Starships and Speeders

By Donovan Morningfire, in Star Wars: Edge of the Empire RPG

7 hours ago, Jareth Valar said:

Personally, I hope the take some of the ships that have been printed multiple times with different stats and just pick ONE. 🙄

What's that? Print ALL the stat blocks for the Fang Fighter AND make a new one?

By Jove! What a brilliant idea!

2 hours ago, AceDogbert said:

What's that? Print ALL the stat blocks for the Fang Fighter AND make a new one?

Or just ignore previous iterations, and make a completely new version. Who cares about the various version of Fang fighters, when you can get a new one?!

On 11/6/2019 at 6:54 PM, Jareth Valar said:

Personally, I hope the take some of the ships that have been printed multiple times with different stats and just pick ONE. 🙄

Maybe a small paragraph concerning Silhouette consistency (or lack there of). Like some speeder bikes that are about the same size as the rider being Sil 2 as well as a speeder truck also being Sil 2. Bigger bikes, speeders and trucks sharing Sil 2 doesn't bother me as much, but some are definitely Sil 1 (Mando bike, I'm looking at you). Same could be said for some of the starships. I mean, they set a precedent with the My'til being Sil 2, but that's the only one, even though other ships are the same size...

Either way, I'm looking forward to it.

What if they all are correct. We have F16 As Bs Cs Ds why cant they

1 hour ago, Daeglan said:

What if they all are correct. We have F16 As Bs Cs Ds why cant they

I was going to write a detailed comparison between the upgrades of the F-16 A/B, C/D etc and give them FFG mechanical bonuses (where applicable, though quite a few upgrades were for SOTA and narrative reasons) but decided that was a bit much.

As for the Fang/Protectorate Fighter? I would be able to swallow that if it were mentioned anywhere as to being what it is.

For comparison, all have the same Sil, Speed, Handling, Armor, Hard Points and Crew. Also the same (basic) armament; Medium Laser Cannons and Proton Torpedo Launcher(s).

Now:

No Disintegrations: Made by MandalMotors has No shields, 12 HT, 10 SST, 2 laser cannons (linked 1) and one Torp in the launcher. 1 day of consumables, Close sensors and 2 Enc. Has a hyperdrive and Nav comp and is the lease expensive and rarest. With a special rule to boot.

Dawn of Rebellion: Made by Sorosuub adds fore and aft shields, looses Nav comp and Hyperdrive and drops half of it's HT to 6 and SST to 8. It doubles it's Enc capacity and triples it's Consumables, increases it's sensor range to Short and adds another 5 Torps. It come in at the most exxpensive and the most easy to find.

Unlimited Power: Made by Kuat Systems Engineering adds back all of the SST of the previous and most of the HT to 10 and 10, keeps the shields and Enc, adds 2 more laser cannons (linked 3) and a second Torp launcher (linked 1). Adds back in the Nav computer, a better hyperdrive than the original, increases sensor range yet again and increases Consumables to a week. All this for 10,000 less than the Dawn of Rebellion version but a 1 higher Rarity.

No Disintegrations and Unlimited Power, yeah, I could buy that they are variant models, though where did they get Kuat from? Wookie states it was MandalMotors/SoroSuub (unsure of the Canonicity of this). But the one from Dawn of Rebellion looks more like a modified A-Wing than a "model/version" of the preceding and proceeding iterations. If they would have kept the HT and SST closer to the other two and stayed consistent on who built the dang thing it might be OK.

But in short (LOL, from what I was writing anyway), yes it's possible but not very probable nor do I find it very consistent.

Edited by Jareth Valar

I like the No Disintegrations stats the best. My guess would be that the one from ND is basically the Legends version and the one from DoR is the Canon Rebels version. The one from UP doesn't make a ton of sense.

15 hours ago, Jareth Valar said:

I was going to write a detailed comparison between the upgrades of the F-16 A/B, C/D etc and give them FFG mechanical bonuses (where applicable, though quite a few upgrades were for SOTA and narrative reasons) but decided that was a bit much.

As for the Fang/Protectorate Fighter? I would be able to swallow that if it were mentioned anywhere as to being what it is.

For comparison, all have the same Sil, Speed, Handling, Armor, Hard Points and Crew. Also the same (basic) armament; Medium Laser Cannons and Proton Torpedo Launcher(s).

Now:

No Disintegrations: Made by MandalMotors has No shields, 12 HT, 10 SST, 2 laser cannons (linked 1) and one Torp in the launcher. 1 day of consumables, Close sensors and 2 Enc. Has a hyperdrive and Nav comp and is the lease expensive and rarest. With a special rule to boot.

Dawn of Rebellion: Made by Sorosuub adds fore and aft shields, looses Nav comp and Hyperdrive and drops half of it's HT to 6 and SST to 8. It doubles it's Enc capacity and triples it's Consumables, increases it's sensor range to Short and adds another 5 Torps. It come in at the most exxpensive and the most easy to find.

Unlimited Power: Made by Kuat Systems Engineering adds back all of the SST of the previous and most of the HT to 10 and 10, keeps the shields and Enc, adds 2 more laser cannons (linked 3) and a second Torp launcher (linked 1). Adds back in the Nav computer, a better hyperdrive than the original, increases sensor range yet again and increases Consumables to a week. All this for 10,000 less than the Dawn of Rebellion version but a 1 higher Rarity.

No Disintegrations and Unlimited Power, yeah, I could buy that they are variant models, though where did they get Kuat from? Wookie states it was MandalMotors/SoroSuub (unsure of the Canonicity of this). But the one from Dawn of Rebellion looks more like a modified A-Wing than a "model/version" of the preceding and proceeding iterations. If they would have kept the HT and SST closer to the other two and stayed consistent on who built the dang thing it might be OK.

But in short (LOL, from what I was writing anyway), yes it's possible but not very probable nor do I find it very consistent.

I just went through them, and I'd have to say that yes, they could be different variants of the same basic ship. Structurally , they're all basically identical, and, aside from Hull Trauma Threshold, and Strain Threshold, have the same primary characteristics. The main differences are in attachments and other ancillary features , such as shields and weapons load-outs. And it is these which also affect the cost of each variant.

I am so disappointed they have made a book of vehicles without including crew on the same pages as the Vehicles they drive.

2 hours ago, Spartancfos said:

I am so disappointed they have made a book of vehicles without including crew on the same pages as the Vehicles they drive.

Really? May I ask why? What do you perceive about vehicle crew that would make them require a unique stat block that couldn't be generated or lifted from any number of other sources?

43 minutes ago, SFC Snuffy said:

Really? May I ask why? What do you perceive about vehicle crew that would make them require a unique stat block that couldn't be generated or lifted from any number of other sources?

I think it'd just be convenient to have TIE-Fighters and TIE-Fighter pilots in the same book. They don't give you a Stormtrooper statblock and then have you look up what Stormtrooper weapons and armor do in another book.

I mean, take Vulture Droids... The statblock only gives the stats of the body, and I still haven't managed to find the skills of the actual droid anywhere.

A full stat block wouldn't be needed, but printing a few shorted to just the stuff relevant for vehicle combat and saying each is a "typical pilot" could work.

12 minutes ago, micheldebruyn said:

I mean, take Vulture Droids... The statblock only gives the stats of the body, and I still haven't managed to find the skills of the actual droid anywhere.

Page 66 RotS "Droid Vehicles" sidebar, or page 67 CotR "Droid Vehicles" sidebar.

9 hours ago, micheldebruyn said:

I think it'd just be convenient to have TIE-Fighters and TIE-Fighter pilots in the same book. They don't give you a Stormtrooper statblock and then have you look up what Stormtrooper weapons and armor do in another book.

I mean, take Vulture Droids... The statblock only gives the stats of the body, and I still haven't managed to find the skills of the actual droid anywhere.

Use the adversary card

Star Ships should come with slightly more stats like how many people equal a full ship sorry also meant droids

On 11/8/2019 at 3:20 PM, Tramp Graphics said:

I just went through them, and I'd have to say that yes, they could be different variants of the same basic ship. Structurally , they're all basically identical, and, aside from Hull Trauma Threshold, and Strain Threshold, have the same primary characteristics. The main differences are in attachments and other ancillary features , such as shields and weapons load-outs. And it is these which also affect the cost of each variant.

The difference in the HT and SST are the reasons I personally don't see the one from Dawn of Rebellion as a variant, it is "structurally" different IMHO. I'm not an engineer, that's Elias's thing. 😉

As I mentioned in my post (which was mostly a comparison of them, so as to look at the differences), I agree, that they share a good few of the stats, and if the HT and SST were much closer, I could buy that they were variants.

The biggest detractor from that thought being actually what happened is the nature of modern RPG writing...different authors writing their versions on what they think something should be without necessarily having others iterations as references/comparisons. If the descriptions had a sentence at the end stating that this is version 1.2, or the Concord Dawn version, or whatever, me or my group wouldn't have had an issue. YMMV. Do whatever works for you, we are (for more than just this).

We just would like something to be at least mentioned about it in the new book. Either state that they are just variants or pick one (or make a whole new one, lol). If they are putting a book out that compiles a significant portion of the ships, it would be a good place to put it.

Won't stop me from buying it or being happy with it either way, just putting in my opinion for what I would like to see. 🤷‍♂️

2 hours ago, Xombie79 said:

Star Ships should come with slightly more stats like how many people equal a full ship sorry also meant droids

Agreed. Minimum crew would be a nice addition, especially for some of the smaller ships with decent sized crew, but still in the possibility of being in the game with the PC's.

13 hours ago, Jareth Valar said:

The difference in the HT and SST are the reasons I personally don't see the one from Dawn of Rebellion as a variant, it is "structurally" different IMHO. I'm not an engineer, that's Elias's thing. 😉

As I mentioned in my post (which was mostly a comparison of them, so as to look at the differences), I agree, that they share a good few of the stats, and if the HT and SST were much closer, I could buy that they were variants.

The biggest detractor from that thought being actually what happened is the nature of modern RPG writing...different authors writing their versions on what they think something should be without necessarily having others iterations as references/comparisons. If the descriptions had a sentence at the end stating that this is version 1.2, or the Concord Dawn version, or whatever, me or my group wouldn't have had an issue. YMMV. Do whatever works for you, we are (for more than just this).

We just would like something to be at least mentioned about it in the new book. Either state that they are just variants or pick one (or make a whole new one, lol). If they are putting a book out that compiles a significant portion of the ships, it would be a good place to put it.

Won't stop me from buying it or being happy with it either way, just putting in my opinion for what I would like to see. 🤷‍♂️

System strain is basically how tough the avionics suite is and that is changing the computers and stuff.

Along with Gadgets & Gear this will be a 'NAAH!' from.... the collector/completist in me REALLY wants both but the cautious side of me thinks 'Would I actually use it?' when I was playing Edge we usually referred to the Core or a relevant career splat.... those that do purchase enjoy your splat as much as i have enjoyed the 'Blue Title Books' as I call them ;) I'm literally renaming all the NPCs from Rebels and using them in a New Hope Era Edge campaign.. I've renamed the Community made Greedo as Bleedo just for fun.... and a certain Hondo as Honda Suzuki

1 hour ago, Daeglan said:

System strain is basically how tough the avionics suite is and that is changing the computers and stuff.

Yeah, the SST isn't the big issue really, it's only a 2 point drop. Looking back at the attachments, several reduce it, but cutting the HT in half still gets me. I probably added the SST in as an afterthought to the Hull drop. Good way to misrepresent your thoughts. 🙄

Either way, anybody else fine with it, good on you. Glad you enjoy (no sarcasm, genuinely glad). Our group doesn't 🤷

Edited by Jareth Valar
19 hours ago, Jareth Valar said:

Agreed. Minimum crew would be a nice addition, especially for some of the smaller ships with decent sized crew, but still in the possibility of being in the game with the PC's.

Perhaps as an alternative idea, a sidebar that indicates a certain minimum percentage for the larger vessels needed to operate them, not unlike d6 and the skeleton crew listings, and that mechanically it upgrades the difficulties of all relevant checks, reflecting a greater chance of things going wrong due to being so short-staffed. You could probably use 10% as the baseline to determine a skeleton crew rating, and perhaps increasing (or decreasing) based upon the silhouette.

1 hour ago, Donovan Morningfire said:

Perhaps as an alternative idea, a sidebar that indicates a certain minimum percentage for the larger vessels needed to operate them, not unlike d6 and the skeleton crew listings, and that mechanically it upgrades the difficulties of all relevant checks, reflecting a greater chance of things going wrong due to being so short-staffed. You could probably use 10% as the baseline to determine a skeleton crew rating, and perhaps increasing (or decreasing) based upon the silhouette.

That would work nicely actually. Could easily work on a ship by ship basis, but a sidebar is easier still.

11 hours ago, Donovan Morningfire said:

Perhaps as an alternative idea, a sidebar that indicates a certain minimum percentage for the larger vessels needed to operate them, not unlike d6 and the skeleton crew listings, and that mechanically it upgrades the difficulties of all relevant checks, reflecting a greater chance of things going wrong due to being so short-staffed. You could probably use 10% as the baseline to determine a skeleton crew rating, and perhaps increasing (or decreasing) based upon the silhouette.

IIRC, There's a sidebar in one of the Age of Rebellion sourcebooks that covers skeleton crews - under one of the big Mon Cal ships, Home One or Independence. I want to say it's in Strongholds of Rebellion, but I don't have them to hand right now.

3 hours ago, NeillC said:

IIRC, There's a sidebar in one of the Age of Rebellion sourcebooks that covers skeleton crews - under one of the big Mon Cal ships, Home One or Independence. I want to say it's in Strongholds of Rebellion, but I don't have them to hand right now.

If said sidebar does exist, then reprinting it in this upcoming book would be a very good idea, as pretty sure a number of folks passed over Strongholds (if that is indeed the book said sidebar came from).

I remember seeing a sidebar somewhere, but I couldn't find it in the SoR section for ships.

I wouldn't mind seeing some guidance on crews and running starships. It feels an underwritten part of the rules. Even just two to four pages at the front or back to help clarify some issues. I doubt we'll see it due to space issues but it would be good. Maybe a revised edition could take it into account.

On 11/10/2019 at 11:49 AM, Daeglan said:

System strain is basically how tough the avionics suite is and that is changing the computers and stuff.

Strain isn't just avionics/electronics... also has to do with robustness of power supply system (contrasting the definitions of electric vs. electronic both of which are covered by system strain)