Community thoughts and opinion requested.

By Ronu, in X-Wing

Just curious on how others would view a situation. This happens with one local player quite often and another is picking up this habit....

So dials have been set and Activation phase has begun. Opponent’s turn to activate multiple ships at the initiative. He picks up his dials looks at them, sets them back down. Grabs a different dial looks at that dial then may go back trying to decide which ship to activate based on a new board state (If if changed to other ships moving first).

I don’t see anything in the rules that says he can’t do that. Yet at the same time it slows the game way down when playing this person because they “forget” what they chose during the Set maneuver phase.

Players are entitled to check their own dials at any time, provided they notify their opponent.

If a player is taking too long to make decisions, that's a separate issue and like most things is best resolved via a respectful conversation.

1 hour ago, Ronu said:

Just curious on how others would view a situation. This happens with one local player quite often and another is picking up this habit....

So dials have been set and Activation phase has begun. Opponent’s turn to activate multiple ships at the initiative. He picks up his dials looks at them, sets them back down. Grabs a different dial looks at that dial then may go back trying to decide which ship to activate based on a new board state (If if changed to other ships moving first).

I don’t see anything in the rules that says he can’t do that. Yet at the same time it slows the game way down when playing this person because they “forget” what they chose during the Set maneuver phase.

We started setting timers next to the game board even in casual games because we realized that our games were running way too long when we didn’t watch the clock and ran the games until the game state was very obviously resolved.

Is your player doing this every turn, or just during parking lots? Are they flying lots of ships, or few?

I mean, casual? Sure? I guess? I think it would tiresome REAL quick and that player needs to keep track of which dial goes to which state. Basically, flip a dial, move a ship, flip a dial, move a ship, etc.

33 minutes ago, PaulRuddSays said:

We started setting timers next to the game board even in casual games because we realized that our games were running way too long when we didn’t watch the clock and ran the games until the game state was very obviously resolved.

Is your player doing this every turn, or just during parking lots? Are they flying lots of ships, or few?

List Vary as far as sizes, it seems to happen after the first turn or two of obvious moves but even then they can check them from turn one in some cases...

4 hours ago, Ronu said:

Just curious on how others would view a situation. This happens with one local player quite often and another is picking up this habit....

So dials have been set and Activation phase has begun. Opponent’s turn to activate multiple ships at the initiative. He picks up his dials looks at them, sets them back down. Grabs a different dial looks at that dial then may go back trying to decide which ship to activate based on a new board state (If if changed to other ships moving first).

I don’t see anything in the rules that says he can’t do that. Yet at the same time it slows the game way down when playing this person because they “forget” what they chose during the Set maneuver phase.

You definitely don't want to play me if that bugs you. Heck, sometimes I've forgotten what I dialed in before the dial hits the table.

If you have a bunch of ships with the same initiative, I can see needing to double check dials to verify the timing for when each ship should move. If you're doing a complicated maneuvering dance, you don't want to bork the timing up and cause a 30 Xanitos Pileup with your own ships :)

I occasionally need to do this myself. Sometimes, what I see on my dial at reveal surprises me.