Hello everyone,
As some of you may have noticed, I'm a big fan of coming up with ideas for custom stuff (even if not very balanced
although i welcome and appreciate constructive discussions
)
. I've been thinking recently about Force upgrades and the current pool and it got me wondering what else could be added to the list to make the game more interesting.
So, the question for all of you is basically in the title - what Force upgrades would you want to see added to the game and why? Obviously there are certain limitations due to the starfighter scale (so things like Force Lightning wouldn't work for obvious reasons) but hey, let's get creative!
And yes, I am well aware that certain Force pilots, especially Jedi, are already pretty darn strong in the current state and I know most ideas would be easily exploited by them, but let's see what we can come up with and how to possibly balance things out
Let me throw in a few for starters:
Mind over Matter : [Estimated cost: 8-20p] Action: Choose 1 other ship at Range 0-1. Spend 1-3 Force to assign that many Tractor tokens to the selected ship.
I know, I know, the recent Nantex release probably made everyone hate the Tractor tokens and this thing is likely to be aggravating
Still, the idea here is a reference to Yoda, and a variant of telekinesis in space in some way might be an interesting addition (not to mention we have a slight variant of that with the Seventh Sister crew, or at least it seems so). This pure Action-based design is simplistic (and especially dangerous with Vader), so I wonder if you can think of another way of implementing telekinesis and have it not be so easy to pull off?
Mind Trick : [Estimated cost: 10-18p] After an enemy ship at Range 0-2 spends a Focus token, you may spend 1 Force. If you do, that ship gains 1 Stress token, unless it spends 1 Focus token or 1 Force.
A classic ability to mess with your opponent's mind, this take is meant to make them think twice of whether it's worth spending Focus in their current situation, with added touch of extra-focused pilots (e.g. Perceptive Copilot) and of course other Force-sensitives being able to resist the influence. What do you think?
Mind Trick (alternate take): [Estimated cost: 12-25p] When you engage, you may spend 1 Force to choose an enemy ship inside your [Frontal 90 degree arc] and at Range 0-1. It may spend 1 Focus token or 1 Force. If it does not, you may force the ship to perform 1 Action of your choice which is on its action bar, declaring your desired direction and target if necessary.
The wording on this could use improvement, but I think you get the gist of the idea. In this case, mind trick could force a non-focused ship to make a Boost/Barrel Roll to get it out of position, or to have it lock onto a different target to not fire ordnance at your precious target, or maybe just force a red action to have the ship accumulate Stress. Raw balancing aside, I'm also unsure about the timing of the trigger - if it were an Action, lower Initiative pilots would have a better chance of pulling it off before anyone else acts and gains Focus, making high Initiative aces reconsider taking this ability. Then again, 'when you engage' may provide some safeguard for the target should they have already performed a reposition and/or Target Lock action, but would also potentially empower high Initiative aces by allowing them to reposition someone after everyone has moved and the situation is clearer.
Prodigy: [Estimated cost: 8-16p] +1 Force
Yes, as simple as it gets - just a pure increase of Force pool. I do think that it could use a cost based on either pilot's Initiative or their Force pool, since 3-Force pilots would likely be far too powerful with it, but the baseline reason would be to give some less-prominent pilots to pull off their abilities possibly more often, at an appropriate cost that is. The risk is probably that certain pilots (like TIE/v1 Seventh Sister) are likely to benefit from it too well and it would be hard to balance it out, so I'm curious to hear what your take on it is
Serenity (Light Side) : [Estimated cost: 8-18p] At the start of the End Phase, you may spend 1 Focus token to recover 1 Force.
Another simplistic idea, made to reflect the light-side version of Force-regenerating Hate and is in line with the light side being powered by calmness and focus. The major risk though is mostly with certain Jedi pilots paired with R2 astromechs, where their infamous tactic to 'strafe and run to regen' would likely be enforced, as it further rewards taking your time out of combat to hasten getting your Force back. Would you like to see Light Side powers in the game at all?