58 minutes ago, Vince79 said:Seriously, mono Tactics? Why the lol then?
That's really amazing if true. Just because I haven't seen a scenario that called for a monosphere deck since.... ever. I gave up on them back in the Core box. I've heard of people who played one handed monosphere Tactics decks, but I figured they were using cards much later in the Expansion chain. Exciting, really.
Mono tactics for general play will take more than a little bit of development from the card pool you are using.
But the specific nature of the against the shadow cycle and the heirs of numenor box - most particularly, the battle and siege keywords - mean that a number of the quests from the deluxe/cycle work best with a mono tactics focus. The reason that tactics was the weakest sphere during the early life of the game was because it was too specialized. Tactics could spam out cost effective combat allies quicker and more efficiently than any other sphere, but it struggled at contributing to any other part of the game.
But the battle and siege keywords mean that those high quality or at least highly efficient combat allies are useful both for questing and for handling combat after you've exhausted a bunch of combat characters to quest.