Pardon me if this offends some people for the way they play. I'm not truly a tournament player, so if I'm completely wrong in my statements then so be it.
But I am under the impression from what I read that a lot of tournament lists are designed specifically to simply beat the opponent with time.
With this I mean lists making use of regen or swarms or evasive ships (like the 4x Starviper list).
This goes for some "frowned upon" tactics like fortressing too. This is great for a timed game with "final salvo". Its more or less pointless if both players are just going to sit back forever if there is no clock.
My question is, does this not lead to a completely warped perception for the value of some ships/upgrades?
Generally at my local gaming place we don't look at the clock too much. Games normally go until everything is killed, or one player concedes after taking too many losses. This means that in general we tend to engage more aggressively, because there is no point to stalling.
So basically many ships/upgrades are seen in general as brilliant (from a tournament game vs time point of view), but in a fly-till-you-die type of game they don't work at all.
So ultimately what is warped? The perceived value of some ships, or my way of playing the game?
Should I just accept that the timed game is the benchmark, and deal with the fact that stuff others rave about simply won't work in the way we play?
Or should we all be playing timed games where we circle each other and engage as little as possible?
Or should I hope that somewhere FFG takes the time effect into consideration when they balance things?