As the game currently stands in its first year of having the Force in play, some observations;
1) Many Force powers are non options or rarely used (ISYTDS, Brilliant Evasion, for example)
2) Free mods reward poor play choices (Skillfull blocking by an opponent is lessened in relation to negative impact)
3) Force allows other core critical design facets (obstacles, stress) to be wholly ignored for a majority of engagements in terms of dice mods
3) The Force tax makes some options in build diversity cost prohibitive
4) FFG is somewhat painted into a corner in lowering point costs for Force elements
5) The prevailing consensus is Force tokens are to mainly be used for modifying dice
What happens if the Rules Reference could be updated to read; "If a ship's Perform Action step is skipped for any reason, no Force tokens may be spent for the purposes of dice modification during the Engagement Phase."
Wonder how that would affect the game in relation to the above points? Would it require more skill? Would it open up Force ability choices to be more competitively considered or costs lowered? Does the game become better balanced?
Just thinking aloud...
Edited by Cloaker