go to discard pile (which one?), or does it return to hand or does it simply stay on the play without target ?

4. Can I play tactics in my turn before I use cards which have ''at the begining of your turn...'' abilities ? For example: Can I use twice We Need your blood and then Har Ganeth to return one unit which had 3hp but now has only 1hp to hand?

I'll probably keep adding these questions whenever new tricky question arrises, I'm starting league tomorrow so I suspect some strange questions will arise ;D (we're playing 40min rounds so that non-rush decks have a proper chance also).

lord nekrah said:

1. If I have played contested village this turn and I play dwarf cannon crew and draw 'nother contested village can I play it ?

2. I have Sword Masters of Hoeth on Defend Tor Aendris and I defend on battlefield, do Sword Masters cancel all damage ?

3. I have once again Sword Masters of Hoeth on play, this time my evil nemesis plays Word of pain onto him. After this she uses twice Vile Sorcerers ability and then Har Ganeth's ability, what happens to the Word of Pain ? Does it go to discard pile (which one?), or does it return to hand or does it simply stay on the play without target ?

4. Can I play tactics in my turn before I use cards which have ''at the begining of your turn...'' abilities ? For example: Can I use twice We Need your blood and then Har Ganeth to return one unit which had 3hp but now has only 1hp to hand?

#1: Yes. DCC is "put into play", which bypasses Limited.

#2: Hmm, is this still a question that is waiting answer? I think they don't cancel dmg, since they are still in the QZ (iffy about this one TBH).

#3: If the card an Attachment is attached to leaves play, attachments are destroyed (go to your discard pile).

#4: You can't play Actions before BUT you can play them in response to another Action, even a beginning of turn one. However, if I've understood things right, you check legality of the target on declaration and resolution, so you need to target the unit in the first place with HG and you can't target a 2+ HP unit. If you have two Actions at the beginning of the turn (HG and another), you could play 2x WNYB in response to the first Action reducing a unit's HPs by 2, then after that stack has resolved, kick in HG's Action, which can now legally target the former 3HP unit.

#2 The " Battlefield: " requirement on a card means that card must be in the battlefield to utilize that effect. In the case of Defend Tor Aendris, the questing unit is still in the quest zone, no matter what zone it defends.

#4 At the beginning of your turn (phase 0), all " Forced: " effects that trigger "at the beginning of your turn" always happen first and cannot be responded to. Once these resolve, you may choose to activate any " Action: " effects that may be triggered "at the beginning of your turn" or play Tactics. I believe you may choose to play Tactics, then resolve " Action: " effects.

RM

In the case of the Word of Pain attachment, it would go to it's owners discard pile. If a card leaves play it always goes to its owner's Hand/Discard Pile reguardless of who controlled it when it was in play.

Thanks for the answers, here's another batch for 'ye all:

1. Player A has 8 resources, his opponent player B plays hate, player A responds by activating repeater bolthrower eight times, does player A get any resources from hate ?

2. Dark Vision card says: ''Search the top 5 cards of your deck for a card and put it into your hand. Then shuffle your deck'', what happens to the rest of the cards which you drawed ? I assume they are shuffled back to the deck also, but I want to be sure.

3. Player A has Walking Sacrifice on quest zone, player B targets Walking Sacrifice with Har Ganeth, does player A draw card for Walking Sacrifce's ability ?

4. Player A plays Bathe in Blood on Cold One Riders, then player A plays another Bathe in Blood onto it, how much power does the Cold One Riders have ?

5. Player A plays Vaul's Unmaking, but player B responds by using Iron Discipline onto the unit and player A has no resources, what happens ? I assume Vaul's Unmaking is simply countered ?

lord nekrah said:

1. Player A has 8 resources, his opponent player B plays hate, player A responds by activating repeater bolthrower eight times, does player A get any resources from hate ?

2. Dark Vision card says: ''Search the top 5 cards of your deck for a card and put it into your hand. Then shuffle your deck'', what happens to the rest of the cards which you drawed ? I assume they are shuffled back to the deck also, but I want to be sure.

3. Player A has Walking Sacrifice on quest zone, player B targets Walking Sacrifice with Har Ganeth, does player A draw card for Walking Sacrifce's ability ?

4. Player A plays Bathe in Blood on Cold One Riders, then player A plays another Bathe in Blood onto it, how much power does the Cold One Riders have ?

5. Player A plays Vaul's Unmaking, but player B responds by using Iron Discipline onto the unit and player A has no resources, what happens ? I assume Vaul's Unmaking is simply countered ?

#1: No

#2: Shuffled back

#3: Yes, going back to hand counts as leaving play

#4: I think it doubles whatever P it currently has, including mods. So starts with 2P, BiB makes it 4, second BiB doubles that for 8. Though could see this get clarified/ruled that it doubles printed only.

#5: Without checking the card texts, assuming ID can be played as a response to VU, then, yes, VU is cancelled.

5) Vaul's Unmaking targets and destroys an attachment card. Iron Discipline requires you pay extra resources to target a unit. Since Vaul's Unmaking is not targeting the unit, the attachment is destroyed.

RM

4. The second is doubles the already doubled power. All effects works on a current state, if the card don't state otherwise.

'Ello once again here's some questions which popped up this tuesday:

1. Player A has Church of Sigmar in his kingdom, player B plays Mind Killer upon one his unit, does player B need to play the one extra cost due to Church of Sigmar ?

2. Just checking this one: One of my players said that indirect damage cannot be canceled with toughness, was this true ? I didn't see anywhere on the rulebook that indirect damage cannot be canceled with toughness, maybe he tought about counterstrike ?

3. Player A has two Cold One Knights, player B activates Reaper Bolt Thrower six times, can player A cancel all the damage with Cold One Knights ?

We also noticed nice combo: Quest+Har Ganeth+Walking Sacrice, put resource on the quest, return the walking sacrifice to your hand, draw a card, repeat. It isn't mega-awesome but it's nice to draw extra card due to this.

lord nekrah said:

1. Player A has Church of Sigmar in his kingdom, player B plays Mind Killer upon one his unit, does player B need to play the one extra cost due to Church of Sigmar ?

2. Just checking this one: One of my players said that indirect damage cannot be canceled with toughness, was this true ? I didn't see anywhere on the rulebook that indirect damage cannot be canceled with toughness, maybe he tought about counterstrike ?

3. Player A has two Cold One Knights, player B activates Reaper Bolt Thrower six times, can player A cancel all the damage with Cold One Knights ?

We also noticed nice combo: Quest+Har Ganeth+Walking Sacrice, put resource on the quest, return the walking sacrifice to your hand, draw a card, repeat. It isn't mega-awesome but it's nice to draw extra card due to this.

#1: Mind Killer has the word target in it, so yes.

#2: Indirect damage is subject to cancelling effects, like Toughness (assuming BT isn't in the game).

#3: You would do 6x 2 indirect damage, so player A, if he's smart, would just assign 1 to each COK and nothing would die.

Bonus: Someone needs to check their rules/FAQ, if the unit on the Quest leaves it for any reason (whether leaving play like Walking Sacrifice or just getting moved to another zone), resource tokens on the Quest go poof gui%C3%B1o.gif .

''Bonus: Someone needs to check their rules/FAQ, if the unit on the Quest leaves it for any reason (whether leaving play like Walking Sacrifice or just getting moved to another zone), resource tokens on the Quest go poof .''

I just realized that about 5mins after posting that idea ;D

Actually, it does work even if you are bouncing the Walking Sacrifice every turn as long as you use the resources on the opponent's turn.

Clamatius said:

Actually, it does work even if you are bouncing the Walking Sacrifice every turn as long as you use the resources on the opponent's turn.

With a quick look, only two Quests that would work are Infiltrate! and Sack To Aendris, others require 3 tokens before they work. And somehow STA with Walking Sacrifice doesn't seem very profitable, more likely is he'll die. Infiltrate! you could bounce around, 1 token on the Quest, then force discard of 1 card, Har Ganeth to hand.

Oh, I'm sorry, I misread it as Sack Tor Aendris since that's the only playable DE quest - all the rest are terrible.

Clamatius said:

Oh, I'm sorry, I misread it as Sack Tor Aendris since that's the only playable DE quest - all the rest are terrible.

You don't like Night Raids (each of your units gains P if there are 3+ tokens on the Quest)? Too much focus on rush and/or RBT decks in your area cool.gif ?

Yep. That would either kick in right after the game ended or the unit on the quest would invariably suffer some kind of unfortunate accident.

We haven't found any of the needs-3-counters quests to be playable in competitive decks.